/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file vehicle_func.h Functions related to vehicles. */ #ifndef VEHICLE_FUNC_H #define VEHICLE_FUNC_H #include "gfx_type.h" #include "direction_type.h" #include "timer/timer_game_economy.h" #include "command_type.h" #include "vehicle_type.h" #include "engine_type.h" #include "transport_type.h" #include "newgrf_config.h" #include "track_type.h" #include "livery.h" /** * Special values for Vehicle::spritenum and (Aircraft|Rail|Road|Ship)VehicleInfo::image_index */ enum CustomVehicleSpriteNum { CUSTOM_VEHICLE_SPRITENUM = 0xFD, ///< Vehicle sprite from NewGRF CUSTOM_VEHICLE_SPRITENUM_REVERSED = 0xFE, ///< Vehicle sprite from NewGRF with reverse driving direction (from articulation callback) }; static inline bool IsCustomVehicleSpriteNum(uint8_t spritenum) { return spritenum >= CUSTOM_VEHICLE_SPRITENUM; } static const TimerGameEconomy::Date VEHICLE_PROFIT_MIN_AGE{CalendarTime::DAYS_IN_YEAR * 2}; ///< Only vehicles older than this have a meaningful profit. static const Money VEHICLE_PROFIT_THRESHOLD = 10000; ///< Threshold for a vehicle to be considered making good profit. /** * Helper to check whether an image index is valid for a particular vehicle. * @tparam T The type of vehicle. * @param image_index The image index to check. * @return True iff the image index is valid. */ template bool IsValidImageIndex(uint8_t image_index); /** * Iterate over all vehicles on a tile. * @warning The order is non-deterministic. You have to make sure, that your processing is not order dependant. */ class VehiclesOnTile { public: /** * Forward iterator */ class Iterator { public: using value_type = Vehicle *; using difference_type = std::ptrdiff_t; using iterator_category = std::forward_iterator_tag; using pointer = void; using reference = void; explicit Iterator(TileIndex tile); bool operator==(const Iterator &rhs) const { return this->current == rhs.current; } bool operator==(const std::default_sentinel_t &) const { return this->current == nullptr; } Vehicle *operator*() const { return this->current; } Iterator &operator++() { this->Increment(); this->SkipFalseMatches(); return *this; } Iterator operator++(int) { Iterator result = *this; ++*this; return result; } private: TileIndex tile; Vehicle *current; void Increment(); void SkipFalseMatches(); }; explicit VehiclesOnTile(TileIndex tile) : start(tile) {} Iterator begin() const { return this->start; } std::default_sentinel_t end() const { return std::default_sentinel_t(); } private: Iterator start; }; /** * Loop over vehicles on a tile, and check whether a predicate is true for any of them. * The predicate must have the signature: bool Predicate(const Vehicle *); */ template bool HasVehicleOnTile(TileIndex tile, UnaryPred &&predicate) { for (const auto *v : VehiclesOnTile(tile)) { if (predicate(v)) return true; } return false; } /** * Iterate over all vehicles near a given world coordinate. * @warning This only works for vehicles with proper Vehicle::Tile, so only ground vehicles outside wormholes. * @warning The order is non-deterministic. You have to make sure, that your processing is not order dependant. */ class VehiclesNearTileXY { public: /** * Forward iterator */ class Iterator { public: using value_type = Vehicle *; using difference_type = std::ptrdiff_t; using iterator_category = std::forward_iterator_tag; using pointer = void; using reference = void; explicit Iterator(int32_t x, int32_t y, uint max_dist); bool operator==(const Iterator &rhs) const { return this->current_veh == rhs.current_veh; } bool operator==(const std::default_sentinel_t &) const { return this->current_veh == nullptr; } Vehicle *operator*() const { return this->current_veh; } Iterator &operator++() { this->Increment(); this->SkipFalseMatches(); return *this; } Iterator operator++(int) { Iterator result = *this; ++*this; return result; } private: Rect pos_rect; uint hxmin, hxmax, hymin, hymax; uint hx, hy; Vehicle *current_veh; void Increment(); void SkipEmptyBuckets(); void SkipFalseMatches(); }; explicit VehiclesNearTileXY(int32_t x, int32_t y, uint max_dist) : start(x, y, max_dist) {} Iterator begin() const { return this->start; } std::default_sentinel_t end() const { return std::default_sentinel_t(); } private: Iterator start; }; /** * Loop over vehicles near a given world coordinate, and check whether a predicate is true for any of them. * The predicate must have the signature: bool Predicate(const Vehicle *); * @warning This only works for vehicles with proper Vehicle::Tile, so only ground vehicles outside wormholes. */ template bool HasVehicleNearTileXY(int32_t x, int32_t y, uint max_dist, UnaryPred &&predicate) { for (const auto *v : VehiclesNearTileXY(x, y, max_dist)) { if (predicate(v)) return true; } return false; } void VehicleServiceInDepot(Vehicle *v); uint CountVehiclesInChain(const Vehicle *v); void CallVehicleTicks(); uint8_t CalcPercentVehicleFilled(const Vehicle *v, StringID *colour); void VehicleLengthChanged(const Vehicle *u); void ResetVehicleHash(); void ResetVehicleColourMap(); uint8_t GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoType dest_cargo_type); void ViewportAddVehicles(DrawPixelInfo *dpi); void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBug bug_type, bool critical); CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore = nullptr); void DecreaseVehicleValue(Vehicle *v); void CheckVehicleBreakdown(Vehicle *v); void EconomyAgeVehicle(Vehicle *v); void AgeVehicle(Vehicle *v); void RunVehicleCalendarDayProc(); UnitID GetFreeUnitNumber(VehicleType type); void VehicleEnterDepot(Vehicle *v); bool CanBuildVehicleInfrastructure(VehicleType type, uint8_t subtype = 0); /** Position information of a vehicle after it moved */ struct GetNewVehiclePosResult { int x, y; ///< x and y position of the vehicle after moving TileIndex old_tile; ///< Current tile of the vehicle TileIndex new_tile; ///< Tile of the vehicle after moving }; GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); Direction GetDirectionTowards(const Vehicle *v, int x, int y); /** * Is the given vehicle type buildable by a company? * @param type Vehicle type being queried. * @return Vehicle type is buildable by a company. */ inline bool IsCompanyBuildableVehicleType(VehicleType type) { return type < VEH_COMPANY_END; } /** * Is the given vehicle buildable by a company? * @param v Vehicle being queried. * @return Vehicle is buildable by a company. */ inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v) { return IsCompanyBuildableVehicleType(v->type); } LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v); const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, uint8_t livery_setting); SpriteID GetEnginePalette(EngineID engine_type, CompanyID company); SpriteID GetVehiclePalette(const Vehicle *v); extern const StringID _veh_build_msg_table[]; extern const StringID _veh_sell_msg_table[]; extern const StringID _veh_sell_all_msg_table[]; extern const StringID _veh_autoreplace_msg_table[]; extern const StringID _veh_refit_msg_table[]; extern const StringID _send_to_depot_msg_table[]; /* Functions to find the right command for certain vehicle type */ inline StringID GetCmdBuildVehMsg(VehicleType type) { return _veh_build_msg_table[type]; } inline StringID GetCmdBuildVehMsg(const BaseVehicle *v) { return GetCmdBuildVehMsg(v->type); } inline StringID GetCmdSellVehMsg(VehicleType type) { return _veh_sell_msg_table[type]; } inline StringID GetCmdSellVehMsg(const BaseVehicle *v) { return GetCmdSellVehMsg(v->type); } inline StringID GetCmdSellAllVehMsg(VehicleType type) { return _veh_sell_all_msg_table[type]; } inline StringID GetCmdAutoreplaceVehMsg(VehicleType type) { return _veh_autoreplace_msg_table[type]; } inline StringID GetCmdRefitVehMsg(VehicleType type) { return _veh_refit_msg_table[type]; } inline StringID GetCmdRefitVehMsg(const BaseVehicle *v) { return GetCmdRefitVehMsg(v->type); } inline StringID GetCmdSendToDepotMsg(VehicleType type) { return _send_to_depot_msg_table[type]; } inline StringID GetCmdSendToDepotMsg(const BaseVehicle *v) { return GetCmdSendToDepotMsg(v->type); } CommandCost EnsureNoVehicleOnGround(TileIndex tile); CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits); bool CanVehicleUseStation(EngineID engine_type, const struct Station *st); bool CanVehicleUseStation(const Vehicle *v, const struct Station *st); StringID GetVehicleCannotUseStationReason(const Vehicle *v, const Station *st); void ReleaseDisasterVehicle(VehicleID vehicle); typedef std::vector VehicleSet; void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles); void CheckCargoCapacity(Vehicle *v); bool VehiclesHaveSameEngineList(const Vehicle *v1, const Vehicle *v2); bool VehiclesHaveSameOrderList(const Vehicle *v1, const Vehicle *v2); bool IsUniqueVehicleName(const std::string &name); #endif /* VEHICLE_FUNC_H */