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92 lines
3.8 KiB
Makefile
92 lines
3.8 KiB
Makefile
# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
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# This makefile is not a standalone makefile, but is called from the general one
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# it contains targets specific to MacOS X
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ifdef BUILD_UNIVERSAL_BINARY
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BUILD_UNIVERSAL_BINARY:=build_universal_binary
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COPY_x86_SDL_LIB:=$(Q)cp $(x86_SDL_LIB) $(OSXAPP)/Contents/lib/libSDL-x86.dylib
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endif
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# setting the default vars for making universal binaries
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# this can be overwritten in Makefile.config
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# default values are for PPC host and commends are for x86 hosts (so you know what to put in)
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# the absolute path is the one Apple uses in Xcode 2.1
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ifndef CC_UNI
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# powerpc-apple-darwin8-gcc-4.0.0
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CC_UNI:=i686-apple-darwin8-gcc-4.0.0
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endif
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ifndef CFLAGS_UNI
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# -arch ppc
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CFLAGS_UNI:= -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386
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endif
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ifndef LDFLAGS_UNI
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LDFLAGS_UNI:= -Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk
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endif
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ifdef UNIVERSAL_OTHER_HALF
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# if UNIVERSAL_OTHER_HALF is defined, we know that the original makefile call will build the bundle
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BUILD_OSX_BUNDLE:=
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else
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BUILD_OSX_BUNDLE:=build_OSX_bundle
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endif
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# building an universal binary
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# since we can only compile for PPC or x86 at any one time, we compile one and then
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# we make clean and compile the other one. In the end we use lipo to join them together
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# when this is done, we can continue with the targets from the first run, which is build_OSX_bundle
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$(BUILD_UNIVERSAL_BINARY): $(TTD)
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$(Q)mkdir -p temp_binary_dir
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$(Q)cp $(TTD) temp_binary_dir/$(TTD)_a
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@echo '===> Cleaning up to build for the other architecture'
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$(Q)make clean
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$(Q)make UNIVERSAL_OTHER_HALF:=1
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$(Q)install_name_tool -change $(x86_SDL_LIB) @executable_path/../lib/libSDL-x86.dylib $(TTD)
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$(Q)cp $(TTD) temp_binary_dir/$(TTD)_b
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@echo '===> Joining binaries into one universal one'
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$(Q)lipo temp_binary_dir/$(TTD)_a temp_binary_dir/$(TTD)_b -create -output $(TTD)
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$(Q)rm -rf temp_binary_dir
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# build the bundle. OSX wants to keep apps in bundles, so we will give it one
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# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
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$(BUILD_OSX_BUNDLE): $(TTD) $(BUILD_UNIVERSAL_BINARY)
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$(Q)rm -fr "$(OSXAPP)"
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$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
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$(Q)mkdir -p "$(OSXAPP)"/Contents/lib
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$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
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$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
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$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
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$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
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$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
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$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
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$(COPY_x86_SDL_LIB)
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# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
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release: all
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$(Q)mkdir -p "OpenTTD $(RELEASE)"
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$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
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$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
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$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
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$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
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$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
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$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
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$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
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$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
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$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
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$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
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$(Q)rm -fr "OpenTTD $(RELEASE)"
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$(OSX): $(TTD) $(BUILD_OSX_BUNDLE)
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.PHONY: release $(BUILD_OSX_BUNDLE) $(BUILD_UNIVERSAL_BINARY)
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