Commit Graph

366 Commits

Author SHA1 Message Date
Peter Nelson
59a2abd298 Codechange: Use unified NWidgetContainer methods instead of duplicating.
Most NWidgetContainer derivatives implemented Draw() and GetWidgetFromPos()
the same way. Move this these to NWidgetContainer itself to avoid repeating.
2023-10-21 14:26:36 +01:00
Peter Nelson
af41c5cb4e Codechange: Hide toolbar buttons by setting width to zero.
Zero-width is how widgets are hidden elsewhere.
This removes the need for an extra array to lookup if a button is hidden.
2023-10-21 14:26:36 +01:00
Peter Nelson
fd6f1e844a
Codechange: Avoid emplace_back(new()) into a unique_ptr. (#11384)
This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
2023-10-20 18:40:48 +01:00
frosch
b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Rubidium
7ef22af2bb Codechange: introduce and use function to raise and dirty a set of widgets when they are lowered 2023-09-17 16:03:01 +02:00
Rubidium
8ab0936491 Codechange: use parameter pack/folding instead of va_arg macros for widget states 2023-09-16 23:09:53 +02:00
Niels Martin Hansen
41de0d46f3 Feature: Help and manuals access window 2023-09-13 16:11:08 +02:00
Tyler Trahan
77173a6a10 Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes 2023-09-10 08:40:25 -04:00
Peter Nelson
e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Loïc Guilloux
2bf3c02fbf
Fix: no fast forward in network was ensured only from GUI side (#11206) 2023-08-17 21:14:39 +02:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 2023-08-12 18:14:21 +00:00
Tyler Trahan
c7b51a8c3a
Codechange: Use proper date types in various places (#11177) 2023-08-11 13:32:42 +00:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
PeterN
d42a78f3e8
Codechange: Make DropDownListStringItem preformat and remove other implementations. (#11063)
Having to choose between DropDownListStringItem, DropDownListCharStringItem, and DropDownListParamStringItem depending on whether to draw a StringID, a raw string, or a StringID with extra parameters was needlessly complex.

Instead, allow passing a StringID or raw string to DropDownListStringItem. This will preformat the StringID into a raw string, and can therefore accept parameters via the normal SetDParam mechanism.

This also means that strings no longer need to be formatted on every draw.
2023-06-23 08:30:13 +00:00
PeterN
f51f117b00
Change: Add window description flag to disallow interactive window closing. (#11008)
This replaces/simplifies testing for a closebox to allow closing a window with right-click, and testing for specific window classes when closing all windows by hotkey.

This allows right-click closing of dropdowns and the high-score window.
2023-06-14 17:24:14 +01:00
PeterN
f814c86389
Codechange: Reorganise hotkey initialisation. (#10951)
Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
2023-06-05 18:12:30 +01:00
Peter Nelson
d5fb9e7dc6 Codechange: Remove various DATE_LONG strings. 2023-05-05 07:07:54 +01:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Tyler Trahan
930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Patric Stout
1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson
e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Tyler Trahan
066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 2023-03-25 18:03:16 -04:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium
bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison
1a05e95945 Fix #10214: League and graph buttons in toolbar not having a default action 2022-12-16 21:07:36 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
Peter Nelson
890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson
dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2022-11-12 18:28:39 +00:00
Peter Nelson
04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623 Codechange: Use Rect in DropDownListItem::Draw(). 2022-11-12 18:28:39 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
Peter Nelson
dc1b84aa1e Cleanup: Text widgets are capable of drawing text without assistance.
Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
PeterN
0c20a5f39f
Fix: Open scenario editor date query once. (#10050)
Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Michael Lutz
13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Danny de Bruijne
753b1d7e15 Feature: Add selected toolbar buttons to MacBook Pro Touch Bar 2021-09-23 21:03:00 +02:00
Patric Stout
cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu (#9556)
This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.

Co-authored-by: dP <dp@dpointer.org>
2021-09-18 20:27:56 +02:00
Peter Nelson
63cc340dc1 Codechange: Apply minimum size to toolbar widgets 2021-04-30 17:08:15 +01:00
Patric Stout
a924b2ff81 Add: move "New Company" inside the Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout
5266359424 Feature: rework in-game Online Players GUI
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.

It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.

Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Patric Stout
c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Patric Stout
85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
TechGeekNZ
a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ
3c8d0aa354 Cleanup: Give TakeScreenshot a more sensible name 2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601 Cleanup: Remove redundant implementation of TakeScreenshot 2020-06-27 14:19:35 +01:00
arikover
1e3e960fce Add: Hotkey for Land Info in normal mode
- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
pnda
e558aa8ff4 Feature: Screenshot window 2020-01-01 10:19:12 +00:00
glx
90f4abe03f Fix #7887: missing beep for some main toolbar buttons 2020-01-01 10:34:26 +01:00
glx
d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
peter1138
c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Peter Nelson
21edf67f89 Codechange: Untangle game and scenario toolbars. 2019-05-01 21:36:27 +02:00
pnda
8cc6ee60ed Add: Icons on air/water/landscape construction menus (#7485) 2019-04-29 18:42:00 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Henry Wilson
a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
peter1138
317f69c152 Codechange: Use override specifier in Window-derived classes. 2019-03-24 16:10:04 +01:00
peter1138
aafce47596 Codechange: Use override specifier for DropDownListItem classes. 2019-03-24 16:10:04 +01:00
Henry Wilson
af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout
e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
peter1138
9cb84a1bad Feature: Add road icon to road construction drop down list. 2019-03-10 10:31:37 +00:00
peter1138
fb35cb5ed2 Remove: Unnecessary virtual destructors on drop down list items. 2019-03-10 09:20:11 +00:00
peter1138
811bf22620 Codechange: Use Colours type instead of byte. 2019-03-10 09:20:11 +00:00
Patric Stout
91eee793e1 Fix c3dbe836b4: also compile without ENABLE_NETWORK defined again 2019-02-24 01:11:08 +01:00
glx
aadcf40b9b Fix 1585eb1a3: wrong default selection for goals and story book 2019-02-17 16:04:52 +01:00
Joan Josep
548ec05a48 Add: News menu entry and shortcut for deleting all messages. (#7240) 2019-02-16 23:15:58 +00:00
glx
1585eb1a3e Fix: use more descriptive "spectator" strings for story book and goal dropdown menus 2019-02-16 22:19:16 +01:00
glx
8e7fe3973f Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 2019-02-04 21:08:36 +01:00
PeterN
c3dbe836b4
Add: Draw network password indicator lock in company drop down list. (#7079) 2019-01-22 12:42:52 +00:00
Peter Nelson
806e7d25dd Change: Use GUITimer class instead of bare int/uints. 2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9 Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks. 2019-01-11 11:56:21 +00:00
Niels Martin Hansen
2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Joan Josep
944f785be8 Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
frosch
30574a7cad (svn r27671) -Codechange: Replace magic numbers in the toolbar with the already existing WID_TN_xxx. (Wolf01) 2016-10-30 17:36:57 +00:00
alberth
0adfb1ac6f (svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit. 2016-09-04 16:06:50 +00:00
alberth
88bdf482c0 (svn r27648) -Codechange: Remove remaining _saveload_mode usage. 2016-09-04 12:56:56 +00:00
frosch
ca6493f2e6 (svn r27626) -Codechange: Do not use the cursor sprite as PlaceObject status in the main toolbar. 2016-08-15 18:32:25 +00:00
frosch
780e595933 (svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects. 2015-03-07 18:27:01 +00:00
frosch
64e943d32a (svn r27150) -Fix (r27146): Forgot scenario toolbar. 2015-02-14 21:22:47 +00:00
frosch
e113f5e4a1 (svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition. 2015-02-13 21:13:45 +00:00
frosch
33f4f0b464 (svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'. 2014-10-09 21:16:29 +00:00
rubidium
0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch
167f232623 (svn r26314) -Fix [FS#5899]: The giant-screenshot confirmation window only triggered for rediculously big screenshots, for ludicrously big ones. 2014-02-06 22:24:02 +00:00
rubidium
f480c5a623 (svn r26217) -Change: blitter autoselection based on full animation state, so the non-animated optimizations can actually be used in an easy manner (based on patch by MJP) 2014-01-03 08:51:49 +00:00
rubidium
83eeba28b7 (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns 2013-11-24 14:46:26 +00:00
fonsinchen
5ab204c8a1 (svn r25867) -Fix [FS#5764]: Shift dates on link graphs when using scenario editor date tool. 2013-10-15 17:32:31 +00:00
zuu
a8c9322729 (svn r25772) -Add: Additional layered main toolbar arrangement 2013-09-14 12:58:58 +00:00
zuu
4e74a4c5cc (svn r25761) -Change: Disable story/goal buttons when there is no content to show instead of when there is zero companies 2013-09-13 12:45:25 +00:00
frosch
5cb174c6b8 (svn r25412) -Codechange: Make use of Window::OnHotkey 2013-06-15 15:30:44 +00:00
frosch
1b8b1f3f6c (svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member. 2013-06-15 15:28:09 +00:00
frosch
d9e9710cb3 (svn r25408) -Codechange: Simplify hotkeys by removing unused stuff. 2013-06-15 15:27:33 +00:00
zuu
be8645e137 (svn r25383) -Fix (r25376): Remove now redundant menu entries for story book and goals 2013-06-09 15:36:31 +00:00
zuu
a724a9924b (svn r25376) -Feature: Allow access to goal list and story book of other companies than your own 2013-06-09 13:37:04 +00:00
zuu
eaede14b8f (svn r25372) -Add: Allow opening a goal list window specific to a company 2013-06-09 13:23:03 +00:00
zuu
8980cb427d (svn r25369) -Add: allow opening a story window specific to a company 2013-06-09 13:13:47 +00:00
zuu
a2d84868e7 (svn r25344) -Feature: GUI for viewing story pages 2013-06-09 12:48:27 +00:00