Commit Graph

276 Commits

Author SHA1 Message Date
smatz
7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium
702c372744 (svn r14823) -Document: some variables/structs (Alberth) 2009-01-04 11:32:26 +00:00
smatz
254e19da91 (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints 2009-01-03 16:06:58 +00:00
rubidium
1357b0a4c2 (svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo) 2009-01-02 22:42:05 +00:00
rubidium
87e5a8b52b (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
smatz
73ca72922c (svn r14746) -Fix: don't let any disaster vehicle (Helicopter or Airplane) target invalid industry 2008-12-26 19:37:50 +00:00
frosch
e35be92a3a (svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings. 2008-11-23 16:34:27 +00:00
frosch
b759ccd032 (svn r14604) -Codechange: Simplify a function and rename it, and fix some comments. 2008-11-22 15:48:43 +00:00
frosch
e1bf231727 (svn r14562) -Fix (r14561): 8 bits are enough. The rest stays reserved. 2008-11-03 20:23:51 +00:00
frosch
ec4b30f9d9 (svn r14561) -Feature(ette)[FS#2334]: Add result 0x0F to callbacks 0x29/0x35. (Yexo) 2008-11-03 19:25:52 +00:00
rubidium
272b2ef0e9 (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) 2008-10-14 18:38:51 +00:00
rubidium
3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
belugas
0682dc3a0d (svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by introducing a daily random industry change.
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
2008-09-15 17:18:22 +00:00
rubidium
2f5caa63f8 (svn r14093) -Fix [FS#2230]: don't flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5). 2008-08-17 13:56:11 +00:00
belugas
d358eff64d (svn r13872) -Feature: Split the news message announcing opening and closure of industries into two news of their own 2008-07-30 01:53:03 +00:00
belugas
ec58ec4a73 (svn r13864) -Feature(FS #2164): All industry creations are now generating a news event, even those funded by a real player. 2008-07-28 23:37:19 +00:00
frosch
16c80d031c (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
smatz
05c2a8eba4 (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 2008-07-25 22:37:34 +00:00
frosch
4e6d827ea6 (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). 2008-06-25 18:46:05 +00:00
frosch
79ad51867a (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. 2008-06-12 21:36:56 +00:00
belugas
b0ada3fbbf (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 2008-06-03 02:20:27 +00:00
rubidium
d19c347fd0 (svn r13348) -Fix: an industry does not always need foundations; in the case of NewGRFs an industry can be built on a steep slope, however when 'querying' the foundation type of an industry we neglected the fact that these steep slope tiles do not have a foundation. As a result of this when one built a structure requiring foundations on a tile SW or SE of a steep slope industry tile it would try to apply the foundation on the steep slope to determine whether to draw the wall of the foundation and trigger an assert. 2008-05-31 22:43:42 +00:00
rubidium
923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium
8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
rubidium
4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch
eca692ef90 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
peter1138
510c0acb4a (svn r13205) -Codechange: Remove unnecessary code-style-buggering-up macro. 2008-05-21 12:06:05 +00:00
glx
17a1873843 (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. 2008-05-18 23:36:33 +00:00
rubidium
76b8970a33 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 2008-05-15 13:39:36 +00:00
rubidium
d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
glx
49484eedca (svn r12933) -Fix: minor errors related to industries accepted/produced cargo 2008-05-01 22:51:53 +00:00
rubidium
6939569362 (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 2008-04-23 20:56:08 +00:00
rubidium
2d860049a7 (svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway. 2008-04-23 00:14:49 +00:00
rubidium
b139756e2b (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
rubidium
f55ffd14bd (svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. 2008-04-20 10:13:54 +00:00
rubidium
15680e477a (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 2008-04-20 08:22:59 +00:00
rubidium
b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
rubidium
d74c6ffb62 (svn r12617) -Codechange: add type safety to the Order's load and unload types. 2008-04-07 20:03:46 +00:00
smatz
6af1fb2bdd (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining 2008-04-06 23:49:45 +00:00
rubidium
fb1c4eccd8 (svn r12593) -Codechange: hide Order's flags in most of the code. 2008-04-06 15:09:45 +00:00
rubidium
d6623cf654 (svn r12588) -Codechange: do not access the destination of an order directly. 2008-04-06 07:48:51 +00:00
rubidium
5b47f81b0f (svn r12584) -Codechange: do not access the order type directly. 2008-04-05 23:36:54 +00:00
smatz
febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
rubidium
2edd403656 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
rubidium
eeabab4555 (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 2008-03-28 08:53:36 +00:00
peter1138
9ccce57438 (svn r12317) -Fix [FS#1815]: Map string IDs that are embedded from other strings. 2008-02-29 08:48:01 +00:00
frosch
b7993793c8 (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
smatz
29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
belugas
cebb86777a (svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting.  It does the same, just adds a bit more readability
2008-02-09 03:12:05 +00:00
belugas
a782ab3903 (svn r12091) -Codechange : remove all production level magic numbers and replace them by enums 2008-02-09 03:03:09 +00:00
peter1138
1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch
a1c543e064 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
rubidium
1629699094 (svn r12006) -Fix: implement FS#1697 without the nasty side effects as specified in FS#1712. 2008-01-29 00:36:55 +00:00
belugas
44d085af6c (svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
Would help to compile first...
2008-01-24 18:28:52 +00:00
belugas
1fc0c0d2dc (svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down. 2008-01-24 18:16:04 +00:00
peter1138
da53070a38 (svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water. 2008-01-22 22:17:28 +00:00
rubidium
aa0412e0bc (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 2008-01-19 14:00:04 +00:00
frosch
5659cbe6fe (svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.) 2008-01-16 15:06:48 +00:00
rubidium
576f8ad93e (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*. 2008-01-15 18:44:22 +00:00
rubidium
d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
belugas
6375ea065b (svn r11798) -Codechange: add comments and give a more representative function's name 2008-01-09 18:35:18 +00:00
rubidium
46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 2008-01-09 16:55:48 +00:00
rubidium
b4b3190b62 (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... 2008-01-09 09:57:48 +00:00
belugas
f9a592cfdd (svn r11766) -Codechange: Last fine tunings on smooth economy, by Sirkoz. 2008-01-06 01:06:12 +00:00
rubidium
e5e75bd8f8 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
glx
c87f20ff37 (svn r11716) -Fix [FS#1561]: don't put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs) 2007-12-28 16:21:29 +00:00
rubidium
384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium
2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium
429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
6a9e77e079 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium
5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
glx
ac7c79f039 (svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house) 2007-12-10 17:26:49 +00:00
rubidium
6aaa72c918 (svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor. 2007-12-09 18:51:25 +00:00
glx
8aaa4e7da6 (svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrong 2007-12-07 21:16:38 +00:00
belugas
4f030bbfff (svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed 2007-12-01 02:59:22 +00:00
belugas
aa0d37854d (svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
In reference to FS#1492, and other "bugs" like that one
2007-12-01 01:31:05 +00:00
belugas
b10eea628d (svn r11534) -Feature(newgrf): Implement property 23h for Industries.
This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
2007-11-27 17:13:49 +00:00
belugas
9402d4054a (svn r11532) -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) production operations from result of production callback cb29/35.
Only var 0x93 will be affected by these operations
2007-11-27 04:16:08 +00:00
maedhros
8e273e0f88 (svn r11528) -Fix (r11500): With smooth economy enabled, industries that should only decrease production would always increase it when more than 60% was transported. 2007-11-26 19:23:53 +00:00
skidd13
734b22e070 (svn r11526) -Codechange: Rename the function delta fitting to the naming style 2007-11-26 16:01:29 +00:00
skidd13
bdc7fd2d76 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
rubidium
ea072322fa (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build. 2007-11-24 08:45:04 +00:00
glx
c8add52504 (svn r11502) -Fix (r11144): don't do standard production change if callbacks 29/35 failed
-Fix (r11144): disable smooth economy for industries using callbacks 29/35
2007-11-23 16:50:54 +00:00
belugas
536be43411 (svn r11500) -Codechange: Smooth economy fine-tuning, making industries more responsive. Patch by Sirkoz. 2007-11-23 12:12:07 +00:00
glx
ee81e00082 (svn r11499) -Fix (r11144): mul/div factor were wrong (off by two) 2007-11-23 04:17:41 +00:00
skidd13
71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13
8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
rubidium
4dcd71038d (svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. 2007-11-15 22:20:33 +00:00
rubidium
9d85d9d41f (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map. 2007-11-12 18:32:04 +00:00
rubidium
21c02fee87 (svn r11412) -Fix (r11403): animation was not turned on properly.
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
2007-11-11 18:22:06 +00:00
rubidium
af5c2a785f (svn r11410) -Codechange: implement random triggers for industries. 2007-11-11 17:56:37 +00:00
rubidium
d32604d59e (svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction. 2007-11-11 00:53:59 +00:00
glx
63b36d9330 (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200' 2007-11-11 00:04:52 +00:00
belugas
f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
rubidium
9e69fc8114 (svn r11373) -Fix [FS#1398]: do not even think about building disabled industries. 2007-11-03 23:34:12 +00:00
rubidium
a416f540fa (svn r11371) -Fix [FS#1396]: the industry protection only kicked in when it should not kick in. 2007-11-03 15:21:26 +00:00
glx
0204f501df (svn r11356) -Fix (r11305): funding industries in MP game was causing desync 2007-10-29 23:29:06 +00:00