rubidium
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1dc5ba2210
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(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
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2011-02-11 22:10:10 +00:00 |
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rubidium
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537bd8a429
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(svn r22031) -Fix: bad servers could crash a client
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2011-02-08 21:45:38 +00:00 |
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rubidium
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7eba2bf4d3
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
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smatz
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656caf16db
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(svn r21875) -Codechange: indentation of some comments was wrong
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2011-01-21 01:38:30 +00:00 |
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rubidium
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795a528328
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(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
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2011-01-19 16:47:40 +00:00 |
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rubidium
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e95718bf43
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(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
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2011-01-19 16:35:11 +00:00 |
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rubidium
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c9609bbbc2
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(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
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2011-01-19 16:32:23 +00:00 |
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rubidium
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a82118f360
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(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
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2011-01-19 16:30:09 +00:00 |
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rubidium
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b25cf57542
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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smatz
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c6a90361fc
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(svn r21693) -Codechange: no need to cast char[] to const uint8*
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2011-01-01 21:41:01 +00:00 |
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smatz
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8b6a8a8935
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(svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static
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2011-01-01 21:39:52 +00:00 |
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smatz
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13456934b1
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(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
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2011-01-01 21:38:13 +00:00 |
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smatz
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666fbb28c2
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(svn r21687) -Fix: verify the colour code we received from the server is valid
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2011-01-01 17:02:29 +00:00 |
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rubidium
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5f25cdbbd5
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(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
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2010-12-05 15:08:41 +00:00 |
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rubidium
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ff8a01fbd2
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(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
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2010-12-05 14:49:46 +00:00 |
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rubidium
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948cffc930
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(svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file
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2010-12-05 14:44:31 +00:00 |
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rubidium
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69766049ce
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(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
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2010-12-05 14:43:10 +00:00 |
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rubidium
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97434f0e06
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(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
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2010-12-05 14:34:19 +00:00 |
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rubidium
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31c8ab0ed8
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(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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2010-11-30 14:18:20 +00:00 |
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rubidium
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b6c2216749
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
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rubidium
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67f74559fc
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(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
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2010-11-26 22:25:02 +00:00 |
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rubidium
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874abb2965
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(svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost
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2010-11-19 15:55:53 +00:00 |
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rubidium
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8f9dcab09b
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(svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment
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2010-10-24 20:51:12 +00:00 |
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rubidium
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2cd67a51ac
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(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
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rubidium
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744bc2a614
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(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
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2010-10-24 16:40:02 +00:00 |
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rubidium
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3a1a915c9a
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(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
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2010-10-22 14:41:26 +00:00 |
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rubidium
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d71f590ed6
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(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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2010-10-18 20:41:53 +00:00 |
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frosch
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3972c790c2
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(svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions.
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2010-10-17 12:12:13 +00:00 |
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rubidium
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f555e6d72e
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(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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2010-10-15 19:33:08 +00:00 |
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rubidium
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7ba07d9573
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
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rubidium
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515edee17c
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(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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2010-10-15 14:29:13 +00:00 |
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rubidium
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0ca7e4e82e
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(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
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2010-10-15 13:47:37 +00:00 |
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rubidium
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8eb07d097e
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(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
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2010-10-15 13:22:00 +00:00 |
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rubidium
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a4c6d07edc
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(svn r20553) -Feature: allow rate limiting of incoming commands
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2010-08-19 08:59:36 +00:00 |
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rubidium
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b594990071
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(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
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2010-08-18 22:40:17 +00:00 |
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rubidium
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e356cb9405
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(svn r20281) -Codechange: unify case scope closure + break coding style
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2010-08-01 18:53:30 +00:00 |
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terkhen
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88ca183191
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(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
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2010-07-29 14:26:28 +00:00 |
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rubidium
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99a11badaf
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(svn r19996) -Codechange: Add NetworkVehicleType enum.
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2010-06-19 16:37:56 +00:00 |
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rubidium
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2555522eab
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(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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2010-05-13 09:04:41 +00:00 |
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rubidium
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519c8007c8
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(svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator
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2010-04-20 11:29:51 +00:00 |
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smatz
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cd20724d20
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(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
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2010-04-17 11:39:46 +00:00 |
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rubidium
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b907dfdef8
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(svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command
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2010-04-17 10:52:26 +00:00 |
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smatz
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11d6e21c3a
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(svn r19607) -Codechange: use different packet types instead of packet subtypes
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2010-04-11 17:17:12 +00:00 |
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frosch
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3926b62446
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(svn r19283) -Fix (r19256): GRFConfig is not zeroed for non-dynamic construction. GRFIdentifier is sufficient though.
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2010-02-27 20:26:42 +00:00 |
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yexo
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a9c8dbc0a0
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(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
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2010-02-25 20:05:31 +00:00 |
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alberth
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33a96b5ef3
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(svn r19132) -Codechange: No need to end a line with ;;.
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2010-02-14 16:31:35 +00:00 |
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smatz
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73ed81b1c7
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(svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword()
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2010-02-10 15:17:27 +00:00 |
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rubidium
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ab35d95b5a
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(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
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2010-02-09 23:49:19 +00:00 |
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rubidium
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f608ad7baf
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(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
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2010-01-21 11:17:40 +00:00 |
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rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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