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(svn r17463) -Change (r17453): Retrigger the abort signal after writing the crashlog, so the next one can catch it again (e.g. to write a core dump).
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@ -153,14 +153,14 @@ void CDECL HandleCrash(int signum)
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if (GamelogTestEmergency()) {
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printf("A serious fault condition occured in the game. The game will shut down.\n");
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printf("As you loaded an emergency savegame no crash information will be generated.\n");
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exit(3);
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abort();
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}
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CrashLogUnix log(signum);
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log.MakeCrashLog();
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CrashLog::AfterCrashLogCleanup();
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exit(2);
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abort();
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}
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/* static */ void CrashLog::InitialiseCrashLog()
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