rubidium
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7ba07d9573
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
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rubidium
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0ca7e4e82e
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(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
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2010-10-15 13:47:37 +00:00 |
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rubidium
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8eb07d097e
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(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
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2010-10-15 13:22:00 +00:00 |
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rubidium
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a4c6d07edc
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(svn r20553) -Feature: allow rate limiting of incoming commands
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2010-08-19 08:59:36 +00:00 |
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rubidium
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b594990071
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(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
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2010-08-18 22:40:17 +00:00 |
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rubidium
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e8e22c99fd
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(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
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2010-08-18 21:30:38 +00:00 |
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rubidium
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1c3d42598e
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(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
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2010-08-15 23:44:45 +00:00 |
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rubidium
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2555522eab
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(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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2010-05-13 09:04:41 +00:00 |
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smatz
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f48f4c8293
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(svn r19693) -Codechange: split STATUS_INACTIVE to two states
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2010-04-22 17:26:57 +00:00 |
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rubidium
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df4d8b3bc9
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(svn r19678) -Fix (r19607): client status was shown incorrect in the console
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2010-04-19 19:50:56 +00:00 |
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smatz
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7f3844d3aa
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(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
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2010-04-11 17:32:14 +00:00 |
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smatz
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11d6e21c3a
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(svn r19607) -Codechange: use different packet types instead of packet subtypes
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2010-04-11 17:17:12 +00:00 |
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rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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5ff6053326
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(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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2009-10-04 20:00:56 +00:00 |
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rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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rubidium
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9b156c1bd4
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(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
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2009-06-19 20:26:18 +00:00 |
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smatz
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56a7b70591
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(svn r16380) -Codechange: rename pool.hpp to pool_type.hpp
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2009-05-22 15:39:22 +00:00 |
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smatz
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62a7948af0
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(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
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2009-05-22 15:13:50 +00:00 |
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smatz
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04723b240e
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(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index variable instead of var->index
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2009-05-22 14:23:36 +00:00 |
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smatz
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871107f529
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(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
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2009-05-17 01:00:56 +00:00 |
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smatz
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ed1e54bd84
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(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
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2009-05-16 23:44:36 +00:00 |
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smatz
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6221d74644
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(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
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2009-05-16 23:34:14 +00:00 |
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rubidium
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04709f2798
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(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
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2009-01-23 22:18:06 +00:00 |
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rubidium
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e18c24cdb5
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(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
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2009-01-14 12:50:13 +00:00 |
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