rubidium
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a6a2fbd937
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(svn r21198) -Fix: don't call variables properties in debug messages
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2010-11-15 16:43:46 +00:00 |
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alberth
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7e48d85104
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(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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2010-10-30 17:51:07 +00:00 |
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rubidium
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30f2afac9b
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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2010-08-26 22:01:16 +00:00 |
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rubidium
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ddf1510a23
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(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
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2010-08-26 17:01:17 +00:00 |
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rubidium
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9982b5fd00
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(svn r20624) -Codechange: some constifying for NewGRF house
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2010-08-26 16:48:32 +00:00 |
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rubidium
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e2e26190d5
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(svn r20623) -Codechange: unify the storing of animation related information
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2010-08-26 15:31:40 +00:00 |
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rubidium
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4efa2efdbb
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(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
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2010-08-26 14:45:45 +00:00 |
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rubidium
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ca7a067b7a
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(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
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2010-08-10 15:49:35 +00:00 |
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rubidium
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6d6939f844
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(svn r20401) -Codechange: let HouseSpec use GRFFileProps
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2010-08-07 21:03:38 +00:00 |
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frosch
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ed4f806f1d
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(svn r20283) -Codechange: Unify start of doygen comments.
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2010-08-01 19:22:34 +00:00 |
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alberth
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a825b4fa5f
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(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
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2010-07-31 21:02:56 +00:00 |
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rubidium
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b8487afe54
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(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
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2010-07-19 17:28:27 +00:00 |
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rubidium
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644deff9d2
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(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
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2010-07-19 17:24:33 +00:00 |
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rubidium
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73527b7b45
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(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
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2010-07-19 17:17:36 +00:00 |
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frosch
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910aade284
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
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frosch
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7795303227
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(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
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2010-05-01 13:01:21 +00:00 |
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rubidium
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1da0086a45
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(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
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2010-04-24 13:35:18 +00:00 |
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rubidium
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f94c83a387
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(svn r18872) -Codechange: introduce PaletteID and use it
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2010-01-21 01:38:13 +00:00 |
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frosch
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24e0945bc4
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(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
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2010-01-17 15:05:25 +00:00 |
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frosch
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d9d75c83d5
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(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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2010-01-17 01:01:56 +00:00 |
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rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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yexo
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7f6016031e
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(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
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2010-01-08 22:42:00 +00:00 |
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frosch
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5b422d0c64
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(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
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2010-01-08 20:42:12 +00:00 |
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yexo
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75f717cce3
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(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
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2010-01-05 21:36:05 +00:00 |
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rubidium
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d46127a723
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(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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2009-12-16 11:35:05 +00:00 |
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rubidium
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d6cded5380
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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rubidium
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430ce19418
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(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
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2009-09-16 19:10:50 +00:00 |
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rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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frosch
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aad988c99a
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(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
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2009-08-02 19:49:22 +00:00 |
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frosch
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1c7a2cca23
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(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
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2009-08-02 19:48:51 +00:00 |
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smatz
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b668c24d46
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(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
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2009-06-26 14:02:27 +00:00 |
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smatz
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af78d6a9bb
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(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
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2009-06-26 13:46:23 +00:00 |
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smatz
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e6a165881c
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(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
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2009-06-26 13:44:14 +00:00 |
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smatz
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bea3fe2b8b
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(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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2009-06-10 22:05:01 +00:00 |
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rubidium
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f2317d0d9d
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(svn r16402) -Codechange: make Resolve a function of SpriteGroup
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2009-05-23 15:25:52 +00:00 |
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rubidium
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f490394aa8
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(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
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2009-05-23 12:13:42 +00:00 |
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smatz
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871107f529
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(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
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2009-05-17 01:00:56 +00:00 |
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frosch
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aea2fcd0a0
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(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built.
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2009-05-15 22:45:31 +00:00 |
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frosch
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c7345c6db0
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(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
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2009-03-17 19:40:10 +00:00 |
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rubidium
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c0a8d09ca7
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
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smatz
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0d3f5e6e74
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
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smatz
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7368c740a6
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(svn r14828) -Codechange: move most of save/load-specific code to separate files
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2009-01-04 15:32:25 +00:00 |
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frosch
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3d467cabe5
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(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
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2008-11-23 14:17:41 +00:00 |
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frosch
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259a073f0c
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(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
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2008-11-22 16:04:11 +00:00 |
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frosch
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f0286cb1e5
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(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour.
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2008-11-22 15:57:31 +00:00 |
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frosch
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5a1df325e2
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(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
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2008-10-18 17:21:56 +00:00 |
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rubidium
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b650a86e58
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(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
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2008-09-30 20:51:04 +00:00 |
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rubidium
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3b798599b6
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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2008-09-30 20:39:50 +00:00 |
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belugas
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a2b00e24b6
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(svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please!
Plus, two(2) rogue tabs found their way in.
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2008-09-12 17:05:23 +00:00 |
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belugas
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13eab4177d
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(svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile
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2008-09-12 17:02:22 +00:00 |
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