rubidium
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c0a8d09ca7
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
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frosch
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259a073f0c
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(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
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2008-11-22 16:04:11 +00:00 |
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glx
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731137678c
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(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities
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2008-02-08 16:56:52 +00:00 |
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frosch
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fe9891c8ec
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(svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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2008-01-31 17:46:08 +00:00 |
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glx
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de4e9cdc9c
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(svn r11423) -Codechange: store grfid when adding an override
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2007-11-12 20:40:58 +00:00 |
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belugas
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aae3ca07c4
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(svn r11198) -Fix: When industry override is not possible because it is already been overridden, mark the new candidate as not being an override
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2007-10-04 00:59:52 +00:00 |
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belugas
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21cbc7009f
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(svn r11163) -Codechange: Verify that the IndustryTileOverrideManager skip the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking.
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2007-09-26 02:15:00 +00:00 |
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rubidium
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5833ceb5a2
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(svn r10688) -Cleanup: coding style cleanups missed in the last few cleanups.
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2007-07-25 17:18:13 +00:00 |
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belugas
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240bba540e
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(svn r10256) -Add: Addition of IndustryTileOverrideManager
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2007-06-21 17:09:10 +00:00 |
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belugas
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9a4a911bde
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(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries
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2007-06-09 02:05:51 +00:00 |
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belugas
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e8c6d57150
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(svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few.
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2007-06-08 17:54:18 +00:00 |
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belugas
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a95fdc8bb5
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(svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it
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2007-06-05 01:49:08 +00:00 |
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belugas
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3fb4003534
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(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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2007-05-15 21:36:58 +00:00 |
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