rubidium
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4e61c1770d
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(svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters
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2013-02-08 20:34:27 +00:00 |
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frosch
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08a8c3a773
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(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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2012-07-07 15:39:46 +00:00 |
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rubidium
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8d56856791
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(svn r24152) -Fix [FS#5157]: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed
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2012-04-18 19:21:54 +00:00 |
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rubidium
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4479f90843
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
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truebrain
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102f811d02
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
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truebrain
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9b6b2cabc1
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
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truebrain
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cc3f42794d
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
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truebrain
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d85a628dde
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(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get the owner of those objects (GameScript only)
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2011-12-19 21:00:40 +00:00 |
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truebrain
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436cf09923
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(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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2011-12-19 20:57:23 +00:00 |
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michi_cc
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a085ea9e4b
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(svn r23506) -Add: [NoAI] Support for dealing with aircraft range.
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2011-12-13 00:43:59 +00:00 |
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truebrain
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2c877b074e
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(svn r23369) -Codechange: use script includes when possible, not ai includes
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2011-11-29 23:27:17 +00:00 |
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truebrain
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3da8b5097a
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(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
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2011-11-29 23:21:33 +00:00 |
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truebrain
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98103121d4
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(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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2011-11-29 23:15:35 +00:00 |
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truebrain
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afdb67a353
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(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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2011-11-29 23:07:38 +00:00 |
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