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https://github.com/OpenTTD/OpenTTD.git
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This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
1884 lines
67 KiB
C++
1884 lines
67 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
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#include "stdafx.h"
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#include "clear_map.h"
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#include "industry.h"
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#include "station_map.h"
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#include "landscape.h"
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#include "tree_map.h"
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#include "viewport_func.h"
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#include "town.h"
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#include "tunnelbridge_map.h"
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#include "core/endian_func.hpp"
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#include "vehicle_base.h"
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#include "sound_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "guitimer_func.h"
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#include "smallmap_gui.h"
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#include "table/strings.h"
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#include <bitset>
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#include "safeguards.h"
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static int _smallmap_industry_count; ///< Number of used industries
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static int _smallmap_company_count; ///< Number of entries in the owner legend.
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static int _smallmap_cargo_count; ///< Number of cargos in the link stats legend.
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/** Link stat colours shown in legenda. */
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static uint8 _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11};
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static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner legend that are not companies.
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/** Macro for ordinary entry of LegendAndColour */
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#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
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/** Macro for a height legend entry with configurable colour. */
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#define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, col_break}
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/** Macro for non-company owned property entry of LegendAndColour */
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#define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
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/** Macro used for forcing a rebuild of the owner legend the first time it is used. */
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#define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
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/** Macro for end of list marker in arrays of LegendAndColour */
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#define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
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/**
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* Macro for break marker in arrays of LegendAndColour.
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* It will have valid data, though
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*/
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#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
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/** Legend text giving the colours to look for on the minimap */
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static LegendAndColour _legend_land_contours[] = {
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MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
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MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
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/* Placeholders for the colours and heights of the legend.
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* The following values are set at BuildLandLegend() based
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* on each colour scheme and the maximum map height. */
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MC(true),
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MC(false),
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MC(false),
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MC(false),
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MC(false),
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MC(false),
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MC(true),
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MC(false),
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MC(false),
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MC(false),
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MC(false),
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MC(false),
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MKEND()
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};
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static const LegendAndColour _legend_vehicles[] = {
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MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
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MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
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MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
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MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static const LegendAndColour _legend_routes[] = {
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MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
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MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
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MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
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MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
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MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
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MKEND()
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};
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static const LegendAndColour _legend_vegetation[] = {
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MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
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MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
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MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
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MK(PC_RAINFOREST, STR_SMALLMAP_LEGENDA_RAINFOREST),
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MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
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MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
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MS(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
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MK(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
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MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
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MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
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MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
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MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
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MKEND()
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};
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static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
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MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
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MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
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MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
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MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
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/* The legend will be terminated the first time it is used. */
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MOEND(),
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};
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#undef MK
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#undef MC
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#undef MS
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#undef MO
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#undef MOEND
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#undef MKEND
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/** Legend entries for the link stats view. */
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static LegendAndColour _legend_linkstats[NUM_CARGO + lengthof(_linkstat_colours_in_legenda) + 1];
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/**
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* Allow room for all industries, plus a terminator entry
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* This is required in order to have the industry slots all filled up
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*/
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static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
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/** For connecting industry type to position in industries list(small map legend) */
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static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
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/** Show heightmap in industry and owner mode of smallmap window. */
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static bool _smallmap_show_heightmap = false;
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/** Highlight a specific industry type */
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static IndustryType _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
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/** State of highlight blinking */
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static bool _smallmap_industry_highlight_state;
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/** For connecting company ID to position in owner list (small map legend) */
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static uint _company_to_list_pos[MAX_COMPANIES];
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/**
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* Fills an array for the industries legends.
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*/
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void BuildIndustriesLegend()
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{
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uint j = 0;
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/* Add each name */
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for (IndustryType ind : _sorted_industry_types) {
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const IndustrySpec *indsp = GetIndustrySpec(ind);
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if (indsp->enabled) {
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_legend_from_industries[j].legend = indsp->name;
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_legend_from_industries[j].colour = indsp->map_colour;
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_legend_from_industries[j].type = ind;
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_legend_from_industries[j].show_on_map = true;
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_legend_from_industries[j].col_break = false;
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_legend_from_industries[j].end = false;
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/* Store widget number for this industry type. */
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_industry_to_list_pos[ind] = j;
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j++;
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}
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}
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/* Terminate the list */
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_legend_from_industries[j].end = true;
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/* Store number of enabled industries */
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_smallmap_industry_count = j;
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}
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/**
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* Populate legend table for the link stat view.
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*/
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void BuildLinkStatsLegend()
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{
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/* Clear the legend */
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memset(_legend_linkstats, 0, sizeof(_legend_linkstats));
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uint i = 0;
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for (; i < _sorted_cargo_specs.size(); ++i) {
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const CargoSpec *cs = _sorted_cargo_specs[i];
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_legend_linkstats[i].legend = cs->name;
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_legend_linkstats[i].colour = cs->legend_colour;
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_legend_linkstats[i].type = cs->Index();
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_legend_linkstats[i].show_on_map = true;
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}
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_legend_linkstats[i].col_break = true;
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_smallmap_cargo_count = i;
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for (; i < _smallmap_cargo_count + lengthof(_linkstat_colours_in_legenda); ++i) {
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_legend_linkstats[i].legend = STR_EMPTY;
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_legend_linkstats[i].colour = LinkGraphOverlay::LINK_COLOURS[_linkstat_colours_in_legenda[i - _smallmap_cargo_count]];
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_legend_linkstats[i].show_on_map = true;
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}
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_legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED;
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_legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED;
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_legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED;
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_legend_linkstats[i].end = true;
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}
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static const LegendAndColour * const _legend_table[] = {
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_legend_land_contours,
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_legend_vehicles,
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_legend_from_industries,
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_legend_linkstats,
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_legend_routes,
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_legend_vegetation,
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_legend_land_owners,
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};
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#define MKCOLOUR(x) TO_LE32X(x)
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#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
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#define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
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#define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
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#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
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#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
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#define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
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#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
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#define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
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#define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
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#define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
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#define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
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#include "table/heightmap_colours.h"
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/** Colour scheme of the smallmap. */
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struct SmallMapColourScheme {
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uint32 *height_colours; ///< Cached colours for each level in a map.
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const uint32 *height_colours_base; ///< Base table for determining the colours
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size_t colour_count; ///< The number of colours.
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uint32 default_colour; ///< Default colour of the land.
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};
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/** Available colour schemes for height maps. */
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static SmallMapColourScheme _heightmap_schemes[] = {
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{nullptr, _green_map_heights, lengthof(_green_map_heights), MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme.
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{nullptr, _dark_green_map_heights, lengthof(_dark_green_map_heights), MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme.
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{nullptr, _violet_map_heights, lengthof(_violet_map_heights), MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme.
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};
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/**
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* (Re)build the colour tables for the legends.
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*/
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void BuildLandLegend()
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{
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/* The smallmap window has never been initialized, so no need to change the legend. */
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if (_heightmap_schemes[0].height_colours == nullptr) return;
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/*
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* The general idea of this function is to fill the legend with an appropriate evenly spaced
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* selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
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* At the moment there are twelve of these.
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*
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* The table below defines up to which height level a particular delta in the legend should be
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* used. One could opt for just dividing the maximum height and use that as delta, but that
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* creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
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* reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
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* deltas are closer together at the lower numbers because going from 12 entries to just 4, as
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* would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
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* that might not be considered appropriate.
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*
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* The current method yields at least 7 legend entries and at most 12. It can be increased to
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* 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
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*
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* It tries to evenly space the legend items over the two columns that are there for the legend.
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*/
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/* Table for delta; if max_height is less than the first column, use the second column as value. */
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uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }};
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uint i = 0;
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for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) {
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/* Nothing to do here. */
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}
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uint delta = deltas[i][1];
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int total_entries = (_settings_game.construction.map_height_limit / delta) + 1;
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int rows = CeilDiv(total_entries, 2);
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int j = 0;
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for (i = 0; i < lengthof(_legend_land_contours) - 1 && j < total_entries; i++) {
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if (_legend_land_contours[i].legend != STR_TINY_BLACK_HEIGHT) continue;
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_legend_land_contours[i].col_break = j % rows == 0;
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_legend_land_contours[i].end = false;
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_legend_land_contours[i].height = j * delta;
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_legend_land_contours[i].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[j * delta];
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j++;
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}
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_legend_land_contours[i].end = true;
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}
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/**
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* Completes the array for the owned property legend.
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*/
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void BuildOwnerLegend()
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{
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_legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
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int i = NUM_NO_COMPANY_ENTRIES;
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for (const Company *c : Company::Iterate()) {
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_legend_land_owners[i].colour = _colour_gradient[c->colour][5];
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_legend_land_owners[i].company = c->index;
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_legend_land_owners[i].show_on_map = true;
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_legend_land_owners[i].col_break = false;
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_legend_land_owners[i].end = false;
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_company_to_list_pos[c->index] = i;
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i++;
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}
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/* Terminate the list */
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_legend_land_owners[i].end = true;
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/* Store maximum amount of owner legend entries. */
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_smallmap_company_count = i;
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}
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struct AndOr {
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uint32 mor;
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uint32 mand;
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};
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static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
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{
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return (colour & mask->mand) | mask->mor;
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}
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/** Colour masks for "Contour" and "Routes" modes. */
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static const AndOr _smallmap_contours_andor[] = {
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
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{MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, // MP_RAILWAY
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
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{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
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{MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION
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{MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
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{MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
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{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
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{MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
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};
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/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
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static const AndOr _smallmap_vehicles_andor[] = {
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_RAILWAY
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
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{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_STATION
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{MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
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{MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
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{MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
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{MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
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{MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
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};
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/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
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static const byte _tiletype_importance[] = {
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2, // MP_CLEAR
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8, // MP_RAILWAY
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7, // MP_ROAD
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5, // MP_HOUSE
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2, // MP_TREES
|
|
9, // MP_STATION
|
|
2, // MP_WATER
|
|
1, // MP_VOID
|
|
6, // MP_INDUSTRY
|
|
8, // MP_TUNNELBRIDGE
|
|
2, // MP_OBJECT
|
|
0,
|
|
};
|
|
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Contour".
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "Contour"
|
|
*/
|
|
static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
|
|
{
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Vehicles".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "Vehicles"
|
|
*/
|
|
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
|
|
{
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Industries".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "Industries"
|
|
*/
|
|
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
|
|
{
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]);
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Routes".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "Routes"
|
|
*/
|
|
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
|
|
{
|
|
switch (t) {
|
|
case MP_STATION:
|
|
switch (GetStationType(tile)) {
|
|
case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
|
|
case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
|
|
case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
|
|
case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
|
|
case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
|
|
default: return MKCOLOUR_FFFF;
|
|
}
|
|
|
|
case MP_RAILWAY: {
|
|
AndOr andor = {
|
|
MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
|
|
_smallmap_contours_andor[t].mand
|
|
};
|
|
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &andor);
|
|
}
|
|
|
|
case MP_ROAD: {
|
|
const RoadTypeInfo *rti = nullptr;
|
|
if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
|
|
rti = GetRoadTypeInfo(GetRoadTypeRoad(tile));
|
|
} else {
|
|
rti = GetRoadTypeInfo(GetRoadTypeTram(tile));
|
|
}
|
|
if (rti != nullptr) {
|
|
AndOr andor = {
|
|
MKCOLOUR_0XX0(rti->map_colour),
|
|
_smallmap_contours_andor[t].mand
|
|
};
|
|
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &andor);
|
|
}
|
|
FALLTHROUGH;
|
|
}
|
|
|
|
default:
|
|
/* Ground colour */
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "link stats".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "link stats"
|
|
*/
|
|
static inline uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
|
|
{
|
|
return _smallmap_show_heightmap ? GetSmallMapContoursPixels(tile, t) : GetSmallMapRoutesPixels(tile, t);
|
|
}
|
|
|
|
static const uint32 _vegetation_clear_bits[] = {
|
|
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< full grass
|
|
MKCOLOUR_XXXX(PC_ROUGH_LAND), ///< rough land
|
|
MKCOLOUR_XXXX(PC_GREY), ///< rocks
|
|
MKCOLOUR_XXXX(PC_FIELDS), ///< fields
|
|
MKCOLOUR_XXXX(PC_LIGHT_BLUE), ///< snow
|
|
MKCOLOUR_XXXX(PC_ORANGE), ///< desert
|
|
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
|
|
MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
|
|
};
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the smallmap in mode "Vegetation"
|
|
*/
|
|
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
|
|
{
|
|
switch (t) {
|
|
case MP_CLEAR:
|
|
if (IsClearGround(tile, CLEAR_GRASS)) {
|
|
if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND);
|
|
if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST);
|
|
}
|
|
return _vegetation_clear_bits[GetClearGround(tile)];
|
|
|
|
case MP_INDUSTRY:
|
|
return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
|
|
|
|
case MP_TREES:
|
|
if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
|
|
return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
|
|
}
|
|
return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
|
|
|
|
default:
|
|
return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Owner".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
|
|
* @return The colour of tile in the small map in mode "Owner"
|
|
*/
|
|
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
|
|
{
|
|
Owner o;
|
|
|
|
switch (t) {
|
|
case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
|
|
case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
|
|
default: o = GetTileOwner(tile); break;
|
|
/* FIXME: For MP_ROAD there are multiple owners.
|
|
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
|
|
* even if there are no ROADTYPE_ROAD bits on the tile.
|
|
*/
|
|
}
|
|
|
|
if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
|
|
if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
|
|
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
|
|
return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
|
|
} else if (o == OWNER_TOWN) {
|
|
return MKCOLOUR_XXXX(PC_DARK_RED);
|
|
}
|
|
|
|
return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
|
|
}
|
|
|
|
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */
|
|
static const byte _vehicle_type_colours[6] = {
|
|
PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
|
|
};
|
|
|
|
|
|
/** Notify the industry chain window to stop sending newly selected industries. */
|
|
/* static */ void SmallMapWindow::BreakIndustryChainLink()
|
|
{
|
|
InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
|
|
}
|
|
|
|
inline Point SmallMapWindow::SmallmapRemapCoords(int x, int y) const
|
|
{
|
|
Point pt;
|
|
pt.x = (y - x) * 2;
|
|
pt.y = y + x;
|
|
return pt;
|
|
}
|
|
|
|
/**
|
|
* Remap tile to location on this smallmap.
|
|
* @param tile_x X coordinate of the tile.
|
|
* @param tile_y Y coordinate of the tile.
|
|
* @return Position to draw on.
|
|
*/
|
|
inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const
|
|
{
|
|
int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
|
|
int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
|
|
|
|
if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
|
|
|
|
/* For negative offsets, round towards -inf. */
|
|
if (x_offset < 0) x_offset -= this->zoom - 1;
|
|
if (y_offset < 0) y_offset -= this->zoom - 1;
|
|
|
|
return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
|
|
}
|
|
|
|
/**
|
|
* Determine the tile relative to the base tile of the smallmap, and the pixel position at
|
|
* that tile for a point in the smallmap.
|
|
* @param px Horizontal coordinate of the pixel.
|
|
* @param py Vertical coordinate of the pixel.
|
|
* @param[out] sub Pixel position at the tile (0..3).
|
|
* @param add_sub Add current #subscroll to the position.
|
|
* @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
|
|
* @note The #subscroll offset is already accounted for.
|
|
*/
|
|
inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) const
|
|
{
|
|
if (add_sub) px += this->subscroll; // Total horizontal offset.
|
|
|
|
/* For each two rows down, add a x and a y tile, and
|
|
* For each four pixels to the right, move a tile to the right. */
|
|
Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
|
|
px &= 3;
|
|
|
|
if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
|
|
if (px < 2) {
|
|
pt.x += this->zoom;
|
|
px += 2;
|
|
} else {
|
|
pt.y += this->zoom;
|
|
px -= 2;
|
|
}
|
|
}
|
|
|
|
*sub = px;
|
|
return pt;
|
|
}
|
|
|
|
/**
|
|
* Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
|
|
* @param tx Tile x coordinate.
|
|
* @param ty Tile y coordinate.
|
|
* @param x Non-negative horizontal position in the display where the tile starts.
|
|
* @param y Non-negative vertical position in the display where the tile starts.
|
|
* @param[out] sub Value of #subscroll needed.
|
|
* @return #scroll_x, #scroll_y values.
|
|
*/
|
|
Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub)
|
|
{
|
|
assert(x >= 0 && y >= 0);
|
|
|
|
int new_sub;
|
|
Point tile_xy = PixelToTile(x, y, &new_sub, false);
|
|
tx -= tile_xy.x;
|
|
ty -= tile_xy.y;
|
|
|
|
Point scroll;
|
|
if (new_sub == 0) {
|
|
*sub = 0;
|
|
scroll.x = (tx + this->zoom) * TILE_SIZE;
|
|
scroll.y = (ty - this->zoom) * TILE_SIZE;
|
|
} else {
|
|
*sub = 4 - new_sub;
|
|
scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
|
|
scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
|
|
}
|
|
return scroll;
|
|
}
|
|
|
|
/**
|
|
* Initialize or change the zoom level.
|
|
* @param change Way to change the zoom level.
|
|
* @param zoom_pt Position to keep fixed while zooming.
|
|
* @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
|
|
*/
|
|
void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
|
|
{
|
|
static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
|
|
static const int MIN_ZOOM_INDEX = 0;
|
|
static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
|
|
|
|
int new_index, cur_index, sub;
|
|
Point tile;
|
|
switch (change) {
|
|
case ZLC_INITIALIZE:
|
|
cur_index = - 1; // Definitely different from new_index.
|
|
new_index = MIN_ZOOM_INDEX;
|
|
tile.x = tile.y = 0;
|
|
break;
|
|
|
|
case ZLC_ZOOM_IN:
|
|
case ZLC_ZOOM_OUT:
|
|
for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
|
|
if (this->zoom == zoomlevels[cur_index]) break;
|
|
}
|
|
assert(cur_index <= MAX_ZOOM_INDEX);
|
|
|
|
tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
|
|
new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
if (new_index != cur_index) {
|
|
this->zoom = zoomlevels[new_index];
|
|
if (cur_index >= 0) {
|
|
Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
|
|
this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
|
|
this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
|
|
} else if (this->map_type == SMT_LINKSTATS) {
|
|
this->overlay->SetDirty();
|
|
}
|
|
this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
|
|
this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Decide which colours to show to the user for a group of tiles.
|
|
* @param ta Tile area to investigate.
|
|
* @return Colours to display.
|
|
*/
|
|
inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
|
|
{
|
|
int importance = 0;
|
|
TileIndex tile = INVALID_TILE; // Position of the most important tile.
|
|
TileType et = MP_VOID; // Effective tile type at that position.
|
|
|
|
TILE_AREA_LOOP(ti, ta) {
|
|
TileType ttype = GetTileType(ti);
|
|
|
|
switch (ttype) {
|
|
case MP_TUNNELBRIDGE: {
|
|
TransportType tt = GetTunnelBridgeTransportType(ti);
|
|
|
|
switch (tt) {
|
|
case TRANSPORT_RAIL: ttype = MP_RAILWAY; break;
|
|
case TRANSPORT_ROAD: ttype = MP_ROAD; break;
|
|
default: ttype = MP_WATER; break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MP_INDUSTRY:
|
|
/* Special handling of industries while in "Industries" smallmap view. */
|
|
if (this->map_type == SMT_INDUSTRY) {
|
|
/* If industry is allowed to be seen, use its colour on the map.
|
|
* This has the highest priority above any value in _tiletype_importance. */
|
|
IndustryType type = Industry::GetByTile(ti)->type;
|
|
if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) {
|
|
if (type == _smallmap_industry_highlight) {
|
|
if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE);
|
|
} else {
|
|
return GetIndustrySpec(type)->map_colour * 0x01010101;
|
|
}
|
|
}
|
|
/* Otherwise make it disappear */
|
|
ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (_tiletype_importance[ttype] > importance) {
|
|
importance = _tiletype_importance[ttype];
|
|
tile = ti;
|
|
et = ttype;
|
|
}
|
|
}
|
|
|
|
switch (this->map_type) {
|
|
case SMT_CONTOUR:
|
|
return GetSmallMapContoursPixels(tile, et);
|
|
|
|
case SMT_VEHICLES:
|
|
return GetSmallMapVehiclesPixels(tile, et);
|
|
|
|
case SMT_INDUSTRY:
|
|
return GetSmallMapIndustriesPixels(tile, et);
|
|
|
|
case SMT_LINKSTATS:
|
|
return GetSmallMapLinkStatsPixels(tile, et);
|
|
|
|
case SMT_ROUTES:
|
|
return GetSmallMapRoutesPixels(tile, et);
|
|
|
|
case SMT_VEGETATION:
|
|
return GetSmallMapVegetationPixels(tile, et);
|
|
|
|
case SMT_OWNER:
|
|
return GetSmallMapOwnerPixels(tile, et);
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
|
|
*
|
|
* @param dst Pointer to a part of the screen buffer to write to.
|
|
* @param xc The X coordinate of the first tile in the column.
|
|
* @param yc The Y coordinate of the first tile in the column
|
|
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
|
|
* @param reps Number of lines to draw
|
|
* @param start_pos Position of first pixel to draw.
|
|
* @param end_pos Position of last pixel to draw (exclusive).
|
|
* @param blitter current blitter
|
|
* @note If pixel position is below \c 0, skip drawing.
|
|
*/
|
|
void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
|
|
{
|
|
void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
|
|
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
|
|
|
|
do {
|
|
/* Check if the tile (xc,yc) is within the map range */
|
|
if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
|
|
|
|
/* Check if the dst pointer points to a pixel inside the screen buffer */
|
|
if (dst < _screen.dst_ptr) continue;
|
|
if (dst >= dst_ptr_abs_end) continue;
|
|
|
|
/* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
|
|
TileArea ta;
|
|
if (min_xy == 1 && (xc == 0 || yc == 0)) {
|
|
if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
|
|
|
|
ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
|
|
} else {
|
|
ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
|
|
}
|
|
ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
|
|
|
|
uint32 val = this->GetTileColours(ta);
|
|
uint8 *val8 = (uint8 *)&val;
|
|
int idx = std::max(0, -start_pos);
|
|
for (int pos = std::max(0, start_pos); pos < end_pos; pos++) {
|
|
blitter->SetPixel(dst, idx, 0, val8[idx]);
|
|
idx++;
|
|
}
|
|
/* Switch to next tile in the column */
|
|
} while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
|
|
}
|
|
|
|
/**
|
|
* Adds vehicles to the smallmap.
|
|
* @param dpi the part of the smallmap to be drawn into
|
|
* @param blitter current blitter
|
|
*/
|
|
void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
|
|
{
|
|
for (const Vehicle *v : Vehicle::Iterate()) {
|
|
if (v->type == VEH_EFFECT) continue;
|
|
if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
|
|
|
|
/* Remap into flat coordinates. */
|
|
Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE);
|
|
|
|
int y = pt.y - dpi->top;
|
|
if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
|
|
|
|
bool skip = false; // Default is to draw both pixels.
|
|
int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
|
|
if (x < 0) {
|
|
/* if x+1 is 0, that means we're on the very left edge,
|
|
* and should thus only draw a single pixel */
|
|
if (++x != 0) continue;
|
|
skip = true;
|
|
} else if (x >= dpi->width - 1) {
|
|
/* Check if we're at the very right edge, and if so draw only a single pixel */
|
|
if (x != dpi->width - 1) continue;
|
|
skip = true;
|
|
}
|
|
|
|
/* Calculate pointer to pixel and the colour */
|
|
byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
|
|
|
|
/* And draw either one or two pixels depending on clipping */
|
|
blitter->SetPixel(dpi->dst_ptr, x, y, colour);
|
|
if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds town names to the smallmap.
|
|
* @param dpi the part of the smallmap to be drawn into
|
|
*/
|
|
void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
|
|
{
|
|
for (const Town *t : Town::Iterate()) {
|
|
/* Remap the town coordinate */
|
|
Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
|
|
int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
|
|
int y = pt.y;
|
|
|
|
/* Check if the town sign is within bounds */
|
|
if (x + t->cache.sign.width_small > dpi->left &&
|
|
x < dpi->left + dpi->width &&
|
|
y + FONT_HEIGHT_SMALL > dpi->top &&
|
|
y < dpi->top + dpi->height) {
|
|
/* And draw it. */
|
|
SetDParam(0, t->index);
|
|
DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds map indicators to the smallmap.
|
|
*/
|
|
void SmallMapWindow::DrawMapIndicators() const
|
|
{
|
|
/* Find main viewport. */
|
|
const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
|
|
|
|
Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top);
|
|
Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1);
|
|
|
|
Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE);
|
|
upper_left.x -= this->subscroll;
|
|
|
|
Point lower_right = this->RemapTile(lower_right_smallmap_coord.x / (int)TILE_SIZE, lower_right_smallmap_coord.y / (int)TILE_SIZE);
|
|
lower_right.x -= this->subscroll;
|
|
|
|
SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y);
|
|
SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y);
|
|
|
|
SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y);
|
|
SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y);
|
|
}
|
|
|
|
/**
|
|
* Draws the small map.
|
|
*
|
|
* Basically, the small map is draw column of pixels by column of pixels. The pixels
|
|
* are drawn directly into the screen buffer. The final map is drawn in multiple passes.
|
|
* The passes are:
|
|
* <ol><li>The colours of tiles in the different modes.</li>
|
|
* <li>Town names (optional)</li></ol>
|
|
*
|
|
* @param dpi pointer to pixel to write onto
|
|
*/
|
|
void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const
|
|
{
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
DrawPixelInfo *old_dpi;
|
|
|
|
old_dpi = _cur_dpi;
|
|
_cur_dpi = dpi;
|
|
|
|
/* Clear it */
|
|
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
|
|
|
|
/* Which tile is displayed at (dpi->left, dpi->top)? */
|
|
int dx;
|
|
Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
|
|
int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
|
|
int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
|
|
|
|
void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
|
|
int x = - dx - 4;
|
|
int y = 0;
|
|
|
|
for (;;) {
|
|
/* Distance from left edge */
|
|
if (x >= -3) {
|
|
if (x >= dpi->width) break; // Exit the loop.
|
|
|
|
int end_pos = std::min(dpi->width, x + 4);
|
|
int reps = (dpi->height - y + 1) / 2; // Number of lines.
|
|
if (reps > 0) {
|
|
this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
|
|
}
|
|
}
|
|
|
|
if (y == 0) {
|
|
tile_y += this->zoom;
|
|
y++;
|
|
ptr = blitter->MoveTo(ptr, 0, 1);
|
|
} else {
|
|
tile_x -= this->zoom;
|
|
y--;
|
|
ptr = blitter->MoveTo(ptr, 0, -1);
|
|
}
|
|
ptr = blitter->MoveTo(ptr, 2, 0);
|
|
x += 2;
|
|
}
|
|
|
|
/* Draw vehicles */
|
|
if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
|
|
|
|
/* Draw link stat overlay */
|
|
if (this->map_type == SMT_LINKSTATS) this->overlay->Draw(dpi);
|
|
|
|
/* Draw town names */
|
|
if (this->show_towns) this->DrawTowns(dpi);
|
|
|
|
/* Draw map indicators */
|
|
this->DrawMapIndicators();
|
|
|
|
_cur_dpi = old_dpi;
|
|
}
|
|
|
|
/**
|
|
* Function to set up widgets depending on the information being shown on the smallmap.
|
|
*/
|
|
void SmallMapWindow::SetupWidgetData()
|
|
{
|
|
StringID legend_tooltip;
|
|
StringID enable_all_tooltip;
|
|
StringID disable_all_tooltip;
|
|
int plane;
|
|
switch (this->map_type) {
|
|
case SMT_INDUSTRY:
|
|
legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
|
|
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
|
|
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
|
|
plane = 0;
|
|
break;
|
|
|
|
case SMT_OWNER:
|
|
legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
|
|
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
|
|
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
|
|
plane = 0;
|
|
break;
|
|
|
|
case SMT_LINKSTATS:
|
|
legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION;
|
|
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS;
|
|
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS;
|
|
plane = 0;
|
|
break;
|
|
|
|
default:
|
|
legend_tooltip = STR_NULL;
|
|
enable_all_tooltip = STR_NULL;
|
|
disable_all_tooltip = STR_NULL;
|
|
plane = 1;
|
|
break;
|
|
}
|
|
|
|
this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
|
|
this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
|
|
this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
|
|
this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
|
|
}
|
|
|
|
SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer(FORCE_REFRESH_PERIOD))
|
|
{
|
|
_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
|
|
this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1);
|
|
this->InitNested(window_number);
|
|
this->LowerWidget(this->map_type + WID_SM_CONTOUR);
|
|
|
|
this->RebuildColourIndexIfNecessary();
|
|
|
|
this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
|
|
|
|
this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
|
|
|
|
this->SetupWidgetData();
|
|
|
|
this->SetZoomLevel(ZLC_INITIALIZE, nullptr);
|
|
this->SmallMapCenterOnCurrentPos();
|
|
this->SetOverlayCargoMask();
|
|
}
|
|
|
|
SmallMapWindow::~SmallMapWindow()
|
|
{
|
|
delete this->overlay;
|
|
this->BreakIndustryChainLink();
|
|
}
|
|
|
|
/**
|
|
* Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel.
|
|
*/
|
|
void SmallMapWindow::RebuildColourIndexIfNecessary()
|
|
{
|
|
/* Rebuild colour indices if necessary. */
|
|
if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return;
|
|
|
|
for (uint n = 0; n < lengthof(_heightmap_schemes); n++) {
|
|
/* The heights go from 0 up to and including maximum. */
|
|
int heights = _settings_game.construction.map_height_limit + 1;
|
|
_heightmap_schemes[n].height_colours = ReallocT<uint32>(_heightmap_schemes[n].height_colours, heights);
|
|
|
|
for (int z = 0; z < heights; z++) {
|
|
size_t access_index = (_heightmap_schemes[n].colour_count * z) / heights;
|
|
|
|
/* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
|
|
_heightmap_schemes[n].height_colours[z] = _heightmap_schemes[n].height_colours_base[access_index];
|
|
}
|
|
}
|
|
|
|
SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit;
|
|
BuildLandLegend();
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::SetStringParameters(int widget) const
|
|
{
|
|
switch (widget) {
|
|
case WID_SM_CAPTION:
|
|
SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnInit()
|
|
{
|
|
uint min_width = 0;
|
|
this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
|
|
this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda);
|
|
for (uint i = 0; i < lengthof(_legend_table); i++) {
|
|
uint height = 0;
|
|
uint num_columns = 1;
|
|
for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
|
|
StringID str;
|
|
if (i == SMT_INDUSTRY) {
|
|
SetDParam(0, tbl->legend);
|
|
SetDParam(1, IndustryPool::MAX_SIZE);
|
|
str = STR_SMALLMAP_INDUSTRY;
|
|
} else if (i == SMT_LINKSTATS) {
|
|
SetDParam(0, tbl->legend);
|
|
str = STR_SMALLMAP_LINKSTATS;
|
|
} else if (i == SMT_OWNER) {
|
|
if (tbl->company != INVALID_COMPANY) {
|
|
if (!Company::IsValidID(tbl->company)) {
|
|
/* Rebuild the owner legend. */
|
|
BuildOwnerLegend();
|
|
this->OnInit();
|
|
return;
|
|
}
|
|
/* Non-fixed legend entries for the owner view. */
|
|
SetDParam(0, tbl->company);
|
|
str = STR_SMALLMAP_COMPANY;
|
|
} else {
|
|
str = tbl->legend;
|
|
}
|
|
} else {
|
|
if (tbl->col_break) {
|
|
this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
|
|
height = 0;
|
|
num_columns++;
|
|
}
|
|
height++;
|
|
str = tbl->legend;
|
|
}
|
|
min_width = std::max(GetStringBoundingBox(str).width, min_width);
|
|
}
|
|
this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
|
|
this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns);
|
|
}
|
|
|
|
/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
|
|
this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnPaint()
|
|
{
|
|
if (this->map_type == SMT_OWNER) {
|
|
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
|
|
if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
|
|
/* Rebuild the owner legend. */
|
|
BuildOwnerLegend();
|
|
this->InvalidateData(1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
switch (widget) {
|
|
case WID_SM_MAP: {
|
|
DrawPixelInfo new_dpi;
|
|
if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
|
|
this->DrawSmallMap(&new_dpi);
|
|
break;
|
|
}
|
|
|
|
case WID_SM_LEGEND: {
|
|
uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
|
|
uint number_of_rows = this->GetNumberRowsLegend(columns);
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
uint y_org = r.top + WD_FRAMERECT_TOP;
|
|
uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
|
|
uint y = y_org;
|
|
uint i = 0; // Row counter for industry legend.
|
|
uint row_height = FONT_HEIGHT_SMALL;
|
|
|
|
uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
|
|
uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
|
|
uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
|
|
uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
|
|
|
|
StringID string = STR_NULL;
|
|
switch (this->map_type) {
|
|
case SMT_INDUSTRY:
|
|
string = STR_SMALLMAP_INDUSTRY;
|
|
break;
|
|
case SMT_LINKSTATS:
|
|
string = STR_SMALLMAP_LINKSTATS;
|
|
break;
|
|
case SMT_OWNER:
|
|
string = STR_SMALLMAP_COMPANY;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
|
|
if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) {
|
|
/* Column break needed, continue at top, COLUMN_WIDTH pixels
|
|
* (one "row") to the right. */
|
|
x += rtl ? -(int)this->column_width : this->column_width;
|
|
y = y_org;
|
|
i = 1;
|
|
}
|
|
|
|
uint8 legend_colour = tbl->colour;
|
|
|
|
switch (this->map_type) {
|
|
case SMT_INDUSTRY:
|
|
/* Industry name must be formatted, since it's not in tiny font in the specs.
|
|
* So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
|
|
SetDParam(0, tbl->legend);
|
|
SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
|
|
if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) {
|
|
legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK;
|
|
}
|
|
FALLTHROUGH;
|
|
|
|
case SMT_LINKSTATS:
|
|
SetDParam(0, tbl->legend);
|
|
FALLTHROUGH;
|
|
|
|
case SMT_OWNER:
|
|
if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) {
|
|
if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company);
|
|
if (!tbl->show_on_map) {
|
|
/* Simply draw the string, not the black border of the legend colour.
|
|
* This will enforce the idea of the disabled item */
|
|
DrawString(x + text_left, x + text_right, y, string, TC_GREY);
|
|
} else {
|
|
DrawString(x + text_left, x + text_right, y, string, TC_BLACK);
|
|
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour
|
|
}
|
|
break;
|
|
}
|
|
FALLTHROUGH;
|
|
|
|
default:
|
|
if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
|
|
/* Anything that is not an industry or a company is using normal process */
|
|
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
|
|
DrawString(x + text_left, x + text_right, y, tbl->legend);
|
|
break;
|
|
}
|
|
GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour); // Legend colour
|
|
|
|
y += row_height;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Select a new map type.
|
|
* @param map_type New map type.
|
|
*/
|
|
void SmallMapWindow::SwitchMapType(SmallMapType map_type)
|
|
{
|
|
this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
|
|
this->map_type = map_type;
|
|
this->LowerWidget(this->map_type + WID_SM_CONTOUR);
|
|
|
|
this->SetupWidgetData();
|
|
|
|
if (map_type == SMT_LINKSTATS) this->overlay->SetDirty();
|
|
if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink();
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Get the number of rows in the legend from the number of columns. Those
|
|
* are at least min_number_of_fixed_rows and possibly more if there are so
|
|
* many cargoes, industry types or companies that they won't fit in the
|
|
* available space.
|
|
* @param columns Number of columns in the legend.
|
|
* @return Number of rows needed for everything to fit in.
|
|
*/
|
|
inline uint SmallMapWindow::GetNumberRowsLegend(uint columns) const
|
|
{
|
|
/* Reserve one column for link colours */
|
|
uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1);
|
|
uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns);
|
|
return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others});
|
|
}
|
|
|
|
/**
|
|
* Select and toggle a legend item. When CTRL is pressed, disable all other
|
|
* items in the group defined by begin_legend_item and end_legend_item and
|
|
* keep the clicked one enabled even if it was already enabled before. If
|
|
* the other items in the group are all disabled already and CTRL is pressed
|
|
* enable them instead.
|
|
* @param click_pos the index of the item being selected
|
|
* @param legend the legend from which we select
|
|
* @param end_legend_item index one past the last item in the group to be inverted
|
|
* @param begin_legend_item index of the first item in the group to be inverted
|
|
*/
|
|
void SmallMapWindow::SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item)
|
|
{
|
|
if (_ctrl_pressed) {
|
|
/* Disable all, except the clicked one */
|
|
bool changes = false;
|
|
for (int i = begin_legend_item; i != end_legend_item; i++) {
|
|
bool new_state = (i == click_pos);
|
|
if (legend[i].show_on_map != new_state) {
|
|
changes = true;
|
|
legend[i].show_on_map = new_state;
|
|
}
|
|
}
|
|
if (!changes) {
|
|
/* Nothing changed? Then show all (again). */
|
|
for (int i = begin_legend_item; i != end_legend_item; i++) {
|
|
legend[i].show_on_map = true;
|
|
}
|
|
}
|
|
} else {
|
|
legend[click_pos].show_on_map = !legend[click_pos].show_on_map;
|
|
}
|
|
|
|
if (this->map_type == SMT_INDUSTRY) this->BreakIndustryChainLink();
|
|
}
|
|
|
|
/**
|
|
* Set the link graph overlay cargo mask from the legend.
|
|
*/
|
|
void SmallMapWindow::SetOverlayCargoMask()
|
|
{
|
|
CargoTypes cargo_mask = 0;
|
|
for (int i = 0; i != _smallmap_cargo_count; ++i) {
|
|
if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type);
|
|
}
|
|
this->overlay->SetCargoMask(cargo_mask);
|
|
}
|
|
|
|
/**
|
|
* Determines the mouse position on the legend.
|
|
* @param pt Mouse position.
|
|
* @return Legend item under the mouse.
|
|
*/
|
|
int SmallMapWindow::GetPositionOnLegend(Point pt)
|
|
{
|
|
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
|
|
uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
|
|
uint columns = this->GetNumberColumnsLegend(wi->current_x);
|
|
uint number_of_rows = this->GetNumberRowsLegend(columns);
|
|
if (line >= number_of_rows) return -1;
|
|
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
int x = pt.x - wi->pos_x;
|
|
if (rtl) x = wi->current_x - x;
|
|
uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
|
|
|
|
return (column * number_of_rows) + line;
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnMouseOver(Point pt, int widget)
|
|
{
|
|
IndustryType new_highlight = INVALID_INDUSTRYTYPE;
|
|
if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
|
|
int industry_pos = GetPositionOnLegend(pt);
|
|
if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
|
|
new_highlight = _legend_from_industries[industry_pos].type;
|
|
}
|
|
}
|
|
if (new_highlight != _smallmap_industry_highlight) {
|
|
_smallmap_industry_highlight = new_highlight;
|
|
this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD);
|
|
_smallmap_industry_highlight_state = true;
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case WID_SM_MAP: { // Map window
|
|
if (click_count > 0) this->mouse_capture_widget = widget;
|
|
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
int sub;
|
|
pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
|
|
ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w);
|
|
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
|
|
case WID_SM_ZOOM_IN:
|
|
case WID_SM_ZOOM_OUT: {
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
Point pt = { (int)wid->current_x / 2, (int)wid->current_y / 2};
|
|
this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
}
|
|
|
|
case WID_SM_CONTOUR: // Show land contours
|
|
case WID_SM_VEHICLES: // Show vehicles
|
|
case WID_SM_INDUSTRIES: // Show industries
|
|
case WID_SM_LINKSTATS: // Show route map
|
|
case WID_SM_ROUTES: // Show transport routes
|
|
case WID_SM_VEGETATION: // Show vegetation
|
|
case WID_SM_OWNERS: // Show land owners
|
|
this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case WID_SM_CENTERMAP: // Center the smallmap again
|
|
this->SmallMapCenterOnCurrentPos();
|
|
this->HandleButtonClick(WID_SM_CENTERMAP);
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case WID_SM_TOGGLETOWNNAME: // Toggle town names
|
|
this->show_towns = !this->show_towns;
|
|
this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
|
|
|
|
this->SetDirty();
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
break;
|
|
|
|
case WID_SM_LEGEND: // Legend
|
|
if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) {
|
|
int click_pos = this->GetPositionOnLegend(pt);
|
|
if (click_pos < 0) break;
|
|
|
|
/* If industry type small map*/
|
|
if (this->map_type == SMT_INDUSTRY) {
|
|
/* If click on industries label, find right industry type and enable/disable it. */
|
|
if (click_pos < _smallmap_industry_count) {
|
|
this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count);
|
|
}
|
|
} else if (this->map_type == SMT_LINKSTATS) {
|
|
if (click_pos < _smallmap_cargo_count) {
|
|
this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count);
|
|
this->SetOverlayCargoMask();
|
|
}
|
|
} else if (this->map_type == SMT_OWNER) {
|
|
if (click_pos < _smallmap_company_count) {
|
|
this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES);
|
|
}
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
break;
|
|
|
|
case WID_SM_ENABLE_ALL:
|
|
case WID_SM_DISABLE_ALL: {
|
|
LegendAndColour *tbl = nullptr;
|
|
switch (this->map_type) {
|
|
case SMT_INDUSTRY:
|
|
tbl = _legend_from_industries;
|
|
this->BreakIndustryChainLink();
|
|
break;
|
|
case SMT_OWNER:
|
|
tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]);
|
|
break;
|
|
case SMT_LINKSTATS:
|
|
tbl = _legend_linkstats;
|
|
break;
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) {
|
|
tbl->show_on_map = (widget == WID_SM_ENABLE_ALL);
|
|
}
|
|
if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask();
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
|
|
case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap.
|
|
_smallmap_show_heightmap = !_smallmap_show_heightmap;
|
|
this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* - data = 0: Displayed industries at the industry chain window have changed.
|
|
* - data = 1: Companies have changed.
|
|
* - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
/* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope)
|
|
{
|
|
if (!gui_scope) return;
|
|
|
|
switch (data) {
|
|
case 1:
|
|
/* The owner legend has already been rebuilt. */
|
|
this->ReInit();
|
|
break;
|
|
|
|
case 0: {
|
|
extern std::bitset<NUM_INDUSTRYTYPES> _displayed_industries;
|
|
if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
|
|
|
|
for (int i = 0; i != _smallmap_industry_count; i++) {
|
|
_legend_from_industries[i].show_on_map = _displayed_industries.test(_legend_from_industries[i].type);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
this->RebuildColourIndexIfNecessary();
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
|
|
/* virtual */ bool SmallMapWindow::OnRightClick(Point pt, int widget)
|
|
{
|
|
if (widget != WID_SM_MAP || _scrolling_viewport) return false;
|
|
|
|
_scrolling_viewport = true;
|
|
return true;
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnMouseWheel(int wheel)
|
|
{
|
|
if (_settings_client.gui.scrollwheel_scrolling != 2) {
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
|
|
int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
|
|
if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
|
|
Point pt = {cursor_x, cursor_y};
|
|
this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms)
|
|
{
|
|
/* Update the window every now and then */
|
|
if (!this->refresh.Elapsed(delta_ms)) return;
|
|
|
|
if (this->map_type == SMT_LINKSTATS) {
|
|
uint32 company_mask = this->GetOverlayCompanyMask();
|
|
if (this->overlay->GetCompanyMask() != company_mask) {
|
|
this->overlay->SetCompanyMask(company_mask);
|
|
} else {
|
|
this->overlay->SetDirty();
|
|
}
|
|
}
|
|
_smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
|
|
|
|
this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD);
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
|
|
* of the smallmap always contains a part of the map.
|
|
* @param sx Proposed new #scroll_x
|
|
* @param sy Proposed new #scroll_y
|
|
* @param sub Proposed new #subscroll
|
|
*/
|
|
void SmallMapWindow::SetNewScroll(int sx, int sy, int sub)
|
|
{
|
|
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2);
|
|
hv.x *= this->zoom;
|
|
hv.y *= this->zoom;
|
|
|
|
if (sx < -hv.x) {
|
|
sx = -hv.x;
|
|
sub = 0;
|
|
}
|
|
if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
|
|
sx = MapMaxX() * TILE_SIZE - hv.x;
|
|
sub = 0;
|
|
}
|
|
if (sy < -hv.y) {
|
|
sy = -hv.y;
|
|
sub = 0;
|
|
}
|
|
if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
|
|
sy = MapMaxY() * TILE_SIZE - hv.y;
|
|
sub = 0;
|
|
}
|
|
|
|
this->scroll_x = sx;
|
|
this->scroll_y = sy;
|
|
this->subscroll = sub;
|
|
if (this->map_type == SMT_LINKSTATS) this->overlay->SetDirty();
|
|
}
|
|
|
|
/* virtual */ void SmallMapWindow::OnScroll(Point delta)
|
|
{
|
|
if (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED || _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED) _cursor.fix_at = true;
|
|
|
|
/* While tile is at (delta.x, delta.y)? */
|
|
int sub;
|
|
Point pt = this->PixelToTile(delta.x, delta.y, &sub);
|
|
this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
|
|
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Center the small map on the current center of the viewport.
|
|
*/
|
|
void SmallMapWindow::SmallMapCenterOnCurrentPos()
|
|
{
|
|
const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
|
|
Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
|
|
|
|
int sub;
|
|
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
|
|
Point sxy = this->ComputeScroll(viewport_center.x / (int)TILE_SIZE, viewport_center.y / (int)TILE_SIZE,
|
|
std::max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
|
|
this->SetNewScroll(sxy.x, sxy.y, sub);
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Get the center of the given station as point on the screen in the smallmap window.
|
|
* @param st Station to find in the smallmap.
|
|
* @return Point with coordinates of the station.
|
|
*/
|
|
Point SmallMapWindow::GetStationMiddle(const Station *st) const
|
|
{
|
|
int x = (st->rect.right + st->rect.left + 1) / 2;
|
|
int y = (st->rect.bottom + st->rect.top + 1) / 2;
|
|
Point ret = this->RemapTile(x, y);
|
|
|
|
/* Same magic 3 as in DrawVehicles; that's where I got it from.
|
|
* No idea what it is, but without it the result looks bad.
|
|
*/
|
|
ret.x -= 3 + this->subscroll;
|
|
return ret;
|
|
}
|
|
|
|
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
|
|
bool SmallMapWindow::show_towns = true;
|
|
int SmallMapWindow::map_height_limit = -1;
|
|
|
|
/**
|
|
* Custom container class for displaying smallmap with a vertically resizing legend panel.
|
|
* The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
|
|
*
|
|
* @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons.
|
|
* Both children should be both horizontally and vertically resizable and horizontally fillable.
|
|
* The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
|
|
*/
|
|
class NWidgetSmallmapDisplay : public NWidgetContainer {
|
|
const SmallMapWindow *smallmap_window; ///< Window manager instance.
|
|
public:
|
|
NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
|
|
{
|
|
this->smallmap_window = nullptr;
|
|
}
|
|
|
|
void SetupSmallestSize(Window *w, bool init_array) override
|
|
{
|
|
NWidgetBase *display = this->head;
|
|
NWidgetBase *bar = display->next;
|
|
|
|
display->SetupSmallestSize(w, init_array);
|
|
bar->SetupSmallestSize(w, init_array);
|
|
|
|
this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
|
|
assert(this->smallmap_window != nullptr);
|
|
this->smallest_x = std::max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
|
|
this->smallest_y = display->smallest_y + std::max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
|
|
this->fill_x = std::max(display->fill_x, bar->fill_x);
|
|
this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : std::min(display->fill_y, bar->fill_y);
|
|
this->resize_x = std::max(display->resize_x, bar->resize_x);
|
|
this->resize_y = std::min(display->resize_y, bar->resize_y);
|
|
}
|
|
|
|
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
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{
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this->pos_x = x;
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this->pos_y = y;
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this->current_x = given_width;
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this->current_y = given_height;
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NWidgetBase *display = this->head;
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NWidgetBase *bar = display->next;
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if (sizing == ST_SMALLEST) {
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this->smallest_x = given_width;
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this->smallest_y = given_height;
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/* Make display and bar exactly equal to their minimal size. */
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display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
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bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
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}
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uint bar_height = std::max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
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uint display_height = given_height - bar_height;
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display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
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bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
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}
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NWidgetCore *GetWidgetFromPos(int x, int y) override
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{
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if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
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for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
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NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
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if (widget != nullptr) return widget;
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}
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return nullptr;
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}
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void Draw(const Window *w) override
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{
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for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) child_wid->Draw(w);
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}
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};
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/** Widget parts of the smallmap display. */
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static const NWidgetPart _nested_smallmap_display[] = {
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER),
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NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
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EndContainer(),
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};
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/** Widget parts of the smallmap legend bar + image buttons. */
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static const NWidgetPart _nested_smallmap_bar[] = {
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NWidget(WWT_PANEL, COLOUR_BROWN),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1),
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NWidget(NWID_VERTICAL),
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/* Top button row. */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
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SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
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NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP),
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SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_BLANK),
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SetDataTip(SPR_DOT_SMALL, STR_NULL), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR),
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SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES),
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SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES),
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SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
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EndContainer(),
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/* Bottom button row. */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),
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SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME),
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SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_LINKSTATS),
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SetDataTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES),
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SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION),
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SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS),
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SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
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EndContainer(),
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NWidget(NWID_SPACER), SetResize(0, 1),
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EndContainer(),
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EndContainer(),
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EndContainer(),
|
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};
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static NWidgetBase *SmallMapDisplay(int *biggest_index)
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{
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NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
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|
|
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MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
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MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
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return map_display;
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}
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|
|
|
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static const NWidgetPart _nested_smallmap_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
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NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_SHADEBOX, COLOUR_BROWN),
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NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
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NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
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EndContainer(),
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NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
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/* Bottom button row and resize box. */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
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NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
|
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NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0),
|
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EndContainer(),
|
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EndContainer(),
|
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NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0),
|
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EndContainer(),
|
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EndContainer(),
|
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NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
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EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _smallmap_desc(
|
|
WDP_AUTO, "smallmap", 484, 314,
|
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WC_SMALLMAP, WC_NONE,
|
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0,
|
|
_nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
|
|
);
|
|
|
|
/**
|
|
* Show the smallmap window.
|
|
*/
|
|
void ShowSmallMap()
|
|
{
|
|
AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
|
|
}
|
|
|
|
/**
|
|
* Scrolls the main window to given coordinates.
|
|
* @param x x coordinate
|
|
* @param y y coordinate
|
|
* @param z z coordinate; -1 to scroll to terrain height
|
|
* @param instant scroll instantly (meaningful only when smooth_scrolling is active)
|
|
* @return did the viewport position change?
|
|
*/
|
|
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
|
|
{
|
|
bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
|
|
|
|
/* If a user scrolls to a tile (via what way what so ever) and already is on
|
|
* that tile (e.g.: pressed twice), move the smallmap to that location,
|
|
* so you directly see where you are on the smallmap. */
|
|
|
|
if (res) return res;
|
|
|
|
SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
|
|
if (w != nullptr) w->SmallMapCenterOnCurrentPos();
|
|
|
|
return res;
|
|
}
|