OpenTTD/src/highscore.h
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00

35 lines
1.6 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */
#ifndef HIGHSCORE_H
#define HIGHSCORE_H
#include "strings_type.h"
#include "company_type.h"
#include "settings_type.h"
struct HighScore {
std::string name; ///< The name of the companyy and president.
StringID title = INVALID_STRING_ID; ///< NOSAVE, has troubles with changing string-numbers.
uint16_t score = 0; ///< The score for this high score. Do NOT change type, will break hs.dat
};
using HighScores = std::array<HighScore, 5>; ///< Record 5 high scores
using HighScoresTable = std::array<HighScores, SP_HIGHSCORE_END>; ///< Record high score for each of the difficulty levels
extern HighScoresTable _highscore_table;
void SaveToHighScore();
void LoadFromHighScore();
int8_t SaveHighScoreValue(const Company *c);
int8_t SaveHighScoreValueNetwork();
StringID EndGameGetPerformanceTitleFromValue(uint value);
void ShowHighscoreTable(int difficulty = SP_CUSTOM, int8_t rank = -1);
#endif /* HIGHSCORE_H */