OpenTTD/src/town_gui.cpp
peter1138 92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00

527 lines
15 KiB
C++

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "town.h"
#include "window.h"
#include "gfx.h"
#include "viewport.h"
#include "gui.h"
#include "command.h"
#include "player.h"
#include "network/network.h"
#include "variables.h"
#include "helpers.hpp"
static const Widget _town_authority_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT},
{ WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
{ WIDGETS_END},
};
extern const byte _town_action_costs[8];
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
/** Get a list of available actions to do at a town.
* @param *nump if not NULL add put the number of available actions in it
* @param pid the player that is querying the town
* @param *t the town that is queried
* @return bitmasked value of enabled actions
*/
uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
{
int32 avail, ref;
int num = 0;
uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled.
uint buttons = 0;
if (pid != PLAYER_SPECTATOR) {
uint i;
// bribe option enabled?
if (_patches.bribe) {
// if unwanted, disable everything.
if (t->unwanted[pid]) {
avail_buttons = 0;
} else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) {
SETBIT(avail_buttons, 7); // Allow bribing
}
}
// Things worth more than this are not shown
avail = GetPlayer(pid)->player_money + _price.station_value * 200;
ref = _price.build_industry >> 8;
for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) {
if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) {
SETBIT(buttons, i);
num++;
}
}
/* Disable build statue if already built */
if (HASBIT(t->statues, pid)) {
CLRBIT(buttons, 4);
num--;
}
}
if (nump != NULL) *nump = num;
return buttons;
}
static int GetNthSetBit(uint32 bits, int n)
{
int i = 0;
if (n >= 0) {
do {
if (bits & 1 && --n < 0) return i;
i++;
} while (bits >>= 1);
}
return -1;
}
static void TownAuthorityWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Town *t = GetTown(w->window_number);
int numact;
uint buttons = GetMaskOfTownActions(&numact, _local_player, t);
SetVScrollCount(w, numact + 1);
if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
WP(w,def_d).data_1 = -1;
SetWindowWidgetDisabledState(w, 6, WP(w, def_d).data_1 == -1);
{
int y;
const Player *p;
int r;
StringID str;
SetDParam(0, w->window_number);
DrawWindowWidgets(w);
DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
// Draw list of players
y = 25;
FOR_ALL_PLAYERS(p) {
if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
DrawPlayerIcon(p->index, 2, y);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, GetPlayerNameString(p->index, 3));
r = t->ratings[p->index];
(str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
(str++, r <= RATING_VERYPOOR) || // Very Poor
(str++, r <= RATING_POOR) || // Poor
(str++, r <= RATING_MEDIOCRE) || // Mediocore
(str++, r <= RATING_GOOD) || // Good
(str++, r <= RATING_VERYGOOD) || // Very Good
(str++, r <= RATING_EXCELLENT) || // Excellent
(str++, true); // Outstanding
SetDParam(4, str);
if (t->exclusivity == p->index) { // red icon for player with exclusive rights
DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
}
DrawString(28, y, STR_2024, 0);
y += 10;
}
}
}
// Draw actions list
{
int y = 107, i;
int pos = w->vscroll.pos;
if (--pos < 0) {
DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
y += 10;
}
for (i = 0; buttons; i++, buttons >>= 1) {
if (pos <= -5) break;
if (buttons&1 && --pos < 0) {
DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
y += 10;
}
}
}
{
int i = WP(w,def_d).data_1;
if (i != -1) {
SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
}
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: { /* listbox */
const Town *t = GetTown(w->window_number);
int y = (e->we.click.pt.y - 0x6B) / 10;
if (!IS_INT_INSIDE(y, 0, 5)) return;
y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
if (y >= 0) {
WP(w,def_d).data_1 = y;
SetWindowDirty(w);
}
break;
}
case 6: { /* carry out the action */
DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
break;
}
}
break;
case WE_4:
SetWindowDirty(w);
break;
}
}
static const WindowDesc _town_authority_desc = {
WDP_AUTO, WDP_AUTO, 317, 222,
WC_TOWN_AUTHORITY,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_town_authority_widgets,
TownAuthorityWndProc
};
static void ShowTownAuthorityWindow(uint town)
{
Window *w = AllocateWindowDescFront(&_town_authority_desc, town);
if (w != NULL) {
w->vscroll.cap = 5;
WP(w,def_d).data_1 = -1;
}
}
static void TownViewWndProc(Window *w, WindowEvent *e)
{
Town *t = GetTown(w->window_number);
switch (e->event) {
case WE_PAINT:
// disable renaming town in network games if you are not the server
SetWindowWidgetDisabledState(w, 8, _networking && !_network_server);
SetDParam(0, t->index);
DrawWindowWidgets(w);
SetDParam(0, t->population);
SetDParam(1, t->num_houses);
DrawString(2, 107, STR_2006_POPULATION, 0);
SetDParam(0, t->act_pass);
SetDParam(1, t->max_pass);
DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0);
SetDParam(0, t->act_mail);
SetDParam(1, t->max_mail);
DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0);
DrawWindowViewport(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 6: /* scroll to location */
ScrollMainWindowToTile(t->xy);
break;
case 7: /* town authority */
ShowTownAuthorityWindow(w->window_number);
break;
case 8: /* rename */
SetDParam(0, w->window_number);
ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL);
break;
case 9: /* expand town */
ExpandTown(t);
break;
case 10: /* delete town */
DeleteTown(t);
break;
}
break;
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str[0] != '\0') {
_cmd_text = e->we.edittext.str;
DoCommandP(0, w->window_number, 0, NULL,
CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
}
break;
}
}
static const Widget _town_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 247, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
{ WIDGETS_END},
};
static const WindowDesc _town_view_desc = {
WDP_AUTO, WDP_AUTO, 260, 150,
WC_TOWN_VIEW,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_town_view_widgets,
TownViewWndProc
};
static const Widget _town_view_scen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 173, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
{ WIDGETS_END},
};
static const WindowDesc _town_view_scen_desc = {
WDP_AUTO, WDP_AUTO, 260, 150,
WC_TOWN_VIEW,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_town_view_scen_widgets,
TownViewWndProc
};
void ShowTownViewWindow(TownID town)
{
Window *w;
if (_game_mode != GM_EDITOR) {
w = AllocateWindowDescFront(&_town_view_desc, town);
} else {
w = AllocateWindowDescFront(&_town_view_scen_desc, town);
}
if (w != NULL) {
w->flags4 |= WF_DISABLE_VP_SCROLL;
AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1);
}
}
static const Widget _town_directory_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
{ WWT_PANEL, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
// used to get a sorted list of the towns
static uint _num_town_sort;
static char _bufcache[64];
static const Town* _last_town;
static int CDECL TownNameSorter(const void *a, const void *b)
{
const Town* ta = *(const Town**)a;
const Town* tb = *(const Town**)b;
char buf1[64];
int r;
SetDParam(0, ta->index);
GetString(buf1, STR_TOWN, lastof(buf1));
/* If 'b' is the same town as in the last round, use the cached value
* We do this to speed stuff up ('b' is called with the same value a lot of
* times after eachother) */
if (tb != _last_town) {
_last_town = tb;
SetDParam(0, tb->index);
GetString(_bufcache, STR_TOWN, lastof(_bufcache));
}
r = strcmp(buf1, _bufcache);
if (_town_sort_order & 1) r = -r;
return r;
}
static int CDECL TownPopSorter(const void *a, const void *b)
{
const Town* ta = *(const Town**)a;
const Town* tb = *(const Town**)b;
int r = ta->population - tb->population;
if (_town_sort_order & 1) r = -r;
return r;
}
static void MakeSortedTownList(void)
{
const Town* t;
uint n = 0;
/* Create array for sorting */
_town_sort = ReallocT(_town_sort, GetMaxTownIndex() + 1);
if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list");
FOR_ALL_TOWNS(t) _town_sort[n++] = t;
_num_town_sort = n;
_last_town = NULL; // used for "cache"
qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
DEBUG(misc, 3, "Resorting towns list");
}
static void TownDirectoryWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
if (_town_sort_dirty) {
_town_sort_dirty = false;
MakeSortedTownList();
}
SetVScrollCount(w, _num_town_sort);
DrawWindowWidgets(w);
DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
{
int n = 0;
uint16 i = w->vscroll.pos;
int y = 28;
while (i < _num_town_sort) {
const Town* t = _town_sort[i];
assert(t->xy);
SetDParam(0, t->index);
SetDParam(1, t->population);
DrawString(2, y, STR_2057, 0);
y += 10;
i++;
if (++n == w->vscroll.cap) break; // max number of towns in 1 window
}
SetDParam(0, GetWorldPopulation());
DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: { /* Sort by Name ascending/descending */
_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
_town_sort_dirty = true;
SetWindowDirty(w);
} break;
case 4: { /* Sort by Population ascending/descending */
_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
_town_sort_dirty = true;
SetWindowDirty(w);
} break;
case 5: { /* Click on Town Matrix */
const Town* t;
uint16 id_v = (e->we.click.pt.y - 28) / 10;
if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
if (id_v >= _num_town_sort) return; // click out of town bounds
t = _town_sort[id_v];
assert(t->xy);
ScrollMainWindowToTile(t->xy);
break;
}
}
break;
case WE_4:
SetWindowDirty(w);
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 10;
break;
}
}
static const WindowDesc _town_directory_desc = {
WDP_AUTO, WDP_AUTO, 208, 202,
WC_TOWN_DIRECTORY,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_town_directory_widgets,
TownDirectoryWndProc
};
void ShowTownDirectory(void)
{
Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);
if (w != NULL) {
w->vscroll.cap = 16;
w->resize.step_height = 10;
w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
}
}