rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
a5274117bd
(svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names
2014-04-23 21:16:58 +00:00
rubidium
5b82822c12
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
2014-04-23 21:12:09 +00:00
frosch
ef4c2ce031
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
2014-04-23 20:44:42 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
db96a109ff
(svn r26406) -Change: heading for 1.5 now
2014-03-17 20:02:30 +00:00
rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
2013-11-24 14:46:26 +00:00
rubidium
81ce9ad189
(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
2013-07-12 18:54:27 +00:00
frosch
43ec0bf0c1
(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size.
2013-06-30 14:36:31 +00:00
frosch
e184b9799c
(svn r25533) -Codechange: Use SetCapacityFromWidget more often.
2013-06-30 14:33:32 +00:00
frosch
5f8f71edf0
(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window.
2013-06-30 14:33:15 +00:00
frosch
98fdd20f84
(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets.
2013-06-30 14:32:31 +00:00
frosch
fef30983e6
(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.
2013-06-15 15:31:22 +00:00
frosch
ee4e68bd5e
(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.
2013-06-15 15:31:04 +00:00
frosch
5cb174c6b8
(svn r25412) -Codechange: Make use of Window::OnHotkey
2013-06-15 15:30:44 +00:00
frosch
1b8b1f3f6c
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
2013-06-15 15:28:09 +00:00
frosch
d9e9710cb3
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
2013-06-15 15:27:33 +00:00
frosch
bb308c5e30
(svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file.
2013-06-15 15:05:54 +00:00
frosch
4e4e635916
(svn r25294) -Feature: Add another button to window title bars to resize the window to its default size.
2013-05-26 19:30:07 +00:00
frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
rubidium
001fdc3682
(svn r25236) -Fix [FS#5547]: crash when AI is executing a command as it is bankrupted (removed from the game)
...
The command is placed in a queue for processing before it is bankrupted, after that the command
is executed. This command yields a failure because the company does not exist, but then it still
needs to call the callback. This callback tries to access the AI's virtual machine without any
checks, so it starts to read a just freed pointer and segfaults.
2013-05-12 13:12:55 +00:00
zuu
c6187b5d97
(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window.
2013-03-17 21:58:18 +00:00
frosch
9b06e79765
(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
2013-02-27 21:23:19 +00:00
rubidium
7ff6598cd2
(svn r25001) -Change: heading for 1.4 now
2013-02-14 18:58:04 +00:00
frosch
a00320c61d
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
2013-01-20 18:43:49 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
812ae4140a
(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
2012-12-05 19:36:04 +00:00
frosch
e43bf5dabd
(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
2012-12-05 19:35:38 +00:00
frosch
a499435351
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
2012-12-05 19:34:45 +00:00
frosch
545b6de900
(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
2012-11-14 22:50:53 +00:00
frosch
f5d8ba5d7f
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
2012-11-14 22:50:35 +00:00
frosch
6e6d94a2d1
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
2012-11-14 22:50:26 +00:00
frosch
f6d4200f86
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
2012-11-14 22:50:17 +00:00
frosch
f2221e8b89
(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
2012-11-14 22:46:49 +00:00
frosch
2c22fe98dd
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
2012-11-13 21:47:07 +00:00
frosch
c4d7c8dd42
(svn r24733) -Codechange: Move handling of editbox keys to window class.
2012-11-13 21:47:02 +00:00
frosch
7699a7dc06
(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
2012-11-13 21:46:58 +00:00
frosch
6d1fe626f5
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
2012-11-13 21:46:46 +00:00
frosch
1071d51508
(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
2012-11-13 21:46:37 +00:00
frosch
137adb3496
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
2012-11-13 21:46:33 +00:00
frosch
17025fa6ea
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
2012-11-13 21:46:19 +00:00
frosch
8cd77b6f6e
(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
2012-11-13 21:46:14 +00:00
frosch
03736af2ae
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
2012-11-11 16:10:43 +00:00
frosch
cd55253865
(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
2012-11-11 16:10:11 +00:00
zuu
eff4bbeb53
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
2012-09-23 14:37:59 +00:00
zuu
d219fdb875
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
2012-09-23 11:30:37 +00:00
zuu
f3f4c562ff
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
2012-09-21 19:58:18 +00:00
zuu
468d232ef4
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
2012-09-01 17:49:26 +00:00
zuu
a97387011d
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
2012-08-21 17:07:17 +00:00