maedhros
675a826601
(svn r11265) -Feature: Make more advanced rail types more expensive to build.
2007-10-14 21:20:12 +00:00
rubidium
69605afdf2
(svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars and HasFoundation{NW|NE}. Patch by frosch.
2007-10-14 20:16:44 +00:00
rubidium
8c572c0ee5
(svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
2007-10-08 20:42:33 +00:00
rubidium
0fd7d6257b
(svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.
2007-10-05 22:10:15 +00:00
rubidium
e237ac3ff3
(svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses owned land. Patch by frosch.
2007-10-05 17:55:12 +00:00
rubidium
7d325672eb
(svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
2007-09-19 16:36:42 +00:00
rubidium
070f7b7a27
(svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels.
2007-09-15 09:39:23 +00:00
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
40b871410b
(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
2007-09-09 11:23:49 +00:00
rubidium
91a49cee55
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
2007-09-08 09:52:02 +00:00
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
...
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
ba69ac2632
(svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
2007-08-25 20:32:18 +00:00
rubidium
727cb6ae49
(svn r10776) -Fix [FS#1081]: you would not pay for some foundations of bridges whereas you would pay for others.
2007-08-03 23:18:56 +00:00
rubidium
549450d31a
(svn r10758) -Codechange: make the depot struct use the pool item class as super class.
2007-08-02 22:33:53 +00:00
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26 16:51:10 +00:00
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
truelight
2f0448ddba
(svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo)
2007-07-23 16:15:40 +00:00
rubidium
efc7fdf2fd
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
rubidium
02f00a254d
(svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge directions.
2007-07-13 15:12:36 +00:00
rubidium
2a96ca6983
(svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels.
2007-06-27 19:00:14 +00:00
rubidium
58451059de
(svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed.
2007-06-24 20:17:39 +00:00
rubidium
1caa0f7fb7
(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119.
2007-06-24 20:06:10 +00:00
rubidium
b17b9351dd
(svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening.
2007-06-24 16:44:06 +00:00
rubidium
9feb9f84fc
(svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :)
2007-06-21 17:27:21 +00:00
rubidium
9c0944aa09
(svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
...
-Fix: some displays of money were wrong.
2007-06-21 17:25:17 +00:00
rubidium
709ec29563
(svn r10248) -Codechange: don't limit the cost of tunnels.
2007-06-21 14:58:30 +00:00
rubidium
49220cc6f1
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
966e2738b9
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
maedhros
3e326085fa
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
...
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
rubidium
df1bbe55e2
(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
2007-05-28 21:32:26 +00:00
rubidium
ac4a26c705
(svn r9944) -Fix: tile selection drawn on the wrong height for some road bridges.
2007-05-26 21:34:38 +00:00
rubidium
e88ff7e96b
(svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.
2007-05-26 20:30:40 +00:00
rubidium
78be11be40
(svn r9931) -Fix: some glitches with catenary and bridges.
2007-05-26 10:40:34 +00:00
rubidium
17390241e6
(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
2007-05-25 22:07:40 +00:00
rubidium
d234e97f8b
(svn r9919) -Codechange: prepare some more places for more road types.
2007-05-25 11:01:44 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
rubidium
015c0dd9a4
(svn r9894) -Fix (r9892): catenary was drawn on road bridges ;)
2007-05-20 22:43:26 +00:00
rubidium
d86b5e5e93
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
2007-05-20 19:14:08 +00:00
rubidium
6b37ea7b47
(svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially one it.
2007-04-27 20:01:25 +00:00
belugas
d6651c1741
(svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
2007-04-18 00:41:09 +00:00
peter1138
a2cec54c9d
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-05 07:49:04 +00:00
belugas
f81217bcf4
(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
2007-04-04 03:21:14 +00:00
belugas
65bc46082e
(svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
2007-04-01 11:11:49 +00:00
celestar
49ff7cb938
(svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
2007-03-24 09:12:03 +00:00
belugas
06d3669bb5
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
2007-03-22 03:42:43 +00:00
maedhros
48f2bf9bb1
(svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
...
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
rubidium
ce919e8c71
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
Darkvater
b3f59814de
(svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now.
2007-03-04 22:14:32 +00:00