mirror of
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1133 lines
41 KiB
C++
1133 lines
41 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file vehicle_cmd.cpp Commands for vehicles. */
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#include "stdafx.h"
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#include "roadveh.h"
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#include "news_func.h"
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#include "airport.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "train.h"
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#include "aircraft.h"
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#include "newgrf_text.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "depot_map.h"
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#include "vehiclelist.h"
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#include "engine_func.h"
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#include "articulated_vehicles.h"
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#include "autoreplace_gui.h"
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#include "group.h"
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#include "order_backup.h"
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#include "ship.h"
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#include "newgrf.h"
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#include "company_base.h"
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#include "core/random_func.hpp"
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#include "vehicle_cmd.h"
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#include "aircraft_cmd.h"
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#include "autoreplace_cmd.h"
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#include "group_cmd.h"
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#include "order_cmd.h"
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#include "roadveh_cmd.h"
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#include "train_cmd.h"
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#include "ship_cmd.h"
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#include <sstream>
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#include <iomanip>
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#include "table/strings.h"
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#include "safeguards.h"
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/* Tables used in vehicle_func.h to find the right error message for a certain vehicle type */
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const StringID _veh_build_msg_table[] = {
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STR_ERROR_CAN_T_BUY_TRAIN,
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STR_ERROR_CAN_T_BUY_ROAD_VEHICLE,
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STR_ERROR_CAN_T_BUY_SHIP,
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STR_ERROR_CAN_T_BUY_AIRCRAFT,
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};
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const StringID _veh_sell_msg_table[] = {
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STR_ERROR_CAN_T_SELL_TRAIN,
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STR_ERROR_CAN_T_SELL_ROAD_VEHICLE,
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STR_ERROR_CAN_T_SELL_SHIP,
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STR_ERROR_CAN_T_SELL_AIRCRAFT,
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};
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const StringID _veh_refit_msg_table[] = {
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STR_ERROR_CAN_T_REFIT_TRAIN,
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STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE,
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STR_ERROR_CAN_T_REFIT_SHIP,
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STR_ERROR_CAN_T_REFIT_AIRCRAFT,
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};
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const StringID _send_to_depot_msg_table[] = {
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STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT,
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STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT,
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STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT,
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STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR,
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};
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/**
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* Build a vehicle.
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* @param flags for command
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* @param tile tile of depot where the vehicle is built
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* @param eid vehicle type being built.
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* @param use_free_vehicles use free vehicles when building the vehicle.
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* @param cargo refit cargo type.
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* @param client_id User
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* @return the cost of this operation + the new vehicle ID + the refitted capacity + the refitted mail capacity (aircraft) or an error
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*/
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std::tuple<CommandCost, VehicleID, uint, uint16_t, CargoArray> CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id)
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{
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/* Elementary check for valid location. */
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if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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VehicleType type = GetDepotVehicleType(tile);
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/* Validate the engine type. */
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if (!IsEngineBuildable(eid, type, _current_company)) return { CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type), INVALID_VEHICLE, 0, 0, {} };
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/* Validate the cargo type. */
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if (cargo >= NUM_CARGO && IsValidCargoID(cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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const Engine *e = Engine::Get(eid);
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CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
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/* Engines without valid cargo should not be available */
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CargoID default_cargo = e->GetDefaultCargoType();
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if (!IsValidCargoID(default_cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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bool refitting = IsValidCargoID(cargo) && cargo != default_cargo;
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/* Check whether the number of vehicles we need to build can be built according to pool space. */
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uint num_vehicles;
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switch (type) {
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case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
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case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
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case VEH_SHIP: num_vehicles = 1; break;
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case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
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default: NOT_REACHED(); // Safe due to IsDepotTile()
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}
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if (!Vehicle::CanAllocateItem(num_vehicles)) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
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/* Check whether we can allocate a unit number. Autoreplace does not allocate
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* an unit number as it will (always) reuse the one of the replaced vehicle
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* and (train) wagons don't have an unit number in any scenario. */
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UnitID unit_num = (flags & DC_QUERY_COST || flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
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if (unit_num == UINT16_MAX) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
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/* If we are refitting we need to temporarily purchase the vehicle to be able to
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* test it. */
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DoCommandFlag subflags = flags;
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if (refitting && !(flags & DC_EXEC)) subflags |= DC_EXEC | DC_AUTOREPLACE;
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/* Vehicle construction needs random bits, so we have to save the random
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* seeds to prevent desyncs. */
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SavedRandomSeeds saved_seeds;
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SaveRandomSeeds(&saved_seeds);
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Vehicle *v = nullptr;
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switch (type) {
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case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(subflags, tile, e, &v)); break;
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case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(subflags, tile, e, &v)); break;
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case VEH_SHIP: value.AddCost(CmdBuildShip (subflags, tile, e, &v)); break;
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case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (subflags, tile, e, &v)); break;
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default: NOT_REACHED(); // Safe due to IsDepotTile()
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}
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VehicleID veh_id = INVALID_VEHICLE;
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uint refitted_capacity = 0;
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uint16_t refitted_mail_capacity = 0;
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CargoArray cargo_capacities{};
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if (value.Succeeded()) {
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if (subflags & DC_EXEC) {
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v->unitnumber = unit_num;
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v->value = value.GetCost();
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veh_id = v->index;
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}
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if (refitting) {
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/* Refit only one vehicle. If we purchased an engine, it may have gained free wagons. */
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CommandCost cc;
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std::tie(cc, refitted_capacity, refitted_mail_capacity, cargo_capacities) = CmdRefitVehicle(flags, v->index, cargo, 0, false, false, 1);
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value.AddCost(cc);
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} else {
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/* Fill in non-refitted capacities */
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if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
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cargo_capacities = GetCapacityOfArticulatedParts(eid);
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refitted_capacity = cargo_capacities[default_cargo];
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refitted_mail_capacity = 0;
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} else {
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refitted_capacity = e->GetDisplayDefaultCapacity(&refitted_mail_capacity);
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cargo_capacities[default_cargo] = refitted_capacity;
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CargoID mail = GetCargoIDByLabel(CT_MAIL);
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if (IsValidCargoID(mail)) cargo_capacities[mail] = refitted_mail_capacity;
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}
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}
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if (flags & DC_EXEC) {
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if (type == VEH_TRAIN && use_free_vehicles && !(flags & DC_AUTOREPLACE) && Train::From(v)->IsEngine()) {
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/* Move any free wagons to the new vehicle. */
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NormalizeTrainVehInDepot(Train::From(v));
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}
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
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SetWindowDirty(WC_COMPANY, _current_company);
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if (IsLocalCompany()) {
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InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
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}
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}
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if (subflags & DC_EXEC) {
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GroupStatistics::CountEngine(v, 1);
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GroupStatistics::UpdateAutoreplace(_current_company);
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if (v->IsPrimaryVehicle()) {
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GroupStatistics::CountVehicle(v, 1);
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if (!(subflags & DC_AUTOREPLACE)) OrderBackup::Restore(v, client_id);
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}
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Company::Get(v->owner)->freeunits[v->type].UseID(v->unitnumber);
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}
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/* If we are not in DC_EXEC undo everything */
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if (flags != subflags) {
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Command<CMD_SELL_VEHICLE>::Do(DC_EXEC, v->index, false, false, INVALID_CLIENT_ID);
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}
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}
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/* Only restore if we actually did some refitting */
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if (flags != subflags) RestoreRandomSeeds(saved_seeds);
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return { value, veh_id, refitted_capacity, refitted_mail_capacity, cargo_capacities };
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}
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/**
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* Sell a vehicle.
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* @param flags for command.
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* @param v_id vehicle ID being sold.
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* @param sell_chain sell the vehicle and all vehicles following it in the chain.
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* @param backup_order make a backup of the vehicle's order (if an engine).
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* @param client_id User.
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* @return the cost of this operation or an error.
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*/
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CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
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{
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Vehicle *v = Vehicle::GetIfValid(v_id);
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if (v == nullptr) return CMD_ERROR;
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Vehicle *front = v->First();
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CommandCost ret = CheckOwnership(front->owner);
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if (ret.Failed()) return ret;
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if (front->vehstatus & VS_CRASHED) return CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED);
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if (!front->IsStoppedInDepot()) return CommandCost(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
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/* Can we actually make the order backup, i.e. are there enough orders? */
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if (backup_order &&
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front->orders != nullptr &&
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!front->orders->IsShared() &&
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!Order::CanAllocateItem(front->orders->GetNumOrders())) {
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/* Only happens in exceptional cases when there aren't enough orders anyhow.
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* Thus it should be safe to just drop the orders in that case. */
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backup_order = false;
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}
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if (v->type == VEH_TRAIN) {
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ret = CmdSellRailWagon(flags, v, sell_chain, backup_order, client_id);
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} else {
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ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
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if (flags & DC_EXEC) {
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if (front->IsPrimaryVehicle() && backup_order) OrderBackup::Backup(front, client_id);
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delete front;
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}
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}
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return ret;
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}
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/**
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* Helper to run the refit cost callback.
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* @param v The vehicle we are refitting, can be nullptr.
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* @param engine_type Which engine to refit
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* @param new_cid Cargo type we are refitting to.
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* @param new_subtype New cargo subtype.
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* @param[out] auto_refit_allowed The refit is allowed as an auto-refit.
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* @return Price for refitting
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*/
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static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, uint8_t new_subtype, bool *auto_refit_allowed)
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{
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/* Prepare callback param with info about the new cargo type. */
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const Engine *e = Engine::Get(engine_type);
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/* Is this vehicle a NewGRF vehicle? */
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if (e->GetGRF() != nullptr) {
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const CargoSpec *cs = CargoSpec::Get(new_cid);
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uint32_t param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
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uint16_t cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
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if (cb_res != CALLBACK_FAILED) {
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*auto_refit_allowed = HasBit(cb_res, 14);
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int factor = GB(cb_res, 0, 14);
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if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
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return factor;
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}
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}
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*auto_refit_allowed = e->info.refit_cost == 0;
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return (v == nullptr || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
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}
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/**
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* Learn the price of refitting a certain engine
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* @param v The vehicle we are refitting, can be nullptr.
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* @param engine_type Which engine to refit
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* @param new_cid Cargo type we are refitting to.
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* @param new_subtype New cargo subtype.
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* @param[out] auto_refit_allowed The refit is allowed as an auto-refit.
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* @return Price for refitting
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*/
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static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, uint8_t new_subtype, bool *auto_refit_allowed)
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{
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ExpensesType expense_type;
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const Engine *e = Engine::Get(engine_type);
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Price base_price;
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int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
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switch (e->type) {
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case VEH_SHIP:
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base_price = PR_BUILD_VEHICLE_SHIP;
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expense_type = EXPENSES_SHIP_RUN;
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break;
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case VEH_ROAD:
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base_price = PR_BUILD_VEHICLE_ROAD;
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expense_type = EXPENSES_ROADVEH_RUN;
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break;
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case VEH_AIRCRAFT:
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base_price = PR_BUILD_VEHICLE_AIRCRAFT;
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expense_type = EXPENSES_AIRCRAFT_RUN;
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break;
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case VEH_TRAIN:
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base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
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cost_factor <<= 1;
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expense_type = EXPENSES_TRAIN_RUN;
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break;
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default: NOT_REACHED();
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}
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if (cost_factor < 0) {
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return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
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} else {
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return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
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}
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}
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/** Helper structure for RefitVehicle() */
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struct RefitResult {
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Vehicle *v; ///< Vehicle to refit
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uint capacity; ///< New capacity of vehicle
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uint mail_capacity; ///< New mail capacity of aircraft
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uint8_t subtype; ///< cargo subtype to refit to
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};
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/**
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* Refits a vehicle (chain).
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* This is the vehicle-type independent part of the CmdRefitXXX functions.
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* @param v The vehicle to refit.
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* @param only_this Whether to only refit this vehicle, or to check the rest of them.
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* @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means the whole chain.
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* @param new_cid Cargotype to refit to
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* @param new_subtype Cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
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* @param flags Command flags
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* @param auto_refit Refitting is done as automatic refitting outside a depot.
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* @return Refit cost + refittet capacity + mail capacity (aircraft).
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*/
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static std::tuple<CommandCost, uint, uint16_t, CargoArray> RefitVehicle(Vehicle *v, bool only_this, uint8_t num_vehicles, CargoID new_cid, uint8_t new_subtype, DoCommandFlag flags, bool auto_refit)
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{
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CommandCost cost(v->GetExpenseType(false));
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uint total_capacity = 0;
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uint total_mail_capacity = 0;
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num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
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CargoArray cargo_capacities{};
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VehicleSet vehicles_to_refit;
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if (!only_this) {
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GetVehicleSet(vehicles_to_refit, v, num_vehicles);
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/* In this case, we need to check the whole chain. */
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v = v->First();
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}
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std::vector<RefitResult> refit_result;
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v->InvalidateNewGRFCacheOfChain();
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uint8_t actual_subtype = new_subtype;
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for (; v != nullptr; v = (only_this ? nullptr : v->Next())) {
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/* Reset actual_subtype for every new vehicle */
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if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
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if (v->type == VEH_TRAIN && std::ranges::find(vehicles_to_refit, v->index) == vehicles_to_refit.end() && !only_this) continue;
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const Engine *e = v->GetEngine();
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if (!e->CanCarryCargo()) continue;
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/* If the vehicle is not refittable, or does not allow automatic refitting,
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* count its capacity nevertheless if the cargo matches */
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bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
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if (!refittable && v->cargo_type != new_cid) {
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uint amount = e->DetermineCapacity(v, nullptr);
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if (amount > 0) cargo_capacities[v->cargo_type] += amount;
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continue;
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}
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/* Determine best fitting subtype if requested */
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if (actual_subtype == 0xFF) {
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actual_subtype = GetBestFittingSubType(v, v, new_cid);
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}
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/* Back up the vehicle's cargo type */
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CargoID temp_cid = v->cargo_type;
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uint8_t temp_subtype = v->cargo_subtype;
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if (refittable) {
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v->cargo_type = new_cid;
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v->cargo_subtype = actual_subtype;
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}
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uint16_t mail_capacity = 0;
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uint amount = e->DetermineCapacity(v, &mail_capacity);
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total_capacity += amount;
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/* mail_capacity will always be zero if the vehicle is not an aircraft. */
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total_mail_capacity += mail_capacity;
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cargo_capacities[new_cid] += amount;
|
|
CargoID mail = GetCargoIDByLabel(CT_MAIL);
|
|
if (IsValidCargoID(mail)) cargo_capacities[mail] += mail_capacity;
|
|
|
|
if (!refittable) continue;
|
|
|
|
/* Restore the original cargo type */
|
|
v->cargo_type = temp_cid;
|
|
v->cargo_subtype = temp_subtype;
|
|
|
|
bool auto_refit_allowed;
|
|
CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
|
|
if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) {
|
|
/* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
|
|
* When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
|
|
* It is not predictable. */
|
|
total_capacity -= amount;
|
|
total_mail_capacity -= mail_capacity;
|
|
|
|
if (v->cargo_type == new_cid) {
|
|
/* Add the old capacity nevertheless, if the cargo matches */
|
|
total_capacity += v->cargo_cap;
|
|
if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
|
|
}
|
|
continue;
|
|
}
|
|
cost.AddCost(refit_cost);
|
|
|
|
/* Record the refitting.
|
|
* Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
|
|
* (weird NewGRFs)
|
|
* Note:
|
|
* - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
|
|
* set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
|
|
* - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
|
|
* autorefit to behave the same, and we need its result for auto_refit_allowed.
|
|
*/
|
|
refit_result.push_back({v, amount, mail_capacity, actual_subtype});
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Store the result */
|
|
for (RefitResult &result : refit_result) {
|
|
Vehicle *u = result.v;
|
|
u->refit_cap = (u->cargo_type == new_cid) ? std::min<uint16_t>(result.capacity, u->refit_cap) : 0;
|
|
if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
|
|
u->cargo_type = new_cid;
|
|
u->cargo_cap = result.capacity;
|
|
u->cargo_subtype = result.subtype;
|
|
if (u->type == VEH_AIRCRAFT) {
|
|
Vehicle *w = u->Next();
|
|
assert(w != nullptr);
|
|
w->refit_cap = std::min<uint16_t>(w->refit_cap, result.mail_capacity);
|
|
w->cargo_cap = result.mail_capacity;
|
|
if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
|
|
}
|
|
}
|
|
}
|
|
|
|
refit_result.clear();
|
|
return { cost, total_capacity, total_mail_capacity, cargo_capacities };
|
|
}
|
|
|
|
/**
|
|
* Refits a vehicle to the specified cargo type.
|
|
* @param flags type of operation
|
|
* @param veh_id vehicle ID to refit
|
|
* @param new_cid New cargo type to refit to.
|
|
* @param new_subtype New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
|
|
* @param auto_refit Automatic refitting.
|
|
* @param only_this Refit only this vehicle. Used only for cloning vehicles.
|
|
* @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means all vehicles.
|
|
* Only used if "refit only this vehicle" is false.
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
std::tuple<CommandCost, uint, uint16_t, CargoArray> CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, uint8_t new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles)
|
|
{
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr) return { CMD_ERROR, 0, 0, {} };
|
|
|
|
/* Don't allow disasters and sparks and such to be refitted.
|
|
* We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
|
|
if (!IsCompanyBuildableVehicleType(v->type)) return { CMD_ERROR, 0, 0, {} };
|
|
|
|
Vehicle *front = v->First();
|
|
|
|
CommandCost ret = CheckOwnership(front->owner);
|
|
if (ret.Failed()) return { ret, 0, 0, {} };
|
|
|
|
bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
|
|
|
|
/* Don't allow shadows and such to be refitted. */
|
|
if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return { CMD_ERROR, 0, 0, {} };
|
|
|
|
/* Allow auto-refitting only during loading and normal refitting only in a depot. */
|
|
if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI.
|
|
!free_wagon && // used by autoreplace/renew
|
|
(!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
|
|
!front->IsStoppedInDepot()) { // refit inside depots
|
|
return { CommandCost(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type), 0, 0, {} };
|
|
}
|
|
|
|
if (front->vehstatus & VS_CRASHED) return { CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED), 0, 0, {} };
|
|
|
|
/* Check cargo */
|
|
if (new_cid >= NUM_CARGO) return { CMD_ERROR, 0, 0, {} };
|
|
|
|
/* For ships and aircraft there is always only one. */
|
|
only_this |= front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
|
|
|
|
auto [cost, refit_capacity, mail_capacity, cargo_capacities] = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Update the cached variables */
|
|
switch (v->type) {
|
|
case VEH_TRAIN:
|
|
Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
|
|
break;
|
|
case VEH_ROAD:
|
|
RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
|
|
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
v->InvalidateNewGRFCacheOfChain();
|
|
Ship::From(v)->UpdateCache();
|
|
break;
|
|
|
|
case VEH_AIRCRAFT:
|
|
v->InvalidateNewGRFCacheOfChain();
|
|
UpdateAircraftCache(Aircraft::From(v), true);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
front->MarkDirty();
|
|
|
|
if (!free_wagon) {
|
|
InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
|
|
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
|
|
}
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
|
|
} else {
|
|
/* Always invalidate the cache; querycost might have filled it. */
|
|
v->InvalidateNewGRFCacheOfChain();
|
|
}
|
|
|
|
return { cost, refit_capacity, mail_capacity, cargo_capacities };
|
|
}
|
|
|
|
/**
|
|
* Start/Stop a vehicle
|
|
* @param flags type of operation
|
|
* @param veh_id vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
|
|
* @param evaluate_startstop_cb Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety)
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb)
|
|
{
|
|
/* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
|
|
if ((flags & DC_AUTOREPLACE) == 0) evaluate_startstop_cb = true;
|
|
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (v->vehstatus & VS_CRASHED) return CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED);
|
|
|
|
switch (v->type) {
|
|
case VEH_TRAIN:
|
|
if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return CommandCost(STR_ERROR_TRAIN_START_NO_POWER);
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
case VEH_ROAD:
|
|
break;
|
|
|
|
case VEH_AIRCRAFT: {
|
|
Aircraft *a = Aircraft::From(v);
|
|
/* cannot stop airplane when in flight, or when taking off / landing */
|
|
if (a->state >= STARTTAKEOFF && a->state < TERM7) return CommandCost(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
|
|
if (HasBit(a->flags, VAF_HELI_DIRECT_DESCENT)) return CommandCost(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
|
|
break;
|
|
}
|
|
|
|
default: return CMD_ERROR;
|
|
}
|
|
|
|
if (evaluate_startstop_cb) {
|
|
/* Check if this vehicle can be started/stopped. Failure means 'allow'. */
|
|
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
|
|
StringID error = STR_NULL;
|
|
if (callback != CALLBACK_FAILED) {
|
|
if (v->GetGRF()->grf_version < 8) {
|
|
/* 8 bit result 0xFF means 'allow' */
|
|
if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
|
|
} else {
|
|
if (callback < 0x400) {
|
|
error = GetGRFStringID(v->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
|
|
} else {
|
|
switch (callback) {
|
|
case 0x400: // allow
|
|
break;
|
|
|
|
default: // unknown reason -> disallow
|
|
error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (error != STR_NULL) return CommandCost(error);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(veh_id, STR_NEWS_TRAIN_IS_WAITING + v->type);
|
|
|
|
v->vehstatus ^= VS_STOPPED;
|
|
if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
|
|
|
|
/* Unbunching data is no longer valid. */
|
|
v->ResetDepotUnbunching();
|
|
|
|
v->MarkDirty();
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
|
|
SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
|
|
InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Starts or stops a lot of vehicles
|
|
* @param flags type of operation
|
|
* @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
|
|
* @param do_start set = start vehicles, unset = stop vehicles
|
|
* @param vehicle_list_window if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
|
|
* @param vli VehicleListIdentifier
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
|
|
{
|
|
VehicleList list;
|
|
|
|
if (!vli.Valid()) return CMD_ERROR;
|
|
if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
|
|
|
|
if (vehicle_list_window) {
|
|
if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
|
|
} else {
|
|
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
|
|
/* Get the list of vehicles in the depot */
|
|
BuildDepotVehicleList(vli.vtype, tile, &list, nullptr);
|
|
}
|
|
|
|
for (const Vehicle *v : list) {
|
|
if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
|
|
|
|
if (!vehicle_list_window && !v->IsChainInDepot()) continue;
|
|
|
|
/* Just try and don't care if some vehicle's can't be stopped. */
|
|
Command<CMD_START_STOP_VEHICLE>::Do(flags, v->index, false);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Sells all vehicles in a depot
|
|
* @param flags type of operation
|
|
* @param tile Tile of the depot where the depot is
|
|
* @param vehicle_type Vehicle type
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdDepotSellAllVehicles(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
|
|
{
|
|
VehicleList list;
|
|
|
|
CommandCost cost(EXPENSES_NEW_VEHICLES);
|
|
|
|
if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
|
|
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
|
|
|
|
/* Get the list of vehicles in the depot */
|
|
BuildDepotVehicleList(vehicle_type, tile, &list, &list);
|
|
|
|
CommandCost last_error = CMD_ERROR;
|
|
bool had_success = false;
|
|
for (const Vehicle *v : list) {
|
|
CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(flags, v->index, true, false, INVALID_CLIENT_ID);
|
|
if (ret.Succeeded()) {
|
|
cost.AddCost(ret);
|
|
had_success = true;
|
|
} else {
|
|
last_error = ret;
|
|
}
|
|
}
|
|
|
|
return had_success ? cost : last_error;
|
|
}
|
|
|
|
/**
|
|
* Autoreplace all vehicles in the depot
|
|
* @param flags type of operation
|
|
* @param tile Tile of the depot where the vehicles are
|
|
* @param vehicle_type Type of vehicle
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdDepotMassAutoReplace(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
|
|
{
|
|
VehicleList list;
|
|
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES);
|
|
|
|
if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
|
|
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
|
|
|
|
/* Get the list of vehicles in the depot */
|
|
BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
|
|
|
|
for (const Vehicle *v : list) {
|
|
/* Ensure that the vehicle completely in the depot */
|
|
if (!v->IsChainInDepot()) continue;
|
|
|
|
CommandCost ret = Command<CMD_AUTOREPLACE_VEHICLE>::Do(flags, v->index);
|
|
|
|
if (ret.Succeeded()) cost.AddCost(ret);
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Test if a name is unique among vehicle names.
|
|
* @param name Name to test.
|
|
* @return True ifffffff the name is unique.
|
|
*/
|
|
bool IsUniqueVehicleName(const std::string &name)
|
|
{
|
|
for (const Vehicle *v : Vehicle::Iterate()) {
|
|
if (!v->name.empty() && v->name == name) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Clone the custom name of a vehicle, adding or incrementing a number.
|
|
* @param src Source vehicle, with a custom name.
|
|
* @param dst Destination vehicle.
|
|
*/
|
|
static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
|
|
{
|
|
std::string buf;
|
|
|
|
/* Find the position of the first digit in the last group of digits. */
|
|
size_t number_position;
|
|
for (number_position = src->name.length(); number_position > 0; number_position--) {
|
|
/* The design of UTF-8 lets this work simply without having to check
|
|
* for UTF-8 sequences. */
|
|
if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
|
|
}
|
|
|
|
/* Format buffer and determine starting number. */
|
|
long num;
|
|
uint8_t padding = 0;
|
|
if (number_position == src->name.length()) {
|
|
/* No digit at the end, so start at number 2. */
|
|
buf = src->name;
|
|
buf += " ";
|
|
number_position = buf.length();
|
|
num = 2;
|
|
} else {
|
|
/* Found digits, parse them and start at the next number. */
|
|
buf = src->name.substr(0, number_position);
|
|
|
|
auto num_str = src->name.substr(number_position);
|
|
padding = (uint8_t)num_str.length();
|
|
|
|
std::istringstream iss(num_str);
|
|
iss >> num;
|
|
num++;
|
|
}
|
|
|
|
/* Check if this name is already taken. */
|
|
for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
|
|
std::ostringstream oss;
|
|
|
|
/* Attach the number to the temporary name. */
|
|
oss << buf << std::setw(padding) << std::setfill('0') << std::internal << num;
|
|
|
|
/* Check the name is unique. */
|
|
auto new_name = oss.str();
|
|
if (IsUniqueVehicleName(new_name)) {
|
|
dst->name = new_name;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* All done. If we didn't find a name, it'll just use its default. */
|
|
}
|
|
|
|
/**
|
|
* Clone a vehicle. If it is a train, it will clone all the cars too
|
|
* @param flags type of operation
|
|
* @param tile tile of the depot where the cloned vehicle is build
|
|
* @param veh_id the original vehicle's index
|
|
* @param share_orders shared orders, else copied orders
|
|
* @return the cost of this operation + the new vehicle ID or an error
|
|
*/
|
|
std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders)
|
|
{
|
|
CommandCost total_cost(EXPENSES_NEW_VEHICLES);
|
|
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return { CMD_ERROR, INVALID_VEHICLE };
|
|
Vehicle *v_front = v;
|
|
Vehicle *w = nullptr;
|
|
Vehicle *w_front = nullptr;
|
|
Vehicle *w_rear = nullptr;
|
|
|
|
/*
|
|
* v_front is the front engine in the original vehicle
|
|
* v is the car/vehicle of the original vehicle that is currently being copied
|
|
* w_front is the front engine of the cloned vehicle
|
|
* w is the car/vehicle currently being cloned
|
|
* w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
|
|
*/
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return { ret, INVALID_VEHICLE };
|
|
|
|
if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return { CMD_ERROR, INVALID_VEHICLE };
|
|
|
|
/* check that we can allocate enough vehicles */
|
|
if (!(flags & DC_EXEC)) {
|
|
int veh_counter = 0;
|
|
do {
|
|
veh_counter++;
|
|
} while ((v = v->Next()) != nullptr);
|
|
|
|
if (!Vehicle::CanAllocateItem(veh_counter)) {
|
|
return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE };
|
|
}
|
|
}
|
|
|
|
v = v_front;
|
|
|
|
VehicleID new_veh_id = INVALID_VEHICLE;
|
|
do {
|
|
if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
|
|
/* we build the rear ends of multiheaded trains with the front ones */
|
|
continue;
|
|
}
|
|
|
|
/* In case we're building a multi headed vehicle and the maximum number of
|
|
* vehicles is almost reached (e.g. max trains - 1) not all vehicles would
|
|
* be cloned. When the non-primary engines were build they were seen as
|
|
* 'new' vehicles whereas they would immediately be joined with a primary
|
|
* engine. This caused the vehicle to be not build as 'the limit' had been
|
|
* reached, resulting in partially build vehicles and such. */
|
|
DoCommandFlag build_flags = flags;
|
|
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
|
|
|
|
CommandCost cost;
|
|
std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(build_flags, tile, v->engine_type, false, INVALID_CARGO, INVALID_CLIENT_ID);
|
|
|
|
if (cost.Failed()) {
|
|
/* Can't build a part, then sell the stuff we already made; clear up the mess */
|
|
if (w_front != nullptr) Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
|
|
return { cost, INVALID_VEHICLE };
|
|
}
|
|
|
|
total_cost.AddCost(cost);
|
|
|
|
if (flags & DC_EXEC) {
|
|
w = Vehicle::Get(new_veh_id);
|
|
|
|
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
|
|
SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
|
|
}
|
|
|
|
if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
|
|
/* this s a train car
|
|
* add this unit to the end of the train */
|
|
CommandCost result = Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags, w->index, w_rear->index, true);
|
|
if (result.Failed()) {
|
|
/* The train can't be joined to make the same consist as the original.
|
|
* Sell what we already made (clean up) and return an error. */
|
|
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
|
|
Command<CMD_SELL_VEHICLE>::Do(flags, w->index, true, false, INVALID_CLIENT_ID);
|
|
return { result, INVALID_VEHICLE }; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
|
|
}
|
|
} else {
|
|
/* this is a front engine or not a train. */
|
|
w_front = w;
|
|
w->service_interval = v->service_interval;
|
|
w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
|
|
w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
|
|
}
|
|
w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
|
|
}
|
|
} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
|
|
|
|
if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
|
|
/* for trains this needs to be the front engine due to the callback function */
|
|
new_veh_id = w_front->index;
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Cloned vehicles belong to the same group */
|
|
Command<CMD_ADD_VEHICLE_GROUP>::Do(flags, v_front->group_id, w_front->index, false, VehicleListIdentifier{});
|
|
}
|
|
|
|
|
|
/* Take care of refitting. */
|
|
w = w_front;
|
|
v = v_front;
|
|
|
|
/* Both building and refitting are influenced by newgrf callbacks, which
|
|
* makes it impossible to accurately estimate the cloning costs. In
|
|
* particular, it is possible for engines of the same type to be built with
|
|
* different numbers of articulated parts, so when refitting we have to
|
|
* loop over real vehicles first, and then the articulated parts of those
|
|
* vehicles in a different loop. */
|
|
do {
|
|
do {
|
|
if (flags & DC_EXEC) {
|
|
assert(w != nullptr);
|
|
|
|
/* Find out what's the best sub type */
|
|
uint8_t subtype = GetBestFittingSubType(v, w, v->cargo_type);
|
|
if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
|
|
CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(flags, w->index, v->cargo_type, subtype, false, true, 0));
|
|
if (cost.Succeeded()) total_cost.AddCost(cost);
|
|
}
|
|
|
|
if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
|
|
w = w->GetNextArticulatedPart();
|
|
} else {
|
|
break;
|
|
}
|
|
} else {
|
|
const Engine *e = v->GetEngine();
|
|
CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : INVALID_CARGO);
|
|
|
|
if (v->cargo_type != initial_cargo && IsValidCargoID(initial_cargo)) {
|
|
bool dummy;
|
|
total_cost.AddCost(GetRefitCost(nullptr, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
|
|
}
|
|
}
|
|
|
|
if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
|
|
v = v->GetNextArticulatedPart();
|
|
} else {
|
|
break;
|
|
}
|
|
} while (v != nullptr);
|
|
|
|
if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
|
|
} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
|
|
|
|
if (flags & DC_EXEC) {
|
|
/*
|
|
* Set the orders of the vehicle. Cannot do it earlier as we need
|
|
* the vehicle refitted before doing this, otherwise the moved
|
|
* cargo types might not match (passenger vs non-passenger)
|
|
*/
|
|
CommandCost result = Command<CMD_CLONE_ORDER>::Do(flags, (share_orders ? CO_SHARE : CO_COPY), w_front->index, v_front->index);
|
|
if (result.Failed()) {
|
|
/* The vehicle has already been bought, so now it must be sold again. */
|
|
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
|
|
return { result, INVALID_VEHICLE };
|
|
}
|
|
|
|
/* Now clone the vehicle's name, if it has one. */
|
|
if (!v_front->name.empty()) CloneVehicleName(v_front, w_front);
|
|
|
|
/* Since we can't estimate the cost of cloning a vehicle accurately we must
|
|
* check whether the company has enough money manually. */
|
|
if (!CheckCompanyHasMoney(total_cost)) {
|
|
/* The vehicle has already been bought, so now it must be sold again. */
|
|
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
|
|
return { total_cost, INVALID_VEHICLE };
|
|
}
|
|
}
|
|
|
|
return { total_cost, new_veh_id };
|
|
}
|
|
|
|
/**
|
|
* Send all vehicles of type to depots
|
|
* @param flags the flags used for DoCommand()
|
|
* @param service should the vehicles only get service in the depots
|
|
* @param vli identifier of the vehicle list
|
|
* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
|
|
*/
|
|
static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
|
|
{
|
|
VehicleList list;
|
|
|
|
if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
|
|
|
|
/* Send all the vehicles to a depot */
|
|
bool had_success = false;
|
|
for (uint i = 0; i < list.size(); i++) {
|
|
const Vehicle *v = list[i];
|
|
CommandCost ret = Command<CMD_SEND_VEHICLE_TO_DEPOT>::Do(flags, v->index, (service ? DepotCommand::Service : DepotCommand::None) | DepotCommand::DontCancel, {});
|
|
|
|
if (ret.Succeeded()) {
|
|
had_success = true;
|
|
|
|
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
|
|
* In this case we know that at least one vehicle can be sent to a depot
|
|
* and we will issue the command. We can now safely quit the loop, knowing
|
|
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
|
|
if (!(flags & DC_EXEC)) break;
|
|
}
|
|
}
|
|
|
|
return had_success ? CommandCost() : CMD_ERROR;
|
|
}
|
|
|
|
/**
|
|
* Send a vehicle to the depot.
|
|
* @param flags for command type
|
|
* @param veh_id vehicle ID to send to the depot
|
|
* @param depot_cmd DEPOT_ flags (see vehicle_type.h)
|
|
* @param vli VehicleListIdentifier.
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdSendVehicleToDepot(DoCommandFlag flags, VehicleID veh_id, DepotCommand depot_cmd, const VehicleListIdentifier &vli)
|
|
{
|
|
if (HasFlag(depot_cmd, DepotCommand::MassSend)) {
|
|
/* Mass goto depot requested */
|
|
if (!vli.Valid()) return CMD_ERROR;
|
|
return SendAllVehiclesToDepot(flags, HasFlag(depot_cmd, DepotCommand::Service), vli);
|
|
}
|
|
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr) return CMD_ERROR;
|
|
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
return v->SendToDepot(flags, depot_cmd);
|
|
}
|
|
|
|
/**
|
|
* Give a custom name to your vehicle
|
|
* @param flags type of operation
|
|
* @param veh_id vehicle ID to name
|
|
* @param text the new name or an empty string when resetting to the default
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text)
|
|
{
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
bool reset = text.empty();
|
|
|
|
if (!reset) {
|
|
if (Utf8StringLength(text) >= MAX_LENGTH_VEHICLE_NAME_CHARS) return CMD_ERROR;
|
|
if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (reset) {
|
|
v->name.clear();
|
|
} else {
|
|
v->name = text;
|
|
}
|
|
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 1);
|
|
MarkWholeScreenDirty();
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
|
|
/**
|
|
* Change the service interval of a vehicle
|
|
* @param flags type of operation
|
|
* @param veh_id vehicle ID that is being service-interval-changed
|
|
* @param serv_int new service interval
|
|
* @param is_custom service interval is custom flag
|
|
* @param is_percent service interval is percentage flag
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent)
|
|
{
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
const Company *company = Company::Get(v->owner);
|
|
is_percent = is_custom ? is_percent : company->settings.vehicle.servint_ispercent;
|
|
|
|
if (is_custom) {
|
|
if (serv_int != GetServiceIntervalClamped(serv_int, is_percent)) return CMD_ERROR;
|
|
} else {
|
|
serv_int = CompanyServiceInterval(company, v->type);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
v->SetServiceInterval(serv_int);
|
|
v->SetServiceIntervalIsCustom(is_custom);
|
|
v->SetServiceIntervalIsPercent(is_percent);
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|