Commit Graph

455 Commits

Author SHA1 Message Date
dP
acaceb45ba
Codechange: Make command constant names consistent with command proc (#11920) 2024-01-29 13:41:36 +01:00
Tyler Trahan
68814bd912
Codechange: Rename SIGTYPE_NORMAL to SIGTYPE_BLOCK (#11788) 2024-01-15 15:27:48 -05:00
Peter Nelson
938c8339d2 Codechange: Ensure space between for/if and (. 2023-11-09 20:15:38 +00:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
frosch
5733145c59 Cleanup: Remove unneeded parameters. 2023-09-19 22:49:59 +02:00
frosch
b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
PeterN
acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 2023-09-11 08:55:12 +00:00
PeterN
a0b2f28f9c
Codechange: Use std::copy/fill pattern to initialize rail and road specs. (#11285)
This avoids use of lengthof and array indices.
2023-09-10 23:01:08 +00:00
mrmbernardi
a5c8365aa4
Feature: Setting to disallow level crossings with competitors (#10755) 2023-09-02 12:46:24 +02:00
Patric Stout
07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype (#11190)
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Koen Bussemaker
381fa36450 Change: Autorail / autoroad tools can start dragging from invalid tiles 2023-07-04 14:08:32 +02:00
Kuhnovic
6169e7f4bc
Feature: Orientation of rail and road depots can be changed (#9642) 2023-07-01 08:11:31 -04:00
Jonathan G Rennison
a2c0e6aa18
Fix #10831: Level crossing parts left barred after crossing tile removal (#10874) 2023-06-03 23:04:24 +02:00
Rubidium
3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium
e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
rubidium42
6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
Rubidium
fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium
f667a831a5 Codechange: unify creation of diagonal/orthogonal iterator using smart pointers 2023-01-13 21:09:40 +01:00
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings (#9931) 2022-11-01 16:51:23 -04:00
Michael Lutz
8e6ed8d5e9 Fix db98cedb: Swap the tile parameter validation around as only the first TileIndex is automatically validated. 2022-10-17 07:54:58 +01:00
Michael Lutz
10daaca5ea Fix db98cedb: Swap parameters for CmdRemoveRailroadTrack, too. 2022-10-17 07:54:58 +01:00
SamuXarick
c7505539af Fix #9869: remove docking tile when doing a clear square
Terraforming through objects placed on water didn't properly remove docking tiles as expected.

By moving some logic regarding removal of docking tiles into DoClearSquare, the issue is solved, while also simplifying code, avoiding repetition elsewhere.
2022-10-16 18:29:03 +02:00
Tyler Trahan
db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2022-10-16 14:15:31 +02:00
J0anJosep
d9a37c915f Cleanup #9725: Replace cmd_helper related functions and remove cmd_helper.h. 2022-02-02 21:30:15 +01:00
Joan Josep
e890e7db76
Cleanup #9725: Clean up Doxygen docs and fix typo. (#9753) 2021-12-19 16:51:45 +01:00
Michael Lutz
c6d7b98808 Codechange: Un-bitstuff landscape commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703 Codechange: Un-bitstuff rail commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz
33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
dP
54951e39a1
Fix #8797: Use logical rail length when placing signals (#9652) 2021-11-19 00:07:22 +00:00
Vít Šefl
c936f8b769 Fix b791ffc6: use the correct parameter in CmdSignalTrackHelper 2021-06-01 17:12:06 +02:00
rubidium42
2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
rubidium42
b791ffc6de Fix: do not hide parameter by local variable with the same name 2021-05-27 18:30:56 +02:00
Peter Nelson
f9460c0c8b Fix #8981: Don't attempt to re-reserve path if already entering/entered depot. 2021-04-11 00:11:41 +02:00
Charles Pigott
086c95718d
Fix #8803: Only auto-remove signals when rail can be built (#8904) 2021-03-31 09:27:25 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction (#8274) 2021-01-07 10:17:05 +01:00
Patric Stout
bb28ff7226
Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. (#8496)
The OldAI was removed in 2009. Pretty sure we can remove this flag
now too.
2021-01-05 12:36:57 +01:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
glx
39092ee13b Fix #8119: Update docking area when clearing a shore rail tile 2020-05-10 20:10:12 +01:00
SamuXarick
a95fbd59a3
Fix #8119, f538179: Update docking tile area when placing a diagonal rail next to a dock end (#8124) 2020-05-09 22:27:06 +02:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
stormcone
f1712a54b2 Fix #6407: Show snowy ground sprites for depots (#7671)
This is a quick fix by @KeldorKatarn:
65e656b9d6

It has the drawback that snow is draw to the inside the depots as well, as the removed comment suggests.
2019-10-08 12:51:15 +02:00
Niels Martin Hansen
81614f2378 Fix #7633: Allow zero-cost track conversion to succeed 2019-07-06 21:04:43 +02:00
peter1138
f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00