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450 lines
16 KiB
C++
450 lines
16 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file bridge_gui.cpp Graphical user interface for bridge construction */
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#include "stdafx.h"
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#include "error.h"
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#include "command_func.h"
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#include "rail.h"
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#include "road.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "sound_func.h"
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#include "gfx_func.h"
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#include "tunnelbridge.h"
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#include "sortlist_type.h"
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#include "widgets/dropdown_func.h"
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#include "core/geometry_func.hpp"
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#include "tunnelbridge_map.h"
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#include "road_gui.h"
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#include "tunnelbridge_cmd.h"
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#include "widgets/bridge_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/** The type of the last built rail bridge */
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static BridgeType _last_railbridge_type = 0;
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/** The type of the last built road bridge */
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static BridgeType _last_roadbridge_type = 0;
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/**
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* Carriage for the data we need if we want to build a bridge
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*/
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struct BuildBridgeData {
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BridgeType index;
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const BridgeSpec *spec;
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Money cost;
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};
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typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #BuildBridgeWindow.
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/**
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* Callback executed after a build Bridge CMD has been called
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*
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* @param result Whether the build succeeded
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* @param end_tile End tile of the bridge.
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* @param tile_start start tile
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* @param transport_type transport type.
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*/
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void CcBuildBridge(Commands, const CommandCost &result, TileIndex end_tile, TileIndex tile_start, TransportType transport_type, BridgeType, byte)
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{
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if (result.Failed()) return;
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if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_CONSTRUCTION_BRIDGE, end_tile);
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if (transport_type == TRANSPORT_ROAD) {
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DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
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ConnectRoadToStructure(end_tile, end_direction);
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DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(tile_start));
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ConnectRoadToStructure(tile_start, start_direction);
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}
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}
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/** Window class for handling the bridge-build GUI. */
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class BuildBridgeWindow : public Window {
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private:
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/* Runtime saved values */
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static Listing last_sorting; ///< Last setting of the sort.
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/* Constants for sorting the bridges */
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static const StringID sorter_names[];
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static GUIBridgeList::SortFunction * const sorter_funcs[];
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/* Internal variables */
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TileIndex start_tile;
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TileIndex end_tile;
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TransportType transport_type;
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byte road_rail_type;
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GUIBridgeList bridges;
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int icon_width; ///< Scaled width of the the bridge icon sprite.
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Scrollbar *vscroll;
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/** Sort the bridges by their index */
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static bool BridgeIndexSorter(const BuildBridgeData &a, const BuildBridgeData &b)
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{
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return a.index < b.index;
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}
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/** Sort the bridges by their price */
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static bool BridgePriceSorter(const BuildBridgeData &a, const BuildBridgeData &b)
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{
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return a.cost < b.cost;
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}
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/** Sort the bridges by their maximum speed */
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static bool BridgeSpeedSorter(const BuildBridgeData &a, const BuildBridgeData &b)
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{
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return a.spec->speed < b.spec->speed;
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}
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void BuildBridge(BridgeType type)
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{
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switch (this->transport_type) {
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case TRANSPORT_RAIL: _last_railbridge_type = type; break;
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case TRANSPORT_ROAD: _last_roadbridge_type = type; break;
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default: break;
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}
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Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge,
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this->end_tile, this->start_tile, this->transport_type, type, this->road_rail_type);
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}
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/** Sort the builable bridges */
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void SortBridgeList()
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{
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this->bridges.Sort();
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/* Display the current sort variant */
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this->GetWidget<NWidgetCore>(WID_BBS_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges.SortType()];
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/* Set the modified widgets dirty */
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this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA);
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this->SetWidgetDirty(WID_BBS_BRIDGE_LIST);
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}
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/**
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* Get the StringID to draw in the selection list and set the appropriate DParams.
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* @param bridge_data the bridge to get the StringID of.
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* @return the StringID.
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*/
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StringID GetBridgeSelectString(const BuildBridgeData &bridge_data) const
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{
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SetDParam(0, bridge_data.spec->material);
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SetDParam(1, PackVelocity(bridge_data.spec->speed, static_cast<VehicleType>(this->transport_type)));
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SetDParam(2, bridge_data.cost);
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/* If the bridge has no meaningful speed limit, don't display it. */
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if (bridge_data.spec->speed == UINT16_MAX) {
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return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME : STR_SELECT_BRIDGE_INFO_NAME_COST;
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}
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return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED : STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST;
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}
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public:
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BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList &&bl) : Window(desc),
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start_tile(start),
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end_tile(end),
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transport_type(transport_type),
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road_rail_type(road_rail_type),
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bridges(std::move(bl))
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_BBS_SCROLLBAR);
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/* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
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this->GetWidget<NWidgetCore>(WID_BBS_CAPTION)->widget_data = (transport_type == TRANSPORT_ROAD) ? STR_SELECT_ROAD_BRIDGE_CAPTION : STR_SELECT_RAIL_BRIDGE_CAPTION;
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this->FinishInitNested(transport_type); // Initializes 'this->icon_width'.
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this->parent = FindWindowById(WC_BUILD_TOOLBAR, transport_type);
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this->bridges.SetListing(this->last_sorting);
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this->bridges.SetSortFuncs(this->sorter_funcs);
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this->bridges.NeedResort();
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this->SortBridgeList();
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this->vscroll->SetCount(this->bridges.size());
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}
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~BuildBridgeWindow()
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{
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this->last_sorting = this->bridges.GetListing();
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}
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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switch (widget) {
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case WID_BBS_DROPDOWN_ORDER: {
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Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
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d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
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d.height += padding.height;
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*size = maxdim(*size, d);
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break;
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}
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case WID_BBS_DROPDOWN_CRITERIA: {
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Dimension d = {0, 0};
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for (const StringID *str = this->sorter_names; *str != INVALID_STRING_ID; str++) {
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d = maxdim(d, GetStringBoundingBox(*str));
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}
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d.width += padding.width;
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d.height += padding.height;
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*size = maxdim(*size, d);
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break;
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}
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case WID_BBS_BRIDGE_LIST: {
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Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
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Dimension text_dim = {0, 0}; // Biggest text dimension
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for (const BuildBridgeData &bridge_data : this->bridges) {
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sprite_dim = maxdim(sprite_dim, GetScaledSpriteSize(bridge_data.spec->sprite));
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text_dim = maxdim(text_dim, GetStringBoundingBox(GetBridgeSelectString(bridge_data)));
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}
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resize->height = std::max(sprite_dim.height, text_dim.height) + padding.height; // Max of both sizes + account for matrix edges.
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this->icon_width = sprite_dim.width; // Width of bridge icon.
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size->width = this->icon_width + WidgetDimensions::scaled.hsep_normal + text_dim.width + padding.width;
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size->height = 4 * resize->height; // Smallest bridge gui is 4 entries high in the matrix.
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break;
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}
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}
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}
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Point OnInitialPosition([[maybe_unused]] int16_t sm_width, [[maybe_unused]] int16_t sm_height, [[maybe_unused]] int window_number) override
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{
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/* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
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NWidgetBase *list = this->GetWidget<NWidgetBase>(WID_BBS_BRIDGE_LIST);
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Point corner; // point of the top left corner of the window.
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corner.y = Clamp(_cursor.pos.y - list->pos_y - 5, GetMainViewTop(), GetMainViewBottom() - sm_height);
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corner.x = Clamp(_cursor.pos.x - list->pos_x - 5, 0, _screen.width - sm_width);
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return corner;
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}
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void DrawWidget(const Rect &r, int widget) const override
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{
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switch (widget) {
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case WID_BBS_DROPDOWN_ORDER:
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this->DrawSortButtonState(widget, this->bridges.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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break;
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case WID_BBS_BRIDGE_LIST: {
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Rect tr = r.WithHeight(this->resize.step_height).Shrink(WidgetDimensions::scaled.matrix);
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bool rtl = _current_text_dir == TD_RTL;
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for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges.size(); i++) {
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const BuildBridgeData &bridge_data = this->bridges.at(i);
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const BridgeSpec *b = bridge_data.spec;
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DrawSpriteIgnorePadding(b->sprite, b->pal, tr.WithWidth(this->icon_width, rtl), SA_HOR_CENTER | SA_BOTTOM);
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DrawStringMultiLine(tr.Indent(this->icon_width + WidgetDimensions::scaled.hsep_normal, rtl), GetBridgeSelectString(bridge_data));
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tr = tr.Translate(0, this->resize.step_height);
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}
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break;
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}
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}
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}
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EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
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{
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const uint8_t i = keycode - '1';
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if (i < 9 && i < this->bridges.size()) {
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/* Build the requested bridge */
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this->BuildBridge(this->bridges[i].index);
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this->Close();
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return ES_HANDLED;
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}
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return ES_NOT_HANDLED;
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}
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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default: break;
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case WID_BBS_BRIDGE_LIST: {
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auto it = this->vscroll->GetScrolledItemFromWidget(this->bridges, pt.y, this, WID_BBS_BRIDGE_LIST);
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if (it != this->bridges.end()) {
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this->BuildBridge(it->index);
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this->Close();
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}
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break;
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}
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case WID_BBS_DROPDOWN_ORDER:
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this->bridges.ToggleSortOrder();
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this->SetDirty();
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break;
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case WID_BBS_DROPDOWN_CRITERIA:
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ShowDropDownMenu(this, this->sorter_names, this->bridges.SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0);
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break;
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}
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}
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void OnDropdownSelect(int widget, int index) override
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{
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if (widget == WID_BBS_DROPDOWN_CRITERIA && this->bridges.SortType() != index) {
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this->bridges.SetSortType(index);
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this->SortBridgeList();
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}
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}
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void OnResize() override
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{
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this->vscroll->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST);
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}
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};
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/** Set the default sorting for the bridges */
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Listing BuildBridgeWindow::last_sorting = {true, 2};
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/** Available bridge sorting functions. */
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GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {
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&BridgeIndexSorter,
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&BridgePriceSorter,
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&BridgeSpeedSorter
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};
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/** Names of the sorting functions. */
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const StringID BuildBridgeWindow::sorter_names[] = {
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STR_SORT_BY_NUMBER,
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STR_SORT_BY_COST,
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STR_SORT_BY_MAX_SPEED,
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INVALID_STRING_ID
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};
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/** Widgets of the bridge gui. */
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static const NWidgetPart _nested_build_bridge_widgets[] = {
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/* Header */
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_BBS_CAPTION), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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/* Sort order + criteria buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_ORDER), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
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EndContainer(),
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/* Matrix. */
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NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_BBS_BRIDGE_LIST), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP), SetScrollbar(WID_BBS_SCROLLBAR),
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EndContainer(),
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/* scrollbar + resize button */
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NWidget(NWID_VERTICAL),
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NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BBS_SCROLLBAR),
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NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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EndContainer(),
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};
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/** Window definition for the rail bridge selection window. */
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static WindowDesc _build_bridge_desc(__FILE__, __LINE__,
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WDP_AUTO, "build_bridge", 200, 114,
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WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
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WDF_CONSTRUCTION,
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std::begin(_nested_build_bridge_widgets), std::end(_nested_build_bridge_widgets)
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);
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/**
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* Prepare the data for the build a bridge window.
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* If we can't build a bridge under the given conditions
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* show an error message.
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*
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* @param start The start tile of the bridge
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* @param end The end tile of the bridge
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* @param transport_type The transport type
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* @param road_rail_type The road/rail type
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*/
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
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{
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CloseWindowByClass(WC_BUILD_BRIDGE);
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/* The bridge length without ramps. */
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const uint bridge_len = GetTunnelBridgeLength(start, end);
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/* If Ctrl is being pressed, check whether the last bridge built is available
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* If so, return this bridge type. Otherwise continue normally.
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* We store bridge types for each transport type, so we have to check for
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* the transport type beforehand.
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*/
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BridgeType last_bridge_type = 0;
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switch (transport_type) {
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case TRANSPORT_ROAD: last_bridge_type = _last_roadbridge_type; break;
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case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
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default: break; // water ways and air routes don't have bridge types
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}
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if (_ctrl_pressed && CheckBridgeAvailability(last_bridge_type, bridge_len).Succeeded()) {
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Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge, end, start, transport_type, last_bridge_type, road_rail_type);
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return;
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}
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/* only query bridge building possibility once, result is the same for all bridges!
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* returns CMD_ERROR on failure, and price on success */
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StringID errmsg = INVALID_STRING_ID;
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CommandCost ret = Command<CMD_BUILD_BRIDGE>::Do(CommandFlagsToDCFlags(GetCommandFlags<CMD_BUILD_BRIDGE>()) | DC_QUERY_COST, end, start, transport_type, 0, road_rail_type);
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GUIBridgeList bl;
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if (ret.Failed()) {
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errmsg = ret.GetErrorMessage();
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} else {
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/* check which bridges can be built */
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const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
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Money infra_cost = 0;
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switch (transport_type) {
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case TRANSPORT_ROAD: {
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/* In case we add a new road type as well, we must be aware of those costs. */
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RoadType road_rt = INVALID_ROADTYPE;
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RoadType tram_rt = INVALID_ROADTYPE;
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if (IsBridgeTile(start)) {
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road_rt = GetRoadTypeRoad(start);
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tram_rt = GetRoadTypeTram(start);
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}
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if (RoadTypeIsRoad((RoadType)road_rail_type)) {
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road_rt = (RoadType)road_rail_type;
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} else {
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tram_rt = (RoadType)road_rail_type;
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}
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if (road_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(road_rt);
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if (tram_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(tram_rt);
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break;
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}
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case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
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default: break;
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}
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bool any_available = false;
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CommandCost type_check;
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/* loop for all bridgetypes */
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for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
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type_check = CheckBridgeAvailability(brd_type, bridge_len);
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if (type_check.Succeeded()) {
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/* bridge is accepted, add to list */
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BuildBridgeData &item = bl.emplace_back();
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item.index = brd_type;
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item.spec = GetBridgeSpec(brd_type);
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/* Add to terraforming & bulldozing costs the cost of the
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* bridge itself (not computed with DC_QUERY_COST) */
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item.cost = ret.GetCost() + (((int64_t)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item.spec->price) >> 8) + infra_cost;
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|
any_available = true;
|
|
}
|
|
}
|
|
/* give error cause if no bridges available here*/
|
|
if (!any_available)
|
|
{
|
|
errmsg = type_check.GetErrorMessage();
|
|
}
|
|
}
|
|
|
|
if (!bl.empty()) {
|
|
new BuildBridgeWindow(&_build_bridge_desc, start, end, transport_type, road_rail_type, std::move(bl));
|
|
} else {
|
|
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, errmsg, WL_INFO, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
|
|
}
|
|
}
|