Commit Graph

619 Commits

Author SHA1 Message Date
Rubidium
728973859d Change: [Script] Automate the ScriptObject reference counting 2023-02-28 18:53:17 +01:00
glx22
a1fc4d5c0e Codechange: [Script] Merge the 3 ScriptText param arrays 2023-02-28 18:53:17 +01:00
Rubidium
580d0a6343 Codechange: make use of Tile in for all direct map accesses 2023-02-28 07:11:48 +01:00
Jonathan G Rennison
4c1406a4b5 Add: NewGRF road stops 2023-02-26 21:28:30 +01:00
dP
c73b88ddca
Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
Michael Lutz
9b3326e3fd Codechange: [Script] Use std::vector instead of a hand-rolled alternative. 2023-02-24 21:46:27 +01:00
Michael Lutz
ca3cb4d2ef Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2023-02-24 21:46:27 +01:00
SamuXarick
8351b97f52 Add: [Script] Labels for negative values of a setting 2023-02-21 00:28:21 +01:00
SamuXarick
376820c0b6 Doc: [Script] Update info descriptions 2023-02-21 00:28:21 +01:00
SamuXarick
3df9321a65 Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2023-02-18 09:58:02 +01:00
glx22
3559576166 Codechange: [Script] Don't expose static buffers outside of ScriptText 2023-02-17 21:28:14 +01:00
glx22
e735370318 Change: [Script] A ScriptText with too many parameters is now a fatal error
It should never happen as adding/setting parameters already checks that anyway.
2023-02-17 21:28:14 +01:00
dP
fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands (#10475) 2023-02-14 11:29:11 +01:00
SamuXarick
43ce73db86 Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs 2023-02-11 09:43:47 +01:00
Loïc Guilloux
6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) (#10443)
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
2023-02-10 19:55:59 +01:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
SamuXarick
1f194eb94e
Fix: [Script] Incorrect value for GOAL_INVALID (#10436)
* Fix: [Script] Incorrect value for GOAL_INVALID

* Cleanup: Remove unused static variable
2023-02-01 23:35:51 +01:00
SamuXarick
d0639cdc28 Fix: [Script] Incorrect subsidy SourceID value used 2023-02-01 21:17:16 +01:00
SamuXarick
4fc4874a30 Add: [Script] Let random road layout be a choice 2023-02-01 21:15:13 +01:00
SamuXarick
184ff92057
Cleanup: [Script] Pass new_rating directly to CmdTownRating (#10441) 2023-02-01 13:48:39 -05:00
Rubidium
31869501ee Fix: make script goals work with the whole range of ClientIDs 2023-01-31 20:09:48 +01:00
Rubidium
4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
Rubidium
2fd99467ea Fix: scripts are not aware of nullptr, they only know null 2023-01-26 16:07:14 +01:00
Rubidium
f9a473bef7 Fix: missing/duplicate documentation tags for scripts 2023-01-26 16:07:14 +01:00
Rubidium
3112b387e7 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2023-01-26 16:07:14 +01:00
Rubidium
41fa94bc56 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2023-01-25 22:28:30 +01:00
Rubidium
fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium
22d3de8b67 Codechange: use ScriptMap size functions instead of global functions 2023-01-21 17:11:40 +01:00
Rubidium
c5ff61c5f2 Add: script specific Randomizer instances 2023-01-14 22:00:11 +01:00
Rubidium
6abad681bd Codechange: move choice for randomizer of scripts to a single location 2023-01-14 22:00:11 +01:00
Rubidium
3373128233 Codechange: pass the randomizer directly to the town name generation 2023-01-14 22:00:11 +01:00
Rubidium
b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2023-01-14 22:00:11 +01:00
Rubidium
90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison
10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-13 18:04:30 -05:00
Rubidium
170f37d07f Codechange: silence some potentially uninitialized local variable errors
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
Loïc Guilloux
c179c10048
Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2022-12-21 02:37:59 +01:00
Michael Lutz
1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. 2022-12-04 11:27:24 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
Peter Nelson
f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2022-11-12 18:28:39 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel (#9928) 2022-11-11 23:52:38 +01:00
Henry Wilson
89cf0d5da8 Codechange: Factor cargotype weight conversion magic numbers 2022-11-08 21:02:08 +01:00
Loïc Guilloux
0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp (#10103) 2022-10-24 12:35:58 +02:00
Nicolas Chappe
a9a21e784d Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders 2022-10-22 14:19:08 +02:00
SamuXarick
8d0d45c431 Add: ScriptCargo::GetWeight to get cargo weights 2022-10-16 18:28:28 +02:00
SamuXarick
3dda8c9bad Fix: ScriptRoad::HasRoadType really check for RoadType
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Tyler Trahan
db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2022-10-16 14:15:31 +02:00
glx22
675cf7a8ee Fix 6fe445e: [Script] Respect joining adjacent when building an airport 2022-05-31 23:14:47 +02:00
glx22
ed1457dca3 Fix 55170ae: [Script] Building two-way signals could end up one-way 2022-05-27 19:57:50 +02:00
Loïc Guilloux
7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length (#9874) 2022-05-01 00:39:59 +02:00
Tyler Trahan
f4ca94d3f6 Codechange: Revenue is not the same as Income
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2022-04-25 21:51:51 +02:00
Niels Martin Hansen
e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 2022-02-15 20:01:10 +01:00
Andy
b8a8891a86 Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id 2022-01-22 18:15:12 +01:00
Andy
26ac0c48f0 Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id 2022-01-22 13:12:10 +01:00
Michael Lutz
41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99 Codechange: Don't use globals for story/goal/sign/group command proc return values. 2021-12-16 22:28:32 +01:00
Michael Lutz
3e85e833a7 Codechange: Add support for additional command result values. 2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808 Codechange: Un-bitstuff landscape commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
e6e69d5289 Codechange: Un-bitstuff goal and story page commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
1a42a8a5d5 Codechange: Un-bitstuff town-related commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
e08b3abe7f Codechange: Un-bitstuff group and autoreplace commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703 Codechange: Un-bitstuff rail commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2 Codechange: Un-bitstuff vehicle/engine commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
211c630cbe Codechange: Un-bitstuff order commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz
ccefa76a46 Codechange: Template DoCommandPInternal. 2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96 Codechange: Template script command calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Patric Stout
394c749b6b
Change: Heading for 13 now (#9573) 2021-09-25 13:48:03 +02:00
dP
39662aabef
Add: allow gamescripts to build neutral objects (#9568) 2021-09-25 13:39:40 +02:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 2021-09-14 22:06:55 +02:00
Patric Stout
eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
SamuXarick
120d216b0b
Add: [AI] Get the number of vehicles in a given group (#9462) 2021-08-12 21:29:03 +02:00
Michael Lutz
b14681891d Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. 2021-08-10 21:35:17 +02:00
Loïc Guilloux
4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int (#9465) 2021-08-10 19:00:54 +02:00
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
Charles Pigott
549a58731f Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt 2021-07-20 10:42:03 +01:00
Rubidium
01139d3368 Codechange: access the name of a setting via an accessor function 2021-07-09 22:53:30 +02:00
Loïc Guilloux
ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 2021-07-06 21:09:08 +02:00
Rubidium
281a65b3e1 Cleanup: simplify some boolean expressions 2021-06-17 16:18:30 +02:00
Rubidium
3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
rubidium42
55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
rubidium42
bf500c39c9 Codechange: make the name of SettingDesc a std::string 2021-06-13 10:26:58 +02:00
Loïc Guilloux
16ebf7861f
Fix 4079c47: Missed a file when removing generated .sq files from the repo (#9350) 2021-06-11 16:59:19 +02:00
Loïc Guilloux
ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage (#9351) 2021-06-11 16:40:04 +02:00
Patric Stout
648ee88a02 Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
2021-06-06 21:45:01 +02:00
Patric Stout
921ab68a48
Codechange: use AsIntSetting()->Read() wrapper if possible (#9324) 2021-05-31 10:56:06 +02:00
rubidium42
e58581f1f8 Codechange: [Network] Let admin-game script use std::string 2021-05-30 10:15:22 +02:00
rubidium42
29f2bd27c4 Codechange: [Game] Pass the length instead of '\0' terminating (and undoing that) in the middle of a C-string 2021-05-30 10:15:22 +02:00