Commit Graph

44 Commits

Author SHA1 Message Date
Peter Nelson
952d111b94 Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 2023-08-12 18:14:21 +00:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson
76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium
bbcb55ebc9 Codechange: use std::string as script API return type 2023-05-14 22:54:10 +02:00
Rubidium
534f2419ad Add: precondition checks to functions that work with both valid company and deity
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.

At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2023-03-08 22:33:47 +01:00
Rubidium
83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
glx22
f752d96125 Codechange: Use SQInteger for generic numbers in script_vehicle 2023-03-06 00:32:12 +01:00
SamuXarick
3df9321a65 Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2023-02-18 09:58:02 +01:00
glx22
3559576166 Codechange: [Script] Don't expose static buffers outside of ScriptText 2023-02-17 21:28:14 +01:00
Rubidium
22d3de8b67 Codechange: use ScriptMap size functions instead of global functions 2023-01-21 17:11:40 +01:00
Jonathan G Rennison
10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-14 18:52:01 +01:00
Niels Martin Hansen
e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 2022-02-15 20:01:10 +01:00
Michael Lutz
41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2 Codechange: Un-bitstuff vehicle/engine commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96 Codechange: Template script command calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
peter1138
c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
peter1138
f0336f1f17 Codechange: Remove ship max order distance from script API. 2019-03-31 17:22:54 +01:00
glx
f8e6cd10ef Add: script API functions for build with refit feature 2019-03-24 15:28:48 +00:00
peter1138
d54b6ac09b Feature: When filtering purchase list by cargo type, make buy button perform a refit if required. 2019-03-24 15:28:48 +00:00
rubidium
0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
rubidium
19eca468fc (svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on 2013-06-27 19:57:41 +00:00
frosch
5eddbb338b (svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen) 2013-04-13 13:42:08 +00:00
rubidium
4e61c1770d (svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters 2013-02-08 20:34:27 +00:00
frosch
08a8c3a773 (svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked. 2012-07-07 15:39:46 +00:00
rubidium
8d56856791 (svn r24152) -Fix [FS#5157]: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed 2012-04-18 19:21:54 +00:00
rubidium
4479f90843 (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
truebrain
102f811d02 (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
truebrain
9b6b2cabc1 (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
truebrain
cc3f42794d (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
truebrain
d85a628dde (svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get the owner of those objects (GameScript only) 2011-12-19 21:00:40 +00:00
truebrain
436cf09923 (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
michi_cc
a085ea9e4b (svn r23506) -Add: [NoAI] Support for dealing with aircraft range. 2011-12-13 00:43:59 +00:00
truebrain
2c877b074e (svn r23369) -Codechange: use script includes when possible, not ai includes 2011-11-29 23:27:17 +00:00
truebrain
3da8b5097a (svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances 2011-11-29 23:21:33 +00:00
truebrain
98103121d4 (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
truebrain
afdb67a353 (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium) 2011-11-29 23:07:38 +00:00