- Fix: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore [FS#3749] (r19664)
- Fix: In rare cases, update of signals could be missed (r19663)
- Fix: Various improvements of command handling, missing error messages (r19658, r19657, r19656, r19655, r19654, r19637, r19633, r19621, r19616, r19605, r19604)
- Fix: Sorting industries by production was broken for NewGRF industries (r19538)
- Fix: RandomRange() is used for bigger ranges in many cases, so generally extent it to handle 32 bits (r19652)
- Fix: When a company is sold, move connected clients to spectators [FS#3745] (r19651)
- Fix: A client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command [FS#3760] (r19648)
- Fix: Trains loaded above the original IDs did not have a default railtypelabel assigned to them, causing them to be unavailable. Could cause desyncs if the multiplayer game was not started from a savegame [FS#3768] (r19647)
- Change: Log the _date and _date_fract in the desync log for saved games (r19638)
- Fix: Do not allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill [FS#3728] (r19644, r19635, r19634)
- Fix: Industry generation failed for large maps and lots of industry types (r19643)
- Fix: Desync when taking over companies (r19636)
- Fix: Chat message caused glitch when rejoining a network game [FS#3757] (r19629)
- Fix: Possible invalid read when server moves client to spectators before he finishes joining [FS#3755] (r19613)
- Fix: Improve joining behaviour; kicking clients when entering passwords that was just cleared, 'connection lost' for people failing the password (r19610, r19609, r19608, r19607, r19606)
- Fix: Company related graphs were not updated correctly after changing the company colour [FS#3763] (r19615)
- Fix: Crash when opening a savegame with a waypoint from around 0.4.0 [FS#3756] (r19612)
- Fix: Presence of online content was not properly updated after download due to duplicate slashes in the path (r19600)
- Fix: [NewGRF] Setting industry prop 0x24 to 0 caused empty station names (r19590)
- Fix: Desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients) (r19620)
- Fix: [desync debug] Minor fixes; "join" pause could cause a crash as some command data was not properly initialised, state was logged multiple times (r19619, r19617, r19602)
- Feature: [NewGRF] Support for extended text code 0x9A 11, print qword (r19570)
- Change: Sync Debian packaging updates from Debian, but keep building a single package (r19572)
- Fix: Crash when pressing 'h' (non-stop) in the order window of a ship or aircraft [FS#3744] (r19584)
- Fix: Graphs were not properly updated when going toggling keys (i.e. companies) (r19574)
- Fix: The timetable button was not automatically raised [FS#3739] (r19571)
- Fix: [NewGRF] Possible buffer underflow in NewGRF string code (r19569)
- Feature: Give more detailed error message when trying to build a too long bridge (r19561)
- Fix: [NewGRF] Do not return a random colour for unowned industries in var 45; TTDPatch does not seem to set the colour data in that case either and it could lead to desyncs (r19566)
- Fix: Window::OnResize() was not always called while resizing a window causing incorrect windows [FS#3730] (r19563, r19558)
- Fix: Bridge build error message should not show the same message twice (r19560, r19559)
- Fix: Missed conversion to checking temporary data broke rail type setting upon changing traction type (r19557)
- Fix: Incorrect speed limit reported for rail depots with original acceleration model (r19556)
- Fix: Improperly scaled cargo payment graph when having lots of cargo (r19550, 19543)
- Fix: [NewGRF] Properties set before property 08 (house, industry, industry tiles) should be ignored, not trigger the NewGRF to be disabled [FS#3725] (r19547)
- Fix: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant [FS#3720] (r19533)
- Fix: Prevent drawing industries disabled at the smallmap as land tiles when they are built on water (r19523)
- Fix: Tunnels, bridges and roadstops are build with only one roadtype (r19506)
- Fix: [NewGRF] During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property (r19502)
- Fix: Keep number padding intact when cloning vehicle names [FS#3710] (r19498)
- Feature: Add rail speed limit to land area information window (r19434)
- Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage (r19497)
- Fix: Stop reducing the size of the vehicle list after selecting a vehicle with a long description (r19480)
- Fix: Implement custom sound effect for helicopter take-off [FS#3668] (r19364)
- Update: Plural type of Slovak (r19452)
- Fix: Network clients would crash while connecting to a server with AIs (r19526)
- Fix: [NPF] Crash when finding a waypoint before finding the closest depot [FS#3703] (r19460)
- Fix: Mark industry windows dirty more often [FS#3701] (r19443)
- Update: Readme about openmsx and make it easier to find the pulseaudio-ubuntu-slowness bug in the readme/known-bugs (r19442)
- Language updates
- Fix: Custom group names are misaligned with default ones when using rtl languages [FS#3700] (r19438)
- Fix: With certain game settings one could clear tiles for free when building long roads (r19436)
- Fix: When loading a savegame created with a house NewGRF without that NewGRF available all houses became tall office blocks (r19435)
- Fix: Limit rail clearance earnings to 3/4s of rail build cost, to avoid money making loophole when rail build cost is less than rail removal earnings (r19433)
- Fix: Crash when the error message 'owned by <town>' was shown [FS#3696] (r19432)
- Feature: Append rail type speed limit (if set) to rail type selection list, and toolbar title (r19431)
- Fix: [NoAI] When the title game contains an AIPL block the AI settings where overwritten by those from the title game (r19429)
- Fix: Gracefully handle the case where we cannot open a .tar file (r19427)
- Fix: [YAPP] A train on a bridge/tunnel was not always found when checking for trains on a reserved path (r19425)
- Fix: [NoAI] The AI Debug window did not open if an AI or library fails to compile when loading a savegame [FS#3669] (r19395)
- Change: Make the drive through and cargo list consistency checks only run when 'desync' debugging is enabled (r19403, r19398)
- Fix: One could not level the whole map anymore at once (r19392)
- Fix: Only show the 'No AIs available' error message when explicitly changing the number of AI opponents [FS3676] (r19389)
- Fix: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature [FS#3666] (r19388)
- Fix: Close all orders windows when switching companies [FS#3671] (r19387)
- Fix: [IPv6] Netmask calculations were wrong if cidr >= 32 [FS#3684] (r19385)
- Fix: Overbuilding bridges, rail stations did not properly update PBS reservation [FS#3680] (r19384, r19383)
- Feature: [NewGRF] Smallmap colours for railtypes (r19307)
- Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help (r19374)
- Change: [NewGRF] Increase railtype cost range (r19306)
- Fix: [NoAI] List valuator could cause invalid iterators [FS#3665] (r19367)
- Fix: Close error messages about missing ownership when the company closes or is taken over [FS#3663] (r19358, r19357)
[1.0] -Backport string updates from trunk
- Feature: [YAPF] Consider the railtype imposed speed limit for pathfinding (r19301)
- Change: Increase the default small font size for freetype fonts as 6 point fonts are usually unreadable [FS#3655] (r19308)
- Change: [NewGRF] Railtype cost factor from byte to word value (r19306)
- Fix: Disable sound when a sound error happens instead of crashing [FS#3652] (r19304)
- Fix: [NewGRF] Return the TTD airport type in station var 0xF1 (r19299)
- Fix: [NewGRF] Segfault when station vars 0xF2/0xF3 is accessed when there is no truck/bus stop (r19298)
- Fix: [NoAI] Some methods of AIAbstractList left invalid iterators [FS#3566] (r19293)
- Fix: [YAPP] If reversing at path signals was disabled, a train would not reverse when hitting the back of an one-way signal (r19286)
[1.0] -Update: Intro game
- Feature: BaNaNaS support for music sets (r19262)
- Fix: [NewGRF] Ensure prices cannot be set to zero. Zero prices break a lot of the internal logic to determine whether something has been done [FS#3646] (r19277)
- Fix: 'Cannot build <industry> here... <industry> in the way' showed the to-be-built industry twice, instead of the to-be-built industry and the industry that's in the way [FS#3618] (r19265)
- Fix: strgen segfaults when trying to lookup the command for a non-existing command (r19264)
- Feature: [NewGRF] Add 2 bits of pseudo-random data for rail types, based on tile location (r19235)
- Fix: Writing (console) output to a file failed on Windows if the date would not be logged [FS#3639] (r19252)
- Fix: [NewGRF] Some GRF error messages did not free the previous error messages, creating a memory leak (r19251)
- Fix: With RTL languages clicking a horizontal scrollbar that could not scroll could cause a crash [FS#3643] (r19250)
- Fix: Start and end tiles were swapped in CMD_REMOVE_LONG_ROAD causing too much road to be removed [FS#3642] (r19249)
- Fix: DOS 'port' did not compile anymore (r19248)
- Fix: The -M command line option did not work (r19233)
- Feature: Add OpenMSX to the installer (r19220, r19219)
- Feature: [NewGRF] Add CB36 support for aircraft properties 0F and 11 (r19218)
- Feature: Scroll to current order destination when ctrl+clicking the start/stop bar (r19216, r19215)
- Feature: Concept of fallback base sets, i.e. do not automatically load the NoMusic/NoSound sets when there is another set; make NoSound part of base installations (r19214, r19213, r19212, r19211, r19206)
- Feature: Support for genders for cargos, industries, vehicles, stations (r19180, r19179, r19178, r19177)
- Change: Improve error message with track building when signals are in the way (r19190, r19189)
- Fix: GetDestination() is invalid for nearest-depot orders (r19210)
- Fix: Compilation was broken for gcc 3.3 (r19207)
- Fix: The vehicle info in the autoreplace gui was drawn even when the window was shaded [FS#3634] (r19187)
- Fix: When selecting 'build many industries' in the scenario editor the 'build' button was not enabled [FS#3632] (r19176)
- Change: Do not print the absolute path to AI script files in the AI debug window, use the relative path from /ai/ instead (r19166)
- Change: The Debian packaging; bring it in sync with the packaging used at Debian excluding package splitting (r19162)
- Fix: Buoys are no Stations, only BaseStations (r19174)
- Fix: Under some circumstances timidity (via extmidi) would not shut down properly causing all kinds of trouble (e.g. blocked audio output). Try harder to shut down timidity and first shut down the music so shut down order is the inverse of initialisation order (r19168)
- Fix: Industry 0 could be choosen even if not available [FS#3631] (r19167)
- Fix: Vehicle running costs should not be changed in a running game [FS#3629] (r19165)
- Fix: Invisible depots draw the track, so also draw the overlays (r19154)
- Fix: PBS reservation was drawn incorrectly for depots (r19153)
- Change: Move home directory to a better place in Haiku [FS#3625] (r19151)
- Fix: [v]seprintf should return the number of added characters excluding '\0' on truncation [FS#3627] (r19149, r19148)
croatian - 1 changes by VoyagerOne
czech - 12 changes by Hadez
dutch - 2 changes by habell
finnish - 1 changes by jpx_
german - 1 changes by planetmaker
hebrew - 2 changes by dnd_man
hungarian - 1 changes by alyr
lithuanian - 4 changes by BlinK_
norwegian_bokmal - 20 changes by mantaray
norwegian_nynorsk - 195 changes by mantaray
russian - 1 changes by Lone_Wolf
serbian - 1 changes by etran
slovak - 21 changes by keso53
slovenian - 1 changes by ntadej
spanish - 1 changes by Terkhen