OpenTTD/src/terraform_gui.cpp
Rubidium 3a2509198f Codechange: use better location for the "invalid" action sentinel value
It used to be a random sentinel for end-of-(widget-)list that was used to tell
that no action has taken place yet. Since the last action is practically the
widget that was pressed, add the sentinel to that enumeration.
2023-09-17 19:44:20 +02:00

755 lines
26 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file terraform_gui.cpp GUI related to terraforming the map. */
#include "stdafx.h"
#include "core/backup_type.hpp"
#include "clear_map.h"
#include "company_func.h"
#include "company_base.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "signs_func.h"
#include "sound_func.h"
#include "base_station_base.h"
#include "textbuf_gui.h"
#include "genworld.h"
#include "tree_map.h"
#include "landscape_type.h"
#include "tilehighlight_func.h"
#include "strings_func.h"
#include "newgrf_object.h"
#include "object.h"
#include "hotkeys.h"
#include "engine_base.h"
#include "terraform_gui.h"
#include "terraform_cmd.h"
#include "zoom_func.h"
#include "rail_cmd.h"
#include "landscape_cmd.h"
#include "terraform_cmd.h"
#include "object_cmd.h"
#include "widgets/terraform_widget.h"
#include "table/strings.h"
#include "safeguards.h"
void CcTerraform(Commands cmd, const CommandCost &result, Money, TileIndex tile)
{
if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
} else {
SetRedErrorSquare(tile);
}
}
/** Scenario editor command that generates desert areas */
static void GenerateDesertArea(TileIndex end, TileIndex start)
{
if (_game_mode != GM_EDITOR) return;
Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
TileArea ta(start, end);
for (TileIndex tile : ta) {
SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
Command<CMD_LANDSCAPE_CLEAR>::Post(tile);
MarkTileDirtyByTile(tile);
}
old_generating_world.Restore();
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
}
/** Scenario editor command that generates rocky areas */
static void GenerateRockyArea(TileIndex end, TileIndex start)
{
if (_game_mode != GM_EDITOR) return;
bool success = false;
TileArea ta(start, end);
for (TileIndex tile : ta) {
switch (GetTileType(tile)) {
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
FALLTHROUGH;
case MP_CLEAR:
MakeClear(tile, CLEAR_ROCKS, 3);
break;
default:
continue;
}
MarkTileDirtyByTile(tile);
success = true;
}
if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, end);
}
/**
* A central place to handle all X_AND_Y dragged GUI functions.
* @param proc Procedure related to the dragging
* @param start_tile Begin of the dragging
* @param end_tile End of the dragging
* @return Returns true if the action was found and handled, and false otherwise. This
* allows for additional implements that are more local. For example X_Y drag
* of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp
*/
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
{
if (!_settings_game.construction.freeform_edges) {
/* When end_tile is MP_VOID, the error tile will not be visible to the
* user. This happens when terraforming at the southern border. */
if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
}
switch (proc) {
case DDSP_DEMOLISH_AREA:
Command<CMD_CLEAR_AREA>::Post(STR_ERROR_CAN_T_CLEAR_THIS_AREA, CcPlaySound_EXPLOSION, end_tile, start_tile, _ctrl_pressed);
break;
case DDSP_RAISE_AND_LEVEL_AREA:
Command<CMD_LEVEL_LAND>::Post(STR_ERROR_CAN_T_RAISE_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LM_RAISE);
break;
case DDSP_LOWER_AND_LEVEL_AREA:
Command<CMD_LEVEL_LAND>::Post(STR_ERROR_CAN_T_LOWER_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LM_LOWER);
break;
case DDSP_LEVEL_AREA:
Command<CMD_LEVEL_LAND>::Post(STR_ERROR_CAN_T_LEVEL_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LM_LEVEL);
break;
case DDSP_CREATE_ROCKS:
GenerateRockyArea(end_tile, start_tile);
break;
case DDSP_CREATE_DESERT:
GenerateDesertArea(end_tile, start_tile);
break;
default:
return false;
}
return true;
}
/**
* Start a drag for demolishing an area.
* @param tile Position of one corner.
*/
void PlaceProc_DemolishArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA);
}
/** Terra form toolbar managing class. */
struct TerraformToolbarWindow : Window {
int last_user_action; ///< Last started user action.
TerraformToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
/* This is needed as we like to have the tree available on OnInit. */
this->CreateNestedTree();
this->FinishInitNested(window_number);
this->last_user_action = INVALID_WID_TT;
}
~TerraformToolbarWindow()
{
}
void OnInit() override
{
/* Don't show the place object button when there are no objects to place. */
NWidgetStacked *show_object = this->GetWidget<NWidgetStacked>(WID_TT_SHOW_PLACE_OBJECT);
show_object->SetDisplayedPlane(ObjectClass::GetUIClassCount() != 0 ? 0 : SZSP_NONE);
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget < WID_TT_BUTTONS_START) return;
switch (widget) {
case WID_TT_LOWER_LAND: // Lower land button
HandlePlacePushButton(this, WID_TT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_RAISE_LAND: // Raise land button
HandlePlacePushButton(this, WID_TT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_LEVEL_LAND: // Level land button
HandlePlacePushButton(this, WID_TT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_DEMOLISH: // Demolish aka dynamite button
HandlePlacePushButton(this, WID_TT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_BUY_LAND: // Buy land button
HandlePlacePushButton(this, WID_TT_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_TT_PLANT_TREES: // Plant trees button
ShowBuildTreesToolbar();
break;
case WID_TT_PLACE_SIGN: // Place sign button
HandlePlacePushButton(this, WID_TT_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT);
this->last_user_action = widget;
break;
case WID_TT_PLACE_OBJECT: // Place object button
ShowBuildObjectPicker();
break;
default: NOT_REACHED();
}
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
switch (this->last_user_action) {
case WID_TT_LOWER_LAND: // Lower land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA);
break;
case WID_TT_RAISE_LAND: // Raise land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA);
break;
case WID_TT_LEVEL_LAND: // Level land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
break;
case WID_TT_DEMOLISH: // Demolish aka dynamite button
PlaceProc_DemolishArea(tile);
break;
case WID_TT_BUY_LAND: // Buy land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_BUILD_OBJECT);
break;
case WID_TT_PLACE_SIGN: // Place sign button
PlaceProc_Sign(tile);
break;
default: NOT_REACHED();
}
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number) override
{
Point pt = GetToolbarAlignedWindowPosition(sm_width);
pt.y += sm_height;
return pt;
}
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
{
if (pt.x != -1) {
switch (select_proc) {
default: NOT_REACHED();
case DDSP_DEMOLISH_AREA:
case DDSP_RAISE_AND_LEVEL_AREA:
case DDSP_LOWER_AND_LEVEL_AREA:
case DDSP_LEVEL_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
case DDSP_BUILD_OBJECT:
if (!_settings_game.construction.freeform_edges) {
/* When end_tile is MP_VOID, the error tile will not be visible to the
* user. This happens when terraforming at the southern border. */
if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
}
Command<CMD_BUILD_OBJECT_AREA>::Post(STR_ERROR_CAN_T_PURCHASE_THIS_LAND, CcPlaySound_CONSTRUCTION_RAIL,
end_tile, start_tile, OBJECT_OWNED_LAND, 0, (_ctrl_pressed ? true : false));
break;
}
}
}
void OnPlaceObjectAbort() override
{
this->RaiseButtons();
}
/**
* Handler for global hotkeys of the TerraformToolbarWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState TerraformToolbarGlobalHotkeys(int hotkey)
{
if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
Window *w = ShowTerraformToolbar(nullptr);
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static inline HotkeyList hotkeys{"terraform", {
Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_TT_LOWER_LAND),
Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_TT_RAISE_LAND),
Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_TT_LEVEL_LAND),
Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
Hotkey('U', "buyland", WID_TT_BUY_LAND),
Hotkey('I', "trees", WID_TT_PLANT_TREES),
Hotkey('O', "placesign", WID_TT_PLACE_SIGN),
Hotkey('P', "placeobject", WID_TT_PLACE_OBJECT),
}, TerraformToolbarGlobalHotkeys};
};
static const NWidgetPart _nested_terraform_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOWER_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_RAISE_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LEVEL_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(4, 22), EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_DEMOLISH), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUY_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND),
NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLANT_TREES), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TT_SHOW_PLACE_OBJECT),
NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
EndContainer(),
EndContainer(),
};
static WindowDesc _terraform_desc(
WDP_MANUAL, "toolbar_landscape", 0, 0,
WC_SCEN_LAND_GEN, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_terraform_widgets), std::end(_nested_terraform_widgets),
&TerraformToolbarWindow::hotkeys
);
/**
* Show the toolbar for terraforming in the game.
* @param link The toolbar we might want to link to.
* @return The allocated toolbar if the window was newly opened, else \c nullptr.
*/
Window *ShowTerraformToolbar(Window *link)
{
if (!Company::IsValidID(_local_company)) return nullptr;
Window *w;
if (link == nullptr) {
w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
return w;
}
/* Delete the terraform toolbar to place it again. */
CloseWindowById(WC_SCEN_LAND_GEN, 0, true);
w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
/* Align the terraform toolbar under the main toolbar. */
w->top -= w->height;
w->SetDirty();
/* Put the linked toolbar to the left / right of it. */
link->left = w->left + (_current_text_dir == TD_RTL ? w->width : -link->width);
link->top = w->top;
link->SetDirty();
return w;
}
static byte _terraform_size = 1;
/**
* Raise/Lower a bigger chunk of land at the same time in the editor. When
* raising get the lowest point, when lowering the highest point, and set all
* tiles in the selection to that height.
* @todo : Incorporate into game itself to allow for ingame raising/lowering of
* larger chunks at the same time OR remove altogether, as we have 'level land' ?
* @param tile The top-left tile where the terraforming will start
* @param mode true for raising, false for lowering land
*/
static void CommonRaiseLowerBigLand(TileIndex tile, bool mode)
{
if (_terraform_size == 1) {
StringID msg =
mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE;
Command<CMD_TERRAFORM_LAND>::Post(msg, CcTerraform, tile, SLOPE_N, mode);
} else {
assert(_terraform_size != 0);
TileArea ta(tile, _terraform_size, _terraform_size);
ta.ClampToMap();
if (ta.w == 0 || ta.h == 0) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
uint h;
if (mode != 0) {
/* Raise land */
h = MAX_TILE_HEIGHT;
for (TileIndex tile2 : ta) {
h = std::min(h, TileHeight(tile2));
}
} else {
/* Lower land */
h = 0;
for (TileIndex tile2 : ta) {
h = std::max(h, TileHeight(tile2));
}
}
for (TileIndex tile2 : ta) {
if (TileHeight(tile2) == h) {
Command<CMD_TERRAFORM_LAND>::Post(tile2, SLOPE_N, mode);
}
}
}
}
static const int8_t _multi_terraform_coords[][2] = {
{ 0, -2},
{ 4, 0}, { -4, 0}, { 0, 2},
{ -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
{-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
{-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
{-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
{-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
};
static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DEMOLISH), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_ROCKS), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PLACE_DESERT),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_ETT_DOTS), SetMinimalSize(59, 31), SetDataTip(STR_EMPTY, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA),
NWidget(NWID_SPACER), SetMinimalSize(0, 1),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA),
NWidget(NWID_SPACER), SetFill(0, 1),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_NEW_SCENARIO), SetMinimalSize(160, 12),
SetFill(1, 0), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
SetFill(1, 0), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2),
EndContainer(),
};
/**
* Callback function for the scenario editor 'reset landscape' confirmation window
* @param w Window unused
* @param confirmed boolean value, true when yes was clicked, false otherwise
*/
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) {
/* Set generating_world to true to get instant-green grass after removing
* company property. */
Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
/* Delete all companies */
for (Company *c : Company::Iterate()) {
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
delete c;
}
old_generating_world.Restore();
/* Delete all station signs */
for (BaseStation *st : BaseStation::Iterate()) {
/* There can be buoys, remove them */
if (IsBuoyTile(st->xy)) Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC | DC_BANKRUPT, st->xy);
if (!st->IsInUse()) delete st;
}
/* Now that all vehicles are gone, we can reset the engine pool. Maybe it reduces some NewGRF changing-mess */
EngineOverrideManager::ResetToCurrentNewGRFConfig();
MarkWholeScreenDirty();
}
}
/** Landscape generation window handler in the scenario editor. */
struct ScenarioEditorLandscapeGenerationWindow : Window {
int last_user_action; ///< Last started user action.
ScenarioEditorLandscapeGenerationWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->CreateNestedTree();
NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PLACE_DESERT);
show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
this->FinishInitNested(window_number);
this->last_user_action = INVALID_WID_ETT;
}
void OnPaint() override
{
this->DrawWidgets();
if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected
SetTileSelectSize(_terraform_size, _terraform_size);
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_ETT_DOTS) return;
size->width = std::max<uint>(size->width, ScaleGUITrad(59));
size->height = std::max<uint>(size->height, ScaleGUITrad(31));
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_ETT_DOTS) return;
int center_x = RoundDivSU(r.left + r.right, 2);
int center_y = RoundDivSU(r.top + r.bottom, 2);
int n = _terraform_size * _terraform_size;
const int8_t *coords = &_multi_terraform_coords[0][0];
assert(n != 0);
do {
DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1]));
coords += 2;
} while (--n);
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget < WID_ETT_BUTTONS_START) return;
switch (widget) {
case WID_ETT_DEMOLISH: // Demolish aka dynamite button
HandlePlacePushButton(this, WID_ETT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_ETT_LOWER_LAND: // Lower land button
HandlePlacePushButton(this, WID_ETT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT);
this->last_user_action = widget;
break;
case WID_ETT_RAISE_LAND: // Raise land button
HandlePlacePushButton(this, WID_ETT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT);
this->last_user_action = widget;
break;
case WID_ETT_LEVEL_LAND: // Level land button
HandlePlacePushButton(this, WID_ETT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
this->last_user_action = widget;
break;
case WID_ETT_PLACE_ROCKS: // Place rocks button
HandlePlacePushButton(this, WID_ETT_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT);
this->last_user_action = widget;
break;
case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
HandlePlacePushButton(this, WID_ETT_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT);
this->last_user_action = widget;
break;
case WID_ETT_PLACE_OBJECT: // Place transmitter button
ShowBuildObjectPicker();
break;
case WID_ETT_INCREASE_SIZE:
case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size
int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1;
this->HandleButtonClick(widget);
size += _terraform_size;
if (!IsInsideMM(size, 1, 8 + 1)) return;
_terraform_size = size;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
break;
}
case WID_ETT_NEW_SCENARIO: // gen random land
this->HandleButtonClick(widget);
ShowCreateScenario();
break;
case WID_ETT_RESET_LANDSCAPE: // Reset landscape
ShowQuery(STR_QUERY_RESET_LANDSCAPE_CAPTION, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, nullptr, ResetLandscapeConfirmationCallback);
break;
default: NOT_REACHED();
}
}
void OnTimeout() override
{
for (uint i = WID_ETT_START; i < this->nested_array_size; i++) {
if (i == WID_ETT_BUTTONS_START) i = WID_ETT_BUTTONS_END; // skip the buttons
this->RaiseWidgetWhenLowered(i);
}
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
switch (this->last_user_action) {
case WID_ETT_DEMOLISH: // Demolish aka dynamite button
PlaceProc_DemolishArea(tile);
break;
case WID_ETT_LOWER_LAND: // Lower land button
CommonRaiseLowerBigLand(tile, false);
break;
case WID_ETT_RAISE_LAND: // Raise land button
CommonRaiseLowerBigLand(tile, true);
break;
case WID_ETT_LEVEL_LAND: // Level land button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
break;
case WID_ETT_PLACE_ROCKS: // Place rocks button
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
break;
case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
break;
default: NOT_REACHED();
}
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
{
if (pt.x != -1) {
switch (select_proc) {
default: NOT_REACHED();
case DDSP_CREATE_ROCKS:
case DDSP_CREATE_DESERT:
case DDSP_RAISE_AND_LEVEL_AREA:
case DDSP_LOWER_AND_LEVEL_AREA:
case DDSP_LEVEL_AREA:
case DDSP_DEMOLISH_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
}
}
}
void OnPlaceObjectAbort() override
{
this->RaiseButtons();
this->SetDirty();
}
/**
* Handler for global hotkeys of the ScenarioEditorLandscapeGenerationWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState TerraformToolbarEditorGlobalHotkeys(int hotkey)
{
if (_game_mode != GM_EDITOR) return ES_NOT_HANDLED;
Window *w = ShowEditorTerraformToolbar();
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static inline HotkeyList hotkeys{"terraform_editor", {
Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_ETT_LOWER_LAND),
Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_ETT_RAISE_LAND),
Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_ETT_LEVEL_LAND),
Hotkey('R', "rocky", WID_ETT_PLACE_ROCKS),
Hotkey('T', "desert", WID_ETT_PLACE_DESERT),
Hotkey('O', "object", WID_ETT_PLACE_OBJECT),
}, TerraformToolbarEditorGlobalHotkeys};
};
static WindowDesc _scen_edit_land_gen_desc(
WDP_AUTO, "toolbar_landscape_scen", 0, 0,
WC_SCEN_LAND_GEN, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_scen_edit_land_gen_widgets), std::end(_nested_scen_edit_land_gen_widgets),
&ScenarioEditorLandscapeGenerationWindow::hotkeys
);
/**
* Show the toolbar for terraforming in the scenario editor.
* @return The allocated toolbar if the window was newly opened, else \c nullptr.
*/
Window *ShowEditorTerraformToolbar()
{
return AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0);
}