rubidium
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160ad31028
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(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
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2014-04-23 21:19:54 +00:00 |
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frosch
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c6ce57e8a7
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(svn r26370) -Doc: Desync debugging and command replaying.
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2014-02-23 19:32:32 +00:00 |
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rubidium
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b3e93d6520
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(svn r26057) -Fix: a number of possibly uninitialised variables
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2013-11-23 13:12:19 +00:00 |
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rubidium
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2e54c8fdfa
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(svn r26056) -Fix: a number of possibly uninitialised variables
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2013-11-22 21:50:43 +00:00 |
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rubidium
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1adb9a5c85
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
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rubidium
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b888027ddd
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(svn r23843) -Fix: minor issue with replaying ;)
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2012-01-22 21:27:15 +00:00 |
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rubidium
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a66debfadd
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(svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay
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2012-01-17 21:13:02 +00:00 |
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rubidium
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c4aa943aaa
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(svn r22424) -Document: some more bits
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2011-05-05 16:24:48 +00:00 |
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rubidium
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f1d0c1a746
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(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
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2011-04-22 15:54:42 +00:00 |
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rubidium
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eb299736c1
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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2011-01-22 09:53:15 +00:00 |
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rubidium
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e54a1f6721
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
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rubidium
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b25cf57542
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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rubidium
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2cd67a51ac
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(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
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rubidium
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f712055002
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(svn r20936) -Codechange: make server side packet sending methods class methods
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2010-10-15 20:25:07 +00:00 |
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rubidium
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9858d699a3
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(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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2010-10-15 19:58:56 +00:00 |
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rubidium
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bda26d03b5
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(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
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2010-10-15 19:35:08 +00:00 |
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rubidium
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f555e6d72e
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(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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2010-10-15 19:33:08 +00:00 |
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rubidium
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7ba07d9573
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
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rubidium
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515edee17c
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(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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2010-10-15 14:29:13 +00:00 |
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alberth
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be59c90e86
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(svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise.
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2010-08-28 20:15:45 +00:00 |
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rubidium
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b594990071
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(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
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2010-08-18 22:40:17 +00:00 |
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rubidium
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088282bcf8
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(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
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2010-04-13 18:55:31 +00:00 |
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glx
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42f5e930d5
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(svn r19596) -Fix (r19593): dedicated server always fast forwarding if compiled without DEBUG_DUMP_COMMANDS
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2010-04-10 02:17:18 +00:00 |
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rubidium
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465e3be105
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(svn r19593) -Codechange: improve loading/executing the desync logs
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2010-04-09 17:08:44 +00:00 |
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rubidium
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ab35d95b5a
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(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
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2010-02-09 23:49:19 +00:00 |
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rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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29c65215ed
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(svn r18251) -Codechange: make the join status window big font aware
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2009-11-23 12:45:01 +00:00 |
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rubidium
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c2221885f4
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(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
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2009-11-09 09:59:35 +00:00 |
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rubidium
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5ff6053326
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(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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2009-10-04 20:00:56 +00:00 |
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rubidium
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7d24e84a81
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(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
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2009-09-22 20:44:14 +00:00 |
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rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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rubidium
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9b156c1bd4
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(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
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2009-06-19 20:26:18 +00:00 |
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rubidium
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a5d6e23e9d
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(svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
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2009-05-14 12:08:24 +00:00 |
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rubidium
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7d3db3ee91
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(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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2009-04-10 12:56:55 +00:00 |
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rubidium
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82f8badc07
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(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
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2009-04-07 19:06:36 +00:00 |
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rubidium
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11723c40b2
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(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
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2009-04-03 11:02:41 +00:00 |
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rubidium
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47602d7b60
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(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
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2009-04-03 10:29:56 +00:00 |
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rubidium
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b25a4f8231
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(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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2009-03-15 00:32:18 +00:00 |
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rubidium
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c0a8d09ca7
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
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rubidium
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04709f2798
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(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
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2009-01-23 22:18:06 +00:00 |
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rubidium
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28a641066e
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(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
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2009-01-20 11:28:18 +00:00 |
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rubidium
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5f3772a42c
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(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
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2009-01-20 01:32:06 +00:00 |
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rubidium
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b1a33a494f
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(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings.
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2009-01-16 12:59:47 +00:00 |
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rubidium
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e18c24cdb5
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(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
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2009-01-14 12:50:13 +00:00 |
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rubidium
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11da45ee55
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(svn r14949) -Cleanup: pointer coding style
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2009-01-10 00:31:47 +00:00 |
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rubidium
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427e2d30c5
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
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rubidium
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d4b6cc997d
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(svn r14910) -Codechange: merge the command queue handling into a single location
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2009-01-08 13:57:50 +00:00 |
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rubidium
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a25e3f8d70
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(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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2008-12-29 10:37:53 +00:00 |
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rubidium
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52fb6b7d7c
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(svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together.
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2008-12-23 11:43:32 +00:00 |
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rubidium
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9476a49763
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(svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies.
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2008-12-23 11:06:52 +00:00 |
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