tron
6a74cb2787
(svn r3660) Convert further road bits and type references to the functions/enums
2006-02-23 12:24:19 +00:00
tron
c3c0afb902
(svn r3659) Add function to get the road bits of a level crossing
2006-02-23 11:53:48 +00:00
tron
df156dacb2
(svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
2006-02-23 08:20:28 +00:00
tron
b79872366d
(svn r3657) Fix indentation and remove now unused variable, which i forgot in r3655
2006-02-23 07:32:46 +00:00
tron
6f719ec50a
(svn r3656) Simplify the overly complicated check for road pieces under a bridge
2006-02-23 07:31:36 +00:00
tron
ce71415584
(svn r3655) Simplify a boolean expression and turn 3 if-cascades into switches
2006-02-23 07:26:49 +00:00
tron
5389e0e6d6
(svn r3650) Fix braino in r3649, spotted by Mihamix
2006-02-21 18:15:59 +00:00
tron
6bf65d401b
(svn r3649) Turn several if-cascades into switch()es
2006-02-21 18:07:35 +00:00
tron
4b46883751
(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
2006-02-21 07:41:54 +00:00
tron
ea73b46684
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-13 21:15:00 +00:00
tron
453b30e387
(svn r3564) Several smaller changes:
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- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
tron
b844aa2db3
(svn r3520) Remove unused parameters from some functions
2006-02-02 07:15:46 +00:00
tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
tron
22dc05faf2
(svn r3510) Fiddle with whitespace and parentheses
2006-02-01 06:32:03 +00:00
tron
5e1e902600
(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a TileIndex points to a tile on the map
2006-01-30 17:18:45 +00:00
Darkvater
4e09974975
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
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- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
peter1138
93082104dd
(svn r3420) - Fix typo made back in r2997...
2006-01-23 17:43:46 +00:00
peter1138
d22e8c636d
(svn r3413) - Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece.
2006-01-21 20:34:17 +00:00
tron
e272b03fee
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
tron
b06b3e2ca2
(svn r3313) Remove GPMI related changes from trunk
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Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-12-18 12:10:46 +00:00
truelight
531073bea0
(svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_
2005-12-14 15:54:23 +00:00
peter1138
809b03c81a
(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
2005-12-10 12:05:39 +00:00
truelight
214ed794a1
(svn r3253) -Add: add BuildRoad event for AIs
2005-12-02 19:21:38 +00:00
truelight
8733f49e88
(svn r3232) -Add: implemented the event-system for AIs
...
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
47137cefb7
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
...
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
2b91f55b32
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
2005-10-20 17:43:13 +00:00
tron
ece9b9b2b6
(svn r3066) Constify the parameter of GetSlopeZ_*()
2005-10-19 14:49:46 +00:00
tron
758ae7e8f6
(svn r3064) Replace some numbers by sprite names
2005-10-19 06:46:41 +00:00
tron
7520ef8f33
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
2005-10-13 16:00:14 +00:00
tron
76db75d81a
(svn r3028) s/255/OWNER_SPECTATOR/
2005-10-10 10:36:37 +00:00
tron
ae4a1f3675
(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB
2005-10-05 07:20:26 +00:00
peter1138
e33faa5ed5
(svn r2997) -Codechange: Split road drawing code off from DrawTile_Road into a separate function to be used elsewhere.
2005-09-29 19:59:57 +00:00
tron
ce1c72cf6e
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-28 19:35:36 +00:00
Darkvater
8e6a911700
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
Darkvater
2131f68ae2
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00
truelight
2e87864d0b
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
...
abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
2005-09-13 12:19:27 +00:00
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
celestar
85f06d6e7b
(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
2005-07-20 22:05:13 +00:00
tron
ac66e3e28f
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
2005-07-20 15:29:28 +00:00
tron
7c694f2553
(svn r2643) Get rid of some unnecessary casts
2005-07-19 21:49:35 +00:00
tron
29f6ada06a
(svn r2634) Fix typo: IsSteepTile expects a tileh, not a TileIndex (thanks to peter1138)
2005-07-19 07:20:48 +00:00
celestar
9ca761b065
(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
...
(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00
Darkvater
c496d92c3e
(svn r2584) - Fix: Game no longer asserts when you use the remove-road tool on a town building or industry.
2005-07-15 21:17:38 +00:00
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
hackykid
60ddaf95f0
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
...
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
tron
ab7b8b50e3
(svn r2492) Remove some pointless casts and fix some nearby indentation
2005-06-27 06:57:24 +00:00