/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file house_type.h declaration of basic house types and enums */ #ifndef HOUSE_TYPE_H #define HOUSE_TYPE_H typedef uint16_t HouseID; ///< OpenTTD ID of house types. typedef uint16_t HouseClassID; ///< Classes of houses. struct HouseSpec; /** Randomisation triggers for houses */ enum class HouseRandomTrigger : uint8_t { /* The tile of the house has been triggered during the tileloop. */ TileLoop, /* * The top tile of a (multitile) building has been triggered during and all * the tileloop other tiles of the same building get the same random value. */ TileLoopNorth, }; using HouseRandomTriggers = EnumBitSet; #endif /* HOUSE_TYPE_H */