/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file league_type.h basic types related to league tables */ #ifndef LEAGUE_TYPE_H #define LEAGUE_TYPE_H #include "core/pool_type.hpp" /** Types of the possible link targets. */ enum LinkType : uint8_t { LT_NONE = 0, ///< No link LT_TILE = 1, ///< Link a tile LT_INDUSTRY = 2, ///< Link an industry LT_TOWN = 3, ///< Link a town LT_COMPANY = 4, ///< Link a company LT_STORY_PAGE = 5, ///< Link a story page }; typedef uint32_t LinkTargetID; ///< Contains either tile, industry ID, town ID, story page ID or company ID struct Link { LinkType type = LT_NONE; LinkTargetID target = 0; Link() {} Link(LinkType type, LinkTargetID target) : type{type}, target{target} {} }; using LeagueTableID = PoolID; ///< ID of a league table struct LeagueTable; using LeagueTableElementID = PoolID; ///< ID of a league table struct LeagueTableElement; #endif /* LEAGUE_TYPE_H */