OpenTTD/src/saveload
2024-11-15 20:28:17 +00:00
..
compat Remove: Hidden setting for adjacent stations (#12862) 2024-11-06 14:11:07 -05:00
afterload.cpp Change: Store water tile flooding state in the map. 2024-11-06 19:44:14 +00:00
ai_sl.cpp Codefix: Avoid type-casting function pointer with incorrect type. (#12929) 2024-09-12 06:49:45 +01:00
airport_sl.cpp
animated_tile_sl.cpp
autoreplace_sl.cpp
cargomonitor_sl.cpp Codechange: Use map.emplace() instead of map.insert(std::pair). 2024-04-20 10:25:20 +01:00
cargopacket_sl.cpp
cheat_sl.cpp
CMakeLists.txt
company_sl.cpp Fix #12901: Savegame format of company allow lists 2024-09-14 15:32:48 +01:00
depot_sl.cpp
economy_sl.cpp
engine_sl.cpp
game_sl.cpp Codefix: Avoid type-casting function pointer with incorrect type. (#12929) 2024-09-12 06:49:45 +01:00
gamelog_sl.cpp Codechange: Construct string_view with first+last. (#12568) 2024-04-24 21:29:33 +01:00
goal_sl.cpp
group_sl.cpp Change: Use per-company group numbers. (#12297) 2024-05-07 19:01:28 +00:00
industry_sl.cpp Codechange: Add constants for original input/output cargo counts. (#12548) 2024-04-20 20:50:48 +01:00
labelmaps_sl.cpp Add: Apply rail/road type conversion when NewGRFs are updated mid-game. 2024-11-06 19:04:44 +00:00
league_sl.cpp
linkgraph_sl.cpp Codechange: Let's use this new emplace_back() thing. (#13081) 2024-11-15 20:28:17 +00:00
map_sl.cpp
misc_sl.cpp Codechange: Add a priority field to TimerGameTick::TPeriod 2024-04-25 20:08:24 +02:00
newgrf_sl.cpp
newgrf_sl.h
object_sl.cpp
oldloader_sl.cpp Codechange: Add AssignBit function to assign the value of a single bit (#12934) 2024-09-10 08:36:58 -04:00
oldloader.cpp Codechange: Replace all FILE * with FileHandle RAII class. (#12718) 2024-09-16 08:45:26 +01:00
oldloader.h Codechange: Replace all FILE * with FileHandle RAII class. (#12718) 2024-09-16 08:45:26 +01:00
order_sl.cpp Codechange: move knowledge about 'packed' orders to the saveload code 2024-04-20 11:58:07 +02:00
randomizer_sl.cpp
saveload_error.hpp
saveload_filter.h
saveload_internal.h Fix #12831: Delay vehicle cache init to after map upgrades in load 2024-10-25 17:05:59 +02:00
saveload.cpp Fix 908ee729: Inverted condition prevented actually writing data to files. (#12941) 2024-09-16 13:45:23 +00:00
saveload.h Change: Store water tile flooding state in the map. 2024-11-06 19:44:14 +00:00
settings_sl.cpp Codechange: Remove unused size field from struct SaveLoad (#12859) 2024-07-14 14:30:35 -04:00
signs_sl.cpp
station_sl.cpp Codechange: Add AssignBit function to assign the value of a single bit (#12934) 2024-09-10 08:36:58 -04:00
storage_sl.cpp
story_sl.cpp
strings_sl.cpp
subsidy_sl.cpp
town_sl.cpp Codechange: use TileDiffXY(0, 0) over magic 0 2024-10-20 15:49:32 +02:00
vehicle_sl.cpp Fix #12831: Delay vehicle cache init to after map upgrades in load 2024-10-25 17:05:59 +02:00
water_regions_sl.cpp
waypoint_sl.cpp Codechange: Use find_if to find waypoint StationSpec when converting old savegames. (#12865) 2024-07-17 11:40:17 +01:00