/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_date.hpp Everything to query and manipulate date related information. */ #ifndef SCRIPT_DATE_HPP #define SCRIPT_DATE_HPP #include "script_object.hpp" #include "../../timer/timer_game_economy.h" /** * Class that handles all date related (calculation) functions. * @api ai game * * @note Months and days of month are 1-based; the first month of the * year is 1 and the first day of the month is also 1. * @note Years are zero based; they start with the year 0. * @note Dates can be used to determine the number of days between * two different moments in time because they count the number * of days since the year 0. * * \anchor ScriptCalendarTime * \b Calendar-Time * * Calendar time measures the technological progression in the game. * \li The calendar date is shown in the status bar. * \li The calendar date affects engine model introduction and expiration. * \li Progression of calendar time can be slowed or even halted via game settings. * * Calendar time uses the Gregorian calendar with 365 or 366 days per year. * * \anchor ScriptEconomyTime * \b Economy-Time * * Economy time measures the in-game time progression, while the game is not paused. * \li Cargo production and consumption follows economy time. * \li Recurring income and expenses follow economy time. * \li Production and income statistics and balances are created per economy month/quarter/year. * * Depending on game settings economy time is represented differently: * \li Calendar-based timekeeping: Economy- and calendar-time use the identical Gregorian calendar. * \li Wallclock-based timekeeping: Economy- and calendar-time are separate. * Economy-time will use a 360 day calendar (12 months with 30 days each), which runs at a constant speed of one economy-month per realtime-minute. * Calendar-time will use a Gregorian calendar, which can be slowed to stopped via game settings. */ class ScriptDate : public ScriptObject { public: /** * Date data type is an integer value. Use ScriptDate::GetDate to * compose valid date values for a known year, month and day. */ enum Date { DATE_INVALID = ::EconomyTime::INVALID_DATE.base(), ///< A value representing an invalid date. }; /** * Validates if a date value represent a valid date. * @param date The date to validate. * @return True if the date is valid, otherwise false */ static bool IsValidDate(Date date); /** * Get the current date. * This is the number of days since epoch under the assumption that * there is a leap year every 4 years, except when dividable by * 100 but not by 400. * @return The current date. */ static Date GetCurrentDate(); /** * Get the year of the given date. * @param date The date to get the year of. * @return The year. */ static SQInteger GetYear(Date date); /** * Get the month of the given date. * @param date The date to get the month of. * @return The month. */ static SQInteger GetMonth(Date date); /** * Get the day (of the month) of the given date. * @param date The date to get the day of. * @return The day. */ static SQInteger GetDayOfMonth(Date date); /** * Get the date given a year, month and day of month. * @param year The year of the to-be determined date. * @param month The month of the to-be determined date. * @param day_of_month The day of month of the to-be determined date. * @return The date. */ static Date GetDate(SQInteger year, SQInteger month, SQInteger day_of_month); /** * Get the time of the host system. * @return The amount of seconds passed since 1 Jan 1970. * @api -ai * @note This uses the clock of the host system, which can skew or be set back. Use with caution. */ static SQInteger GetSystemTime(); }; #endif /* SCRIPT_DATE_HPP */