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82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_object.cpp Handling of object NewGRFs. */
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#include "stdafx.h"
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#include "core/mem_func.hpp"
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#include "date_func.h"
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#include "newgrf.h"
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#include "newgrf_class_func.h"
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#include "newgrf_object.h"
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#include "object_map.h"
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#include "openttd.h"
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/** The override manager for our objects. */
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ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE);
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extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
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/** All the object specifications. */
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ObjectSpec _object_specs[NUM_OBJECTS];
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/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
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{
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assert(index < NUM_OBJECTS);
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return &_object_specs[index];
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}
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/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
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{
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return ObjectSpec::Get(GetObjectType(tile));
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}
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bool ObjectSpec::IsAvailable() const
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{
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return
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this->enabled &&
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_date > this->introduction_date &&
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(_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365) &&
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HasBit(this->climate, _settings_game.game_creation.landscape) &&
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(flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
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}
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uint ObjectSpec::Index() const
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{
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return this - _object_specs;
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}
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/** This function initialize the spec arrays of objects. */
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void ResetObjects()
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{
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/* Clean the pool. */
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MemSetT(_object_specs, 0, lengthof(_object_specs));
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/* And add our originals. */
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MemCpyT(_object_specs, _original_objects, lengthof(_original_objects));
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}
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template <typename Tspec, typename Tid, Tid Tmax>
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/* static */ void NewGRFClass<Tspec, Tid, Tmax>::InsertDefaults()
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{
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/* We only add the transmitters in the scenario editor. */
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if (_game_mode != GM_EDITOR) return;
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ObjectClassID cls = ObjectClass::Allocate('LTHS');
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ObjectClass::SetName(cls, STR_OBJECT_CLASS_LTHS);
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_object_specs[OBJECT_LIGHTHOUSE].cls_id = cls;
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ObjectClass::Assign(&_object_specs[OBJECT_LIGHTHOUSE]);
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cls = ObjectClass::Allocate('TRNS');
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ObjectClass::SetName(cls, STR_OBJECT_CLASS_TRNS);
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_object_specs[OBJECT_TRANSMITTER].cls_id = cls;
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ObjectClass::Assign(&_object_specs[OBJECT_TRANSMITTER]);
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}
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INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)
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