/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_news.hpp Everything to handle news messages. */ #ifndef SCRIPT_NEWS_HPP #define SCRIPT_NEWS_HPP #include "script_company.hpp" #include "../../news_type.h" /** * Class that handles news messages. * @api game */ class ScriptNews : public ScriptObject { public: /** * Enumeration for the news types that a script can create news for. */ enum NewsType { /* Arbitrary selection of NewsTypes which might make sense for scripts */ NT_ACCIDENT = to_underlying(::NewsType::Accident), ///< Category accidents. NT_COMPANY_INFO = to_underlying(::NewsType::CompanyInfo), ///< Category company info. NT_ECONOMY = to_underlying(::NewsType::Economy), ///< Category economy. NT_ADVICE = to_underlying(::NewsType::Advice), ///< Category vehicle advice. NT_ACCEPTANCE = to_underlying(::NewsType::Acceptance), ///< Category acceptance changes. NT_SUBSIDIES = to_underlying(::NewsType::Subsidies), ///< Category subsidies. NT_GENERAL = to_underlying(::NewsType::General), ///< Category general. }; /** * Reference to a game element. */ enum NewsReferenceType { /* Selection of useful game elements to refer to. */ NR_NONE = to_underlying(::NewsReferenceType::None), ///< No reference supplied. NR_TILE = to_underlying(::NewsReferenceType::Tile), ///< Reference location, scroll to the location when clicking on the news. NR_STATION = to_underlying(::NewsReferenceType::Station), ///< Reference station, scroll to the station when clicking on the news. Delete news when the station is deleted. NR_INDUSTRY = to_underlying(::NewsReferenceType::Industry), ///< Reference industry, scrolls to the industry when clicking on the news. Delete news when the industry is deleted. NR_TOWN = to_underlying(::NewsReferenceType::Town), ///< Reference town, scroll to the town when clicking on the news. }; /** * Create a news message for everybody, or for one company. * @param type The type of the news. * @param text The text message to show (can be either a raw string, or a ScriptText object). * @param company The company, or COMPANY_INVALID for all companies. * @param ref_type Type of referred game element. * @param reference The referenced game element of \a ref_type. * - For #NR_NONE this parameter is ignored. * - For #NR_TILE this parameter should be a valid location (ScriptMap::IsValidTile). * - For #NR_STATION this parameter should be a valid stationID (ScriptStation::IsValidStation). * - For #NR_INDUSTRY this parameter should be a valid industryID (ScriptIndustry::IsValidIndustry). * - For #NR_TOWN this parameter should be a valid townID (ScriptTown::IsValidTown). * @return True if the action succeeded. * @pre type must be #NewsType::Economy, #NewsType::Subsidies, or #NewsType::General. * @pre text != null. * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID. * @pre The \a reference condition must be fulfilled. * @pre ScriptCompanyMode::IsDeity(). */ static bool Create(NewsType type, Text *text, ScriptCompany::CompanyID company, NewsReferenceType ref_type, SQInteger reference); }; #endif /* SCRIPT_NEWS_HPP */