OpenTTD/src/network
2007-05-15 11:28:22 +00:00
..
core (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
network_client.cpp (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 2007-04-26 07:41:24 +00:00
network_client.h
network_data.cpp
network_data.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00
network_gamelist.cpp
network_gamelist.h
network_gui.cpp (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 2007-04-26 07:41:24 +00:00
network_gui.h (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 2007-04-26 07:41:24 +00:00
network_server.cpp (svn r9841) -Codechange: add a little more type strictness to the vehicle types. 2007-05-15 11:28:22 +00:00
network_server.h
network_udp.cpp (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces. 2007-04-18 22:41:53 +00:00
network_udp.h
network.cpp (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so dedicated servers can have the little lang flag. 2007-04-25 17:40:06 +00:00
network.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00