rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
bf98e25e43
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
rubidium
6a9e77e079
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
smatz
05fca79cf0
(svn r11565) -Revert: part of r11564
2007-12-03 22:40:18 +00:00
skidd13
82913a2134
(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and rename it fitting to the naming style
2007-12-03 09:19:19 +00:00
skidd13
bdc7fd2d76
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13
bf959f926f
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
2007-11-24 10:38:43 +00:00
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
rubidium
beeae81f60
(svn r11184) -Codechange: cleanup the code related to backup orders.
2007-09-28 21:15:45 +00:00
glx
5e45e73037
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
2007-09-27 21:39:13 +00:00
rubidium
cb7eaff353
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-30 13:03:56 +00:00
rubidium
a407d53d1b
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
2007-08-29 21:49:08 +00:00
rubidium
e56e520673
(svn r10942) -Fix [FS#1133]: make the AI not crash when it has ships as the AI does not support them.
2007-08-19 16:51:15 +00:00
rubidium
e4149482ec
(svn r10759) -Codechange: make the industry struct use the pool item class as super class.
2007-08-02 23:21:52 +00:00
rubidium
b15c0efaa9
(svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle).
2007-08-02 21:19:07 +00:00
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
0d9a51de6d
(svn r10672) -Codechange: typify some parameters/variables.
2007-07-24 13:03:24 +00:00
rubidium
f806b46cc9
(svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch.
2007-06-21 14:32:27 +00:00
rubidium
49220cc6f1
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
b09431478d
(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
2007-06-18 16:42:40 +00:00
rubidium
966e2738b9
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
rubidium
01593bdb6a
(svn r10106) -Fix (r10098): there's always a compiler complaining about something...
2007-06-11 19:29:42 +00:00
rubidium
cc4d18ecc4
(svn r10098) -Codechange: bilbo cared about the performance of the AI with respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :)
2007-06-11 14:23:04 +00:00
rubidium
7767e466e5
(svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart).
2007-06-10 10:52:19 +00:00
rubidium
8a74b2ebe1
(svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month).
2007-06-07 14:38:45 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
rubidium
3d143446ee
(svn r9912) -Fix: the AIs could build any road(station)s.
2007-05-24 21:45:54 +00:00
rubidium
d86b5e5e93
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
2007-05-20 19:14:08 +00:00
belugas
380d18fb69
(svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
2007-05-18 00:33:47 +00:00
rubidium
f24f9d5a2e
(svn r9817) -Fix [FS#772]: an assertion that was triggered by the AI building when its rating for the town was not high enough.
2007-05-09 20:50:11 +00:00
rubidium
80c259f64f
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
maedhros
ccaaa7d33a
(svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.
2007-04-12 13:07:15 +00:00
celestar
e3f1914de0
(svn r9540) -Fix (r1): Bankrupt AIs no longer buy themselves (usage of wrong variable)
2007-04-01 10:54:31 +00:00
belugas
377fbf9eb7
(svn r9530) -Codechange: Replace a direct industry type access by a behaviour
2007-03-31 01:16:17 +00:00
belugas
06d3669bb5
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
2007-03-22 03:42:43 +00:00
celestar
124725d863
(svn r9251) -Fix(r6057, FS#644): Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game. The AI now sucks a even a bit more than before (if that's even possible).
2007-03-16 10:11:16 +00:00
rubidium
ce919e8c71
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
rubidium
36bb92ae24
(svn r9050) -Codechange: Foo(void) -> Foo()
2007-03-07 11:47:46 +00:00
tron
103d119c51
(svn r8841) -Fix
...
Remove {,u}intswap() and replace them by Swap()
2007-02-22 08:43:02 +00:00
tron
8aacd2585d
(svn r8767) -Fix
...
-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
-Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
2007-02-17 07:45:18 +00:00
tron
87e03c7aa8
(svn r8755) -Fix
...
Abbreviate GetAirport(st->airport_type) to st->Airport()
2007-02-16 09:38:43 +00:00
KUDr
72cdfb6352
(svn r8750) -Fix (r8747): PLANES defined in wingdi.h caused compilation error under Win32. Changed to AIRPLANES
2007-02-15 22:00:04 +00:00