.. |
core
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(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
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2010-07-29 14:26:28 +00:00 |
network_base.h
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(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
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2010-01-21 11:17:40 +00:00 |
network_chat_gui.cpp
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(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
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2010-07-29 14:26:28 +00:00 |
network_client.cpp
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(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
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2010-07-29 14:26:28 +00:00 |
network_client.h
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(svn r19607) -Codechange: use different packet types instead of packet subtypes
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2010-04-11 17:17:12 +00:00 |
network_command.cpp
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(svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop
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2010-06-29 21:15:40 +00:00 |
network_content_gui.cpp
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(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
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2010-07-29 14:26:28 +00:00 |
network_content.cpp
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(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
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2010-07-19 17:28:27 +00:00 |
network_content.h
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(svn r18994) -Change: content mirroring support (based on work by TrueBrain).
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2010-02-03 18:42:23 +00:00 |
network_func.h
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(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
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2010-05-13 16:00:50 +00:00 |
network_gamelist.cpp
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(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
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2010-05-13 10:14:29 +00:00 |
network_gamelist.h
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network_gui.cpp
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(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
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2010-07-29 14:26:28 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
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2010-04-13 18:55:31 +00:00 |
network_server.cpp
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(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
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2010-07-29 14:26:28 +00:00 |
network_server.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_type.h
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(svn r19996) -Codechange: Add NetworkVehicleType enum.
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2010-06-19 16:37:56 +00:00 |
network_udp.cpp
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(svn r20211) -Codechange: Indented code should have curly braces around it.
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2010-07-24 10:14:39 +00:00 |
network_udp.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network.cpp
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(svn r20211) -Codechange: Indented code should have curly braces around it.
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2010-07-24 10:14:39 +00:00 |
network.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |