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605 lines
22 KiB
C++
605 lines
22 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file waypoint_cmd.cpp %Command Handling for waypoints. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "landscape.h"
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#include "bridge_map.h"
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#include "town.h"
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#include "waypoint_base.h"
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#include "pathfinder/yapf/yapf_cache.h"
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#include "pathfinder/water_regions.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "viewport_kdtree.h"
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#include "window_func.h"
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#include "timer/timer_game_calendar.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "company_func.h"
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#include "newgrf_station.h"
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#include "newgrf_roadstop.h"
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#include "company_base.h"
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#include "water.h"
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#include "company_gui.h"
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#include "waypoint_cmd.h"
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#include "landscape_cmd.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Update the virtual coords needed to draw the waypoint sign.
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*/
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void Waypoint::UpdateVirtCoord()
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{
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Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
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if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(this->index));
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SetDParam(0, this->index);
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this->sign.UpdatePosition(pt.x, pt.y - 32 * ZOOM_BASE, STR_VIEWPORT_WAYPOINT);
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_viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeWaypoint(this->index));
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/* Recenter viewport */
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InvalidateWindowData(WC_WAYPOINT_VIEW, this->index);
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}
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/**
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* Move the waypoint main coordinate somewhere else.
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* @param new_xy new tile location of the sign
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*/
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void Waypoint::MoveSign(TileIndex new_xy)
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{
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if (this->xy == new_xy) return;
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this->BaseStation::MoveSign(new_xy);
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}
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/**
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* Find a deleted waypoint close to a tile.
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* @param tile to search from
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* @param str the string to get the 'type' of
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* @param cid previous owner of the waypoint
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* @param is_road whether to find a road waypoint
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* @return the deleted nearby waypoint
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*/
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid, bool is_road)
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{
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Waypoint *best = nullptr;
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uint thres = 8;
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for (Waypoint *wp : Waypoint::Iterate()) {
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if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid && HasBit(wp->waypoint_flags, WPF_ROAD) == is_road) {
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uint cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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thres = cur_dist;
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best = wp;
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}
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}
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}
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return best;
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}
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/**
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* Get the axis for a new rail waypoint. This means that if it is a valid
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* tile to build a waypoint on it returns a valid Axis, otherwise an
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* invalid one.
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* @param tile the tile to look at.
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* @return the axis for the to-be-build waypoint.
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*/
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Axis GetAxisForNewRailWaypoint(TileIndex tile)
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{
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/* The axis for rail waypoints is easy. */
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if (IsRailWaypointTile(tile)) return GetRailStationAxis(tile);
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/* Non-plain rail type, no valid axis for waypoints. */
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if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL) return INVALID_AXIS;
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switch (GetTrackBits(tile)) {
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case TRACK_BIT_X: return AXIS_X;
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case TRACK_BIT_Y: return AXIS_Y;
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default: return INVALID_AXIS;
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}
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}
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/**
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* Get the axis for a new road waypoint. This means that if it is a valid
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* tile to build a waypoint on it returns a valid Axis, otherwise an
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* invalid one.
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* @param tile the tile to look at.
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* @return the axis for the to-be-build waypoint.
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*/
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Axis GetAxisForNewRoadWaypoint(TileIndex tile)
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{
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/* The axis for existing road waypoints is easy. */
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if (IsRoadWaypointTile(tile)) return DiagDirToAxis(GetRoadStopDir(tile));
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/* Non-plain road type, no valid axis for waypoints. */
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if (!IsNormalRoadTile(tile)) return INVALID_AXIS;
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RoadBits bits = GetAllRoadBits(tile);
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if ((bits & ROAD_Y) == 0) return AXIS_X;
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if ((bits & ROAD_X) == 0) return AXIS_Y;
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return INVALID_AXIS;
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}
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extern CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
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/**
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* Check whether the given tile is suitable for a waypoint.
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* @param tile the tile to check for suitability
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* @param axis the axis of the waypoint
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* @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
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*/
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static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
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{
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/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
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* so waypoint points to INVALID_STATION if we can build on any waypoint.
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* Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
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if (waypoint != nullptr && IsTileType(tile, MP_STATION)) {
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if (!IsRailWaypoint(tile)) {
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return ClearTile_Station(tile, DC_AUTO); // get error message
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} else {
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StationID wp = GetStationIndex(tile);
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if (*waypoint == INVALID_STATION) {
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*waypoint = wp;
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} else if (*waypoint != wp) {
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return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
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}
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}
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}
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if (GetAxisForNewRailWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
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Owner owner = GetTileOwner(tile);
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CommandCost ret = CheckOwnership(owner);
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if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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Slope tileh = GetTileSlope(tile);
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if (tileh != SLOPE_FLAT &&
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(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
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return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
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}
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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return CommandCost();
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}
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extern void GetStationLayout(uint8_t *layout, uint numtracks, uint plat_len, const StationSpec *statspec);
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extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp, bool is_road);
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extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta);
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extern CommandCost CalculateRoadStopCost(TileArea tile_area, DoCommandFlag flags, bool is_drive_through, StationType station_type, Axis axis, DiagDirection ddir, StationID *est, RoadType rt, Money unit_cost);
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extern CommandCost RemoveRoadWaypointStop(TileIndex tile, DoCommandFlag flags, int replacement_spec_index);
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/**
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* Convert existing rail to waypoint. Eg build a waypoint station over
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* piece of rail
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* @param flags type of operation
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* @param start_tile northern most tile where waypoint will be built
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* @param axis orientation (Axis)
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* @param width width of waypoint
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* @param height height of waypoint
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* @param spec_class custom station class
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* @param spec_index custom station id
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* @param station_to_join station ID to join (NEW_STATION if build new one)
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* @param adjacent allow waypoints directly adjacent to other waypoints.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildRailWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis axis, uint8_t width, uint8_t height, StationClassID spec_class, uint16_t spec_index, StationID station_to_join, bool adjacent)
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{
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if (!IsValidAxis(axis)) return CMD_ERROR;
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/* Check if the given station class is valid */
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if (static_cast<uint>(spec_class) >= StationClass::GetClassCount()) return CMD_ERROR;
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const StationClass *cls = StationClass::Get(spec_class);
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if (!IsWaypointClass(*cls)) return CMD_ERROR;
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if (spec_index >= cls->GetSpecCount()) return CMD_ERROR;
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/* The number of parts to build */
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uint8_t count = axis == AXIS_X ? height : width;
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if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR;
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if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR;
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bool reuse = (station_to_join != NEW_STATION);
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if (!reuse) station_to_join = INVALID_STATION;
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bool distant_join = (station_to_join != INVALID_STATION);
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if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR;
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TileArea new_location(start_tile, width, height);
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/* only AddCost for non-existing waypoints */
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CommandCost cost(EXPENSES_CONSTRUCTION);
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for (TileIndex cur_tile : new_location) {
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if (!IsRailWaypointTile(cur_tile)) cost.AddCost(_price[PR_BUILD_WAYPOINT_RAIL]);
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}
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/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
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StationID est = INVALID_STATION;
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/* Check whether the tiles we're building on are valid rail or not. */
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TileIndexDiff offset = TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis)));
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for (int i = 0; i < count; i++) {
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TileIndex tile = start_tile + i * offset;
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CommandCost ret = IsValidTileForWaypoint(tile, axis, &est);
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if (ret.Failed()) return ret;
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}
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Waypoint *wp = nullptr;
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CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp, false);
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if (ret.Failed()) return ret;
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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TileIndex center_tile = start_tile + (count / 2) * offset;
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if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company, false);
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if (wp != nullptr) {
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/* Reuse an existing waypoint. */
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if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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/* Check if we want to expand an already existing waypoint. */
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if (wp->train_station.tile != INVALID_TILE) {
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ret = CanExpandRailStation(wp, new_location);
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if (ret.Failed()) return ret;
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}
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ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
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if (ret.Failed()) return ret;
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} else {
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/* Check if we can create a new waypoint. */
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if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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}
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if (flags & DC_EXEC) {
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if (wp == nullptr) {
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wp = new Waypoint(start_tile);
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} else if (!wp->IsInUse()) {
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/* Move existing (recently deleted) waypoint to the new location */
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wp->xy = start_tile;
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}
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wp->owner = GetTileOwner(start_tile);
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wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY);
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wp->delete_ctr = 0;
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wp->facilities |= FACIL_TRAIN;
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wp->build_date = TimerGameCalendar::date;
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wp->string_id = STR_SV_STNAME_WAYPOINT;
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wp->train_station = new_location;
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if (wp->town == nullptr) MakeDefaultName(wp);
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wp->UpdateVirtCoord();
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const StationSpec *spec = StationClass::Get(spec_class)->GetSpec(spec_index);
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std::vector<uint8_t> layout(count);
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if (spec != nullptr) {
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/* For NewGRF waypoints we like to have their style. */
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GetStationLayout(layout.data(), count, 1, spec);
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}
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uint8_t map_spec_index = AllocateSpecToStation(spec, wp, true);
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Company *c = Company::Get(wp->owner);
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for (int i = 0; i < count; i++) {
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TileIndex tile = start_tile + i * offset;
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uint8_t old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
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if (!HasStationTileRail(tile)) c->infrastructure.station++;
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bool reserved = IsTileType(tile, MP_RAILWAY) ?
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HasBit(GetRailReservationTrackBits(tile), AxisToTrack(axis)) :
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HasStationReservation(tile);
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MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout[i], GetRailType(tile));
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SetCustomStationSpecIndex(tile, map_spec_index);
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SetRailStationTileFlags(tile, spec);
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SetRailStationReservation(tile, reserved);
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MarkTileDirtyByTile(tile);
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DeallocateSpecFromStation(wp, old_specindex);
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YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
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}
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DirtyCompanyInfrastructureWindows(wp->owner);
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}
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return cost;
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}
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/**
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* Build a road waypoint on an existing road.
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* @param flags type of operation.
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* @param start_tile northern most tile where waypoint will be built.
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* @param axis orientation (Axis).
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* @param width width of waypoint.
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* @param height height of waypoint.
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* @param spec_class custom road stop class.
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* @param spec_index custom road stop id.
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* @param station_to_join station ID to join (NEW_STATION if build new one).
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* @param adjacent allow waypoints directly adjacent to other waypoints.
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* @return the cost of this operation or an error.
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*/
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CommandCost CmdBuildRoadWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis axis, uint8_t width, uint8_t height, RoadStopClassID spec_class, uint16_t spec_index, StationID station_to_join, bool adjacent)
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{
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if (!IsValidAxis(axis)) return CMD_ERROR;
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/* Check if the given station class is valid */
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if (static_cast<uint>(spec_class) >= RoadStopClass::GetClassCount()) return CMD_ERROR;
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const RoadStopClass *cls = RoadStopClass::Get(spec_class);
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if (!IsWaypointClass(*cls)) return CMD_ERROR;
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if (spec_index >= cls->GetSpecCount()) return CMD_ERROR;
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const RoadStopSpec *roadstopspec = RoadStopClass::Get(spec_class)->GetSpec(spec_index);
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/* The number of parts to build */
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uint8_t count = axis == AXIS_X ? height : width;
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if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR;
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if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR;
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bool reuse = (station_to_join != NEW_STATION);
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if (!reuse) station_to_join = INVALID_STATION;
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bool distant_join = (station_to_join != INVALID_STATION);
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if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR;
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TileArea roadstop_area(start_tile, width, height);
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/* Total road stop cost. */
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Money unit_cost;
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if (roadstopspec != nullptr) {
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unit_cost = roadstopspec->GetBuildCost(PR_BUILD_STATION_TRUCK);
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} else {
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unit_cost = _price[PR_BUILD_STATION_TRUCK];
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}
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StationID est = INVALID_STATION;
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CommandCost cost = CalculateRoadStopCost(roadstop_area, flags, true, STATION_ROADWAYPOINT, axis, AxisToDiagDir(axis), &est, INVALID_ROADTYPE, unit_cost);
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if (cost.Failed()) return cost;
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Waypoint *wp = nullptr;
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CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, roadstop_area, &wp, true);
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if (ret.Failed()) return ret;
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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TileIndex center_tile = start_tile + (count / 2) * TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis)));;
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if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company, true);
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if (wp != nullptr) {
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/* Reuse an existing waypoint. */
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if (!HasBit(wp->waypoint_flags, WPF_ROAD)) return CMD_ERROR;
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if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
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if (ret.Failed()) return ret;
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} else {
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/* Check if we can create a new waypoint. */
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if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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}
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/* Check if we can allocate a custom stationspec to this station */
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if (AllocateSpecToRoadStop(roadstopspec, wp, false) == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
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if (flags & DC_EXEC) {
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if (wp == nullptr) {
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wp = new Waypoint(start_tile);
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SetBit(wp->waypoint_flags, WPF_ROAD);
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} else if (!wp->IsInUse()) {
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/* Move existing (recently deleted) waypoint to the new location */
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wp->xy = start_tile;
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}
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wp->owner = _current_company;
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wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY);
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if (roadstopspec != nullptr) {
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/* Include this road stop spec's animation trigger bitmask
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* in the station's cached copy. */
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wp->cached_roadstop_anim_triggers |= roadstopspec->animation.triggers;
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}
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wp->delete_ctr = 0;
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wp->facilities |= FACIL_BUS_STOP | FACIL_TRUCK_STOP;
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wp->build_date = TimerGameCalendar::date;
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wp->string_id = STR_SV_STNAME_WAYPOINT;
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if (wp->town == nullptr) MakeDefaultName(wp);
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wp->UpdateVirtCoord();
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uint8_t map_spec_index = AllocateSpecToRoadStop(roadstopspec, wp, true);
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/* Check every tile in the area. */
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for (TileIndex cur_tile : roadstop_area) {
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/* Get existing road types and owners before any tile clearing */
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RoadType road_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_ROAD) : INVALID_ROADTYPE;
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RoadType tram_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_TRAM) : INVALID_ROADTYPE;
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Owner road_owner = road_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_ROAD) : _current_company;
|
|
Owner tram_owner = tram_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_TRAM) : _current_company;
|
|
|
|
if (IsRoadWaypointTile(cur_tile)) {
|
|
RemoveRoadWaypointStop(cur_tile, flags, map_spec_index);
|
|
}
|
|
|
|
wp->road_waypoint_area.Add(cur_tile);
|
|
|
|
wp->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
|
|
|
|
/* Update company infrastructure counts. If the current tile is a normal road tile, remove the old
|
|
* bits first. */
|
|
if (IsNormalRoadTile(cur_tile)) {
|
|
UpdateCompanyRoadInfrastructure(road_rt, road_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_ROAD)));
|
|
UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_TRAM)));
|
|
}
|
|
|
|
UpdateCompanyRoadInfrastructure(road_rt, road_owner, ROAD_STOP_TRACKBIT_FACTOR);
|
|
UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, ROAD_STOP_TRACKBIT_FACTOR);
|
|
|
|
MakeDriveThroughRoadStop(cur_tile, wp->owner, road_owner, tram_owner, wp->index, STATION_ROADWAYPOINT, road_rt, tram_rt, axis);
|
|
SetCustomRoadStopSpecIndex(cur_tile, map_spec_index);
|
|
if (roadstopspec != nullptr) wp->SetRoadStopRandomBits(cur_tile, 0);
|
|
|
|
Company::Get(wp->owner)->infrastructure.station++;
|
|
|
|
MarkTileDirtyByTile(cur_tile);
|
|
}
|
|
DirtyCompanyInfrastructureWindows(wp->owner);
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Build a buoy.
|
|
* @param flags operation to perform
|
|
* @param tile tile where to place the buoy
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdBuildBuoy(DoCommandFlag flags, TileIndex tile)
|
|
{
|
|
if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
|
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
|
|
|
|
if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
|
|
|
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
|
|
Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE, false);
|
|
if (wp == nullptr && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
|
|
|
|
CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
|
|
if (!IsWaterTile(tile)) {
|
|
CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, tile);
|
|
if (ret.Failed()) return ret;
|
|
cost.AddCost(ret);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (wp == nullptr) {
|
|
wp = new Waypoint(tile);
|
|
} else {
|
|
/* Move existing (recently deleted) buoy to the new location */
|
|
wp->xy = tile;
|
|
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
|
|
}
|
|
wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
|
|
|
|
wp->string_id = STR_SV_STNAME_BUOY;
|
|
|
|
wp->facilities |= FACIL_DOCK;
|
|
wp->owner = OWNER_NONE;
|
|
|
|
wp->build_date = TimerGameCalendar::date;
|
|
|
|
if (wp->town == nullptr) MakeDefaultName(wp);
|
|
|
|
MakeBuoy(tile, wp->index, GetWaterClass(tile));
|
|
CheckForDockingTile(tile);
|
|
MarkTileDirtyByTile(tile);
|
|
|
|
wp->UpdateVirtCoord();
|
|
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Remove a buoy
|
|
* @param tile TileIndex been queried
|
|
* @param flags operation to perform
|
|
* @pre IsBuoyTile(tile)
|
|
* @return cost or failure of operation
|
|
*/
|
|
CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
|
|
{
|
|
/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
|
|
if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
|
|
|
|
Waypoint *wp = Waypoint::GetByTile(tile);
|
|
|
|
if (HasStationInUse(wp->index, false, _current_company)) return_cmd_error(STR_ERROR_BUOY_IS_IN_USE);
|
|
/* remove the buoy if there is a ship on tile when company goes bankrupt... */
|
|
if (!(flags & DC_BANKRUPT)) {
|
|
CommandCost ret = EnsureNoVehicleOnGround(tile);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
wp->facilities &= ~FACIL_DOCK;
|
|
|
|
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
|
|
|
|
/* We have to set the water tile's state to the same state as before the
|
|
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
|
|
* remove it and flood the land (if the canal edge is at level 0) */
|
|
MakeWaterKeepingClass(tile, GetTileOwner(tile));
|
|
|
|
wp->rect.AfterRemoveTile(wp, tile);
|
|
|
|
wp->UpdateVirtCoord();
|
|
wp->delete_ctr = 0;
|
|
}
|
|
|
|
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WAYPOINT_BUOY]);
|
|
}
|
|
|
|
/**
|
|
* Check whether the name is unique amongst the waypoints.
|
|
* @param name The name to check.
|
|
* @return True iff the name is unique.
|
|
*/
|
|
static bool IsUniqueWaypointName(const std::string &name)
|
|
{
|
|
for (const Waypoint *wp : Waypoint::Iterate()) {
|
|
if (!wp->name.empty() && wp->name == name) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Rename a waypoint.
|
|
* @param flags type of operation
|
|
* @param waypoint_id id of waypoint
|
|
* @param text the new name or an empty string when resetting to the default
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRenameWaypoint(DoCommandFlag flags, StationID waypoint_id, const std::string &text)
|
|
{
|
|
Waypoint *wp = Waypoint::GetIfValid(waypoint_id);
|
|
if (wp == nullptr) return CMD_ERROR;
|
|
|
|
if (wp->owner != OWNER_NONE) {
|
|
CommandCost ret = CheckOwnership(wp->owner);
|
|
if (ret.Failed()) return ret;
|
|
}
|
|
|
|
bool reset = text.empty();
|
|
|
|
if (!reset) {
|
|
if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
|
|
if (!IsUniqueWaypointName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (reset) {
|
|
wp->name.clear();
|
|
} else {
|
|
wp->name = text;
|
|
}
|
|
|
|
wp->UpdateVirtCoord();
|
|
}
|
|
return CommandCost();
|
|
}
|