/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file house_type.h declaration of basic house types and enums */
#ifndef HOUSE_TYPE_H
#define HOUSE_TYPE_H
typedef uint16_t HouseID; ///< OpenTTD ID of house types.
typedef uint16_t HouseClassID; ///< Classes of houses.
struct HouseSpec;
/** Randomisation triggers for houses */
enum class HouseRandomTrigger : uint8_t {
/* The tile of the house has been triggered during the tileloop. */
TileLoop,
/*
* The top tile of a (multitile) building has been triggered during and all
* the tileloop other tiles of the same building get the same random value.
*/
TileLoopNorth,
};
using HouseRandomTriggers = EnumBitSet;
#endif /* HOUSE_TYPE_H */