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43 lines
2.2 KiB
C++
43 lines
2.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file base_consist.h Properties for front vehicles/consists. */
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#ifndef BASE_CONSIST_H
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#define BASE_CONSIST_H
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#include "order_type.h"
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#include "timer/timer_game_tick.h"
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/** Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist. */
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struct BaseConsist {
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std::string name; ///< Name of vehicle
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/* Used for timetabling. */
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TimerGameTick::Ticks current_order_time; ///< How many ticks have passed since this order started.
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TimerGameTick::Ticks lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
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TimerGameTick::TickCounter timetable_start; ///< At what tick of TimerGameTick::counter the vehicle should start its timetable.
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TimerGameTick::TickCounter depot_unbunching_last_departure; ///< When the vehicle last left its unbunching depot.
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TimerGameTick::TickCounter depot_unbunching_next_departure; ///< When the vehicle will next try to leave its unbunching depot.
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TimerGameTick::Ticks round_trip_time; ///< How many ticks for a single circumnavigation of the orders.
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uint16_t service_interval; ///< The interval for (automatic) servicing; either in days or %.
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VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order
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VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order
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uint16_t vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
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virtual ~BaseConsist() = default;
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void CopyConsistPropertiesFrom(const BaseConsist *src);
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void ResetDepotUnbunching();
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};
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#endif /* BASE_CONSIST_H */
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