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ai_rail.h
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animcursors.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
autorail.h
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bridge_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
build_industry.h
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clear_land.h
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currency.h
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engines.h
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(svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
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2005-07-25 07:16:10 +00:00 |
files.h
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genland.h
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industry_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
landscape_const.h
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landscape_sprite.h
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namegen.h
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(svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
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2005-07-25 07:16:10 +00:00 |
palettes.h
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road_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
roadveh.h
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sprites.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
station_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
town_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
track_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
train_cmd.h
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tree_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
tunnel_land.h
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unmovable_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |
water_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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2005-07-24 15:56:31 +00:00 |