OpenTTD/src/network
2011-02-08 21:47:10 +00:00
..
core (svn r21887) -Fix-ish: some headers weren't including the headers they depend on 2011-01-22 10:10:03 +00:00
network_admin.cpp (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
network_admin.h (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
network_base.h (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
network_chat_gui.cpp (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
network_client.cpp (svn r22031) -Fix: bad servers could crash a client 2011-02-08 21:45:38 +00:00
network_client.h (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
network_command.cpp (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
network_content_gui.cpp (svn r21344) -Feature [FS#4214]: Natural sorting of strings using ICU. 2010-11-27 22:52:12 +00:00
network_content.cpp (svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers 2011-01-23 11:20:55 +00:00
network_content.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
network_func.h (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
network_gamelist.cpp (svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded 2011-02-08 20:51:30 +00:00
network_gamelist.h
network_gui.cpp (svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88) 2011-02-08 20:52:38 +00:00
network_gui.h
network_internal.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
network_server.cpp (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos 2011-02-08 21:47:10 +00:00
network_server.h (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
network_type.h
network_udp.cpp (svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect. 2010-12-11 13:34:23 +00:00
network_udp.h
network.cpp (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos 2011-02-08 21:47:10 +00:00
network.h (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00