SamuXarick
0c4e509b60
Fix #10439 : [GS] Validate story page button colour, flags, cursor and vehicle type ( #11892 )
...
Adds GSStoryPage::IsValidStoryPageButtonColour, GSStoryPage::IsValidStoryPageButtonFlags and GSStoryPage::IsValidStoryPageButtonCursor to the API.
Add missing enforced preconditions to validate parameters passed to MakePushButtonReference, MakeTileButtonReference and MakeVehicleButtonReference.
2024-01-28 00:29:10 +01:00
SamuXarick
76f0f9e386
Fix #10438 : [GS] Validate story page element type for ScriptStoryPage::NewElement ( #11888 )
...
Fixes a crash that happens if an invalid StoryPageElementType is passed to ScriptStoryPage::NewElement.
Adds an enforced precondition that tests the validity of StoryPageElementType.
Adds GSStoryPage::IsValidStoryPageElementType to the API.
2024-01-27 22:11:02 +01:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
83946ca31d
Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
...
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
glx22
cd80b31d19
Codechange: Use SQInteger for generic numbers in script_storypage
2023-03-06 00:32:12 +01:00
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2023-02-28 07:11:48 +01:00
glx22
3559576166
Codechange: [Script] Don't expose static buffers outside of ScriptText
2023-02-17 21:28:14 +01:00
Michael Lutz
e6e69d5289
Codechange: Un-bitstuff goal and story page commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96
Codechange: Template script command calls.
2021-12-16 22:28:32 +01:00
Charles Pigott
e5f931ef42
Fix: Warning about using the wrong enum type
2020-06-27 14:51:14 +01:00
Jonathan G Rennison
f11cd8f2d0
Fix: Compilation warnings in story_gui and script_story_page
...
See: #7896
2020-05-27 22:22:56 +02:00
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
zuu
9603014102
(svn r26307) -Add: [nogo] Allow GS to hide story page date
2014-02-06 19:50:34 +00:00
zuu
1dbd59e6ab
(svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate
2014-02-06 19:48:19 +00:00
zuu
57a88c9de2
(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page
2014-02-06 19:41:56 +00:00
zuu
5165be2698
(svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages
2014-02-06 19:25:39 +00:00
zuu
0c6f22b5c1
(svn r26298) -Fix: [nogo] Invalid DoCommand return callback for method returning bool
2014-02-06 18:50:25 +00:00
zuu
be4451d40f
(svn r25519) -Fix [FS#5614] (r25342): Select page to update by its id and not the page id
2013-06-29 14:54:07 +00:00
zuu
53d2e785f5
(svn r25381) -Fix: Silent story book compiler warnings
2013-06-09 14:13:59 +00:00
zuu
33ad9774fb
(svn r25352) -Feature: GameScript API for selecting a story page to view
2013-06-09 12:57:22 +00:00
zuu
9aa1bf0264
(svn r25342) -Add: StoryPage data structures and GS API
2013-06-09 12:19:09 +00:00