Commit Graph

380 Commits

Author SHA1 Message Date
Peter Nelson
1f1378c129 Change: Align picker previews to button centre. 2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2022-11-12 18:28:39 +00:00
Peter Nelson
eb4ba1991b Change: Use CenterBounds function in more places.
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Peter Nelson
ef8322ba25 Change: Add panel widget to waypoint GUI. 2022-10-23 00:07:15 +01:00
Peter Nelson
0e3400894f Cleanup: Remove redundant WWT_PANEL SetDataTips.
WWT_PANEL defaults to 0x0 data and no tooltip, so no need to declare
the same in the widget tree.
2022-10-16 14:24:51 +02:00
Tyler Trahan
db98cedb7e Fix #9883: Show cost/income float over end tile of rail or road construction 2022-10-16 14:15:31 +02:00
Peter Nelson
af6c4d50ce Change: Tidy up coverage area label widget layout.
Label is now centered properly and uses standard spacing.
2022-10-03 22:14:18 +01:00
Peter Nelson
8626090b24 Codechange: Draw station acceptance text in its own widget. 2022-10-03 22:14:18 +01:00
SamuXarick
374f0c7d11 Fix 6fe445e: Removing rail station parts without ctrl pressed was also removing tracks
The behaviour of holding ctrl key is swapped
2022-08-07 10:58:43 +02:00
Tyler Trahan
7f0efbe00e
Feature: Remember the last-used signal between games (#9792) 2022-02-02 21:26:46 +00:00
Jonathan G Rennison
6ccf020dc2 Fix #9802: Assertion failure in BuildRailWaypointWindow constructor 2022-01-30 11:20:00 +01:00
Michael Lutz
8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703 Codechange: Un-bitstuff rail commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
996b16de70 Codechange: Use lambdas instead of CommandContainer to manage station picker commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9 Codechange: Align parameter order of command callbacks to command handlers. 2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Charles Pigott
0853c1979b
Feature: Button to toggle showing advanced signal types (#9617) 2021-10-17 19:24:50 +01:00
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default (#8688) 2021-09-05 20:22:27 +02:00
glx22
5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
glx22
994bf19aef Fix f6d5c01: Delay deletion when closing windows 2021-05-29 21:08:25 +02:00
rubidium42
08308d808c Codechange: use separate pre and post callbacks for int settings 2021-05-29 10:07:30 +02:00
rubidium42
44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
Rubidium
bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 2021-05-15 10:16:10 +02:00
Peter Nelson
3b3d80c8ef Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator. 2021-04-28 23:54:31 +01:00
Peter Nelson
2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
Didac Perez Parera
e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent (#8929)
consistent
2021-04-02 10:15:26 +02:00
stormcone
c56e9a546d Add: Hotkey to focus the rail station class name filter editbox. 2021-04-02 10:12:47 +02:00
Koen Bussemaker
59bfed65a1 Fix #8875: Filter string in station window breaks flow in user interface 2021-03-25 16:19:18 +00:00
Didac Perez Parera
e708fb38da
Feature: allow filtering on name in rail station window (#8706) 2021-03-13 10:00:36 +01:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
Patric Stout
b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) 2021-01-08 23:28:46 +01:00
Patric Stout
85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction (#8274) 2021-01-07 10:17:05 +01:00
Łukasz Hryniuk
3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight (#8263) 2020-07-27 17:37:47 +01:00
frosch
b769eb30c4 Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes. 2019-12-23 17:23:20 +00:00
frosch
6fa217dfc8 Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration. 2019-12-23 17:23:20 +00:00
frosch
3d29c9483b Codechange: Use a switch with fall-through instead of a if-sequence with context data between cases. 2019-12-23 17:23:20 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
glx22
b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00
peter1138
c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
peter1138
81f0f97406 Feature: Add existing station coverage area display when placing new station parts. 2019-04-25 09:14:01 +02:00