mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-01-30 02:43:38 +00:00
5e6923e936
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
201 lines
5.6 KiB
C
201 lines
5.6 KiB
C
#ifndef ENGINE_H
|
|
#define ENGINE_H
|
|
|
|
#include "sprite.h"
|
|
|
|
typedef struct RailVehicleInfo {
|
|
byte image_index;
|
|
byte flags; /* 1=multihead engine, 2=wagon */
|
|
byte base_cost;
|
|
uint16 max_speed;
|
|
uint16 power;
|
|
byte weight;
|
|
byte running_cost_base;
|
|
byte engclass; // 0: steam, 1: diesel, 2: electric
|
|
byte capacity;
|
|
byte cargo_type;
|
|
} RailVehicleInfo;
|
|
|
|
typedef struct ShipVehicleInfo {
|
|
byte image_index;
|
|
byte base_cost;
|
|
uint16 max_speed;
|
|
byte cargo_type;
|
|
uint16 capacity;
|
|
byte running_cost;
|
|
byte sfx;
|
|
byte refittable;
|
|
} ShipVehicleInfo;
|
|
|
|
typedef struct AircraftVehicleInfo {
|
|
byte image_index;
|
|
byte base_cost;
|
|
byte running_cost;
|
|
byte subtype;
|
|
byte sfx;
|
|
byte acceleration;
|
|
byte max_speed;
|
|
byte mail_capacity;
|
|
uint16 passenger_capacity;
|
|
} AircraftVehicleInfo;
|
|
|
|
typedef struct RoadVehicleInfo {
|
|
byte image_index;
|
|
byte base_cost;
|
|
byte running_cost;
|
|
byte sfx;
|
|
byte max_speed;
|
|
byte capacity;
|
|
byte cargo_type;
|
|
} RoadVehicleInfo;
|
|
|
|
typedef struct EngineInfo {
|
|
uint16 base_intro;
|
|
byte unk2;
|
|
byte lifelength;
|
|
byte base_life;
|
|
byte railtype_climates;
|
|
} EngineInfo;
|
|
|
|
typedef struct Engine {
|
|
uint16 intro_date;
|
|
uint16 age;
|
|
uint16 reliability;
|
|
uint16 reliability_spd_dec;
|
|
uint16 reliability_start, reliability_max, reliability_final;
|
|
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
|
|
byte lifelength;
|
|
byte flags;
|
|
PlayerID preview_player;
|
|
byte preview_wait;
|
|
byte railtype;
|
|
PlayerID player_avail;
|
|
byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
|
|
} Engine;
|
|
|
|
|
|
enum {
|
|
RVI_MULTIHEAD = 1,
|
|
RVI_WAGON = 2,
|
|
};
|
|
|
|
|
|
void AddTypeToEngines(void);
|
|
void StartupEngines(void);
|
|
|
|
|
|
extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
|
|
enum {
|
|
CID_DEFAULT = 29,
|
|
CID_PURCHASE = 30,
|
|
NUM_CID = 31,
|
|
};
|
|
extern byte _local_cargo_id_ctype[NUM_CID];
|
|
extern byte _local_cargo_id_landscape[NUM_CID];
|
|
|
|
extern uint32 _engine_refit_masks[256];
|
|
|
|
extern byte _engine_original_sprites[256];
|
|
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
|
|
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
|
|
// loaded is in percents, overriding_engine 0xffff is none
|
|
int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
|
|
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
|
|
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
|
|
|
|
typedef enum VehicleTrigger {
|
|
VEHICLE_TRIGGER_NEW_CARGO = 1,
|
|
// Externally triggered only for the first vehicle in chain
|
|
VEHICLE_TRIGGER_DEPOT = 2,
|
|
// Externally triggered only for the first vehicle in chain, only if whole chain is empty
|
|
VEHICLE_TRIGGER_EMPTY = 4,
|
|
// Not triggered externally (called for the whole chain if we got NEW_CARGO)
|
|
VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
|
|
} VehicleTrigger;
|
|
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
|
|
|
|
void SetCustomEngineName(int engine, const char *name);
|
|
StringID GetCustomEngineName(int engine);
|
|
|
|
|
|
void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
|
|
void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
|
|
void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
|
|
void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);
|
|
|
|
void DrawTrainEngineInfo(int engine, int x, int y, int maxw);
|
|
void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
|
|
void DrawShipEngineInfo(int engine, int x, int y, int maxw);
|
|
void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);
|
|
|
|
void AcceptEnginePreview(Engine *e, PlayerID player);
|
|
|
|
void LoadCustomEngineNames(void);
|
|
void DeleteCustomEngineNames(void);
|
|
|
|
bool IsEngineBuildable(uint engine, byte type);
|
|
void UnInitNewgrEngines(void);
|
|
|
|
enum {
|
|
NUM_NORMAL_RAIL_ENGINES = 54,
|
|
NUM_MONORAIL_ENGINES = 30,
|
|
NUM_MAGLEV_ENGINES = 32,
|
|
NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
|
|
NUM_ROAD_ENGINES = 88,
|
|
NUM_SHIP_ENGINES = 11,
|
|
NUM_AIRCRAFT_ENGINES = 41,
|
|
TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
|
|
AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
|
|
SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
|
|
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
|
|
};
|
|
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
|
|
#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
|
|
#define DEREF_ENGINE(i) (GetEngine(i))
|
|
static inline Engine* GetEngine(uint i)
|
|
{
|
|
assert(i < lengthof(_engines));
|
|
return &_engines[i];
|
|
}
|
|
|
|
VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
|
|
|
|
static inline bool IsEngineIndex(uint index)
|
|
{
|
|
return index < TOTAL_NUM_ENGINES;
|
|
}
|
|
|
|
/* Access Vehicle Data */
|
|
//#include "table/engines.h"
|
|
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
|
|
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
|
|
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
|
|
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
|
|
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
|
|
|
|
static inline RailVehicleInfo *RailVehInfo(uint e)
|
|
{
|
|
assert(e < lengthof(_rail_vehicle_info));
|
|
return &_rail_vehicle_info[e];
|
|
}
|
|
|
|
static inline ShipVehicleInfo *ShipVehInfo(uint e)
|
|
{
|
|
assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
|
|
return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
|
|
}
|
|
|
|
static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
|
|
{
|
|
assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
|
|
return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
|
|
}
|
|
|
|
static inline RoadVehicleInfo *RoadVehInfo(uint e)
|
|
{
|
|
assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
|
|
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
|
|
}
|
|
|
|
#endif
|