(svn r10694) -Codechange: update the server information in the game list every once in a while so the information stays fairly up-to-date when you are looking through the servers.

This commit is contained in:
rubidium 2007-07-26 09:53:58 +00:00
parent 6f12d2997c
commit fda75ae603
2 changed files with 13 additions and 18 deletions

View File

@ -18,9 +18,6 @@
NetworkGameList *_network_game_list = NULL;
/** Should we stop/contiue requerying of offline servers? */
static bool _stop_requerying = false;
/** Add a new item to the linked gamelist. If the IP and Port match
* return the existing item instead of adding it again
* @param ip the IP-address (inet_addr) of the to-be added item
@ -50,7 +47,6 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
DEBUG(net, 4, "[gamelist] added server to list");
UpdateNetworkGameWindow(false);
_stop_requerying = false;
return item;
}
@ -84,8 +80,9 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
}
enum {
MAX_GAME_LIST_REQUERY_COUNT = 5,
REQUERY_EVERY_X_GAMELOOPS = 60,
MAX_GAME_LIST_REQUERY_COUNT = 5, ///< How often do we requery in number of times per server?
REQUERY_EVERY_X_GAMELOOPS = 60, ///< How often do we requery in time?
REFRESH_GAMEINFO_X_REQUERIES = 50, ///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops
};
/** Requeries the (game) servers we have not gotten a reply from */
@ -93,27 +90,23 @@ void NetworkGameListRequery()
{
static uint8 requery_cnt = 0;
if (_stop_requerying || ++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
if (++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
requery_cnt = 0;
_stop_requerying = true;
struct in_addr ip;
NetworkGameList *item;
for (item = _network_game_list; item != NULL; item = item->next) {
if (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT) continue;
item->retries++;
if (item->retries < REFRESH_GAMEINFO_X_REQUERIES && (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT)) continue;
ip.s_addr = item->ip;
/* item gets mostly zeroed by NetworkUDPQueryServer */
uint8 retries = item->retries;
NetworkUDPQueryServer(inet_ntoa(ip), item->port);
item->retries = retries + 1;
_stop_requerying = false;
item->retries = (retries >= REFRESH_GAMEINFO_X_REQUERIES) ? 0 : retries;
}
}
#endif /* ENABLE_NETWORK */

View File

@ -490,10 +490,12 @@ void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually)
// Clear item in gamelist
item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
memset(&item->info, 0, sizeof(item->info));
ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
item->online = false;
if (StrEmpty(item->info.server_name)) {
memset(&item->info, 0, sizeof(item->info));
ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
item->online = false;
}
item->manually = manually;
// Init the packet