mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-07 06:46:43 +00:00
66bbf336c6
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
26 lines
501 B
C
26 lines
501 B
C
/* $Id$ */
|
|
|
|
#ifndef SCREENSHOT_H
|
|
#define SCREENSHOT_H
|
|
|
|
void InitializeScreenshotFormats(void);
|
|
|
|
const char *GetScreenshotFormatDesc(int i);
|
|
void SetScreenshotFormat(int i);
|
|
|
|
typedef enum ScreenshotType {
|
|
SC_NONE,
|
|
SC_VIEWPORT,
|
|
SC_WORLD
|
|
} ScreenshotType;
|
|
|
|
bool MakeScreenshot(void);
|
|
void SetScreenshotType(ScreenshotType t);
|
|
bool IsScreenshotRequested(void);
|
|
|
|
extern char _screenshot_format_name[8];
|
|
extern uint _num_screenshot_formats;
|
|
extern uint _cur_screenshot_format;
|
|
|
|
#endif /* SCREENSHOT_H */
|