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https://github.com/OpenTTD/OpenTTD.git
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Codechange: use explicit TileIndex constructor for tile 0
This commit is contained in:
parent
562ec74812
commit
fd5f6caed4
@ -831,7 +831,7 @@ static uint8_t AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *a
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/* In the case the station doesn't exit anymore, set target tile 0.
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* It doesn't hurt much, aircraft will go to next order, nearest hangar
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* or it will simply crash in next tick */
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TileIndex tile = 0;
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TileIndex tile{};
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const Station *st = Station::GetIfValid(v->targetairport);
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if (st != nullptr) {
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@ -1305,7 +1305,7 @@ TileIndex Aircraft::GetOrderStationLocation(StationID)
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}
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/* Aircraft do not use dest-tile */
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return 0;
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return TileIndex{};
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}
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void Aircraft::MarkDirty()
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@ -861,7 +861,7 @@ public:
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case WID_GL_START_ALL:
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case WID_GL_STOP_ALL: { // Start/stop all vehicles of the list
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Command<CMD_MASS_START_STOP>::Post(0, widget == WID_GL_START_ALL, true, this->vli);
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Command<CMD_MASS_START_STOP>::Post(TileIndex{}, widget == WID_GL_START_ALL, true, this->vli);
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break;
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}
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@ -682,7 +682,7 @@ public:
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case WID_DPI_FUND_WIDGET: {
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if (this->selected_type != INVALID_INDUSTRYTYPE) {
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if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
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Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, 0, this->selected_type, 0, false, InteractiveRandom());
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Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, TileIndex{}, this->selected_type, 0, false, InteractiveRandom());
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this->HandleButtonClick(WID_DPI_FUND_WIDGET);
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} else {
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HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
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@ -792,7 +792,7 @@ void RunTileLoop()
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/* Manually update tile 0 every TILE_UPDATE_FREQUENCY ticks - the LFSR never iterates over it itself. */
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if (TimerGameTick::counter % TILE_UPDATE_FREQUENCY == 0) {
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_tile_type_procs[GetTileType(0)]->tile_loop_proc(0);
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_tile_type_procs[GetTileType(0)]->tile_loop_proc(TileIndex{});
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count--;
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}
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@ -228,7 +228,7 @@ private:
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* Iterable ensemble of all Tiles
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*/
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struct IterateWrapper {
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Iterator begin() { return Iterator(0); }
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Iterator begin() { return Iterator(TileIndex{}); }
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Iterator end() { return Iterator(Map::Size()); }
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bool empty() { return false; }
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};
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@ -173,7 +173,7 @@ CommandCost CmdClearOrderBackup(DoCommandFlag flags, TileIndex tile, ClientID us
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/* If it's not a backup of us, ignore it. */
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if (ob->user != user) continue;
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Command<CMD_CLEAR_ORDER_BACKUP>::Post(0, static_cast<ClientID>(user));
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Command<CMD_CLEAR_ORDER_BACKUP>::Post(TileIndex{}, static_cast<ClientID>(user));
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return;
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}
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}
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@ -1999,7 +1999,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
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{
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if (conditional_depth > v->GetNumOrders()) {
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v->current_order.Free();
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v->SetDestTile(0);
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v->SetDestTile(TileIndex{});
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return false;
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}
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@ -2093,7 +2093,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
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}
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default:
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v->SetDestTile(0);
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v->SetDestTile(TileIndex{});
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return false;
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}
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@ -2109,7 +2109,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
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if (order == nullptr) {
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v->current_order.Free();
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v->SetDestTile(0);
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v->SetDestTile(TileIndex{});
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return false;
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}
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@ -2184,7 +2184,7 @@ bool ProcessOrders(Vehicle *v)
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}
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v->current_order.Free();
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v->SetDestTile(0);
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v->SetDestTile(TileIndex{});
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return false;
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}
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@ -588,7 +588,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
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if (!CanVehicleUseStation(this, st)) {
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/* There is no stop left at the station, so don't even TRY to go there */
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this->IncrementRealOrderIndex();
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return 0;
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return TileIndex{};
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}
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return st->xy;
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@ -220,7 +220,7 @@ struct INDYChunkHandler : ChunkHandler {
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if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_76)) {
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/* Store the old persistent storage. The GRFID will be added later. */
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assert(PersistentStorage::CanAllocateItem());
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i->psa = new PersistentStorage(0, 0, 0);
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i->psa = new PersistentStorage(0, 0, TileIndex{});
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std::copy(std::begin(_old_ind_persistent_storage.storage), std::end(_old_ind_persistent_storage.storage), std::begin(i->psa->storage));
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}
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if (IsSavegameVersionBefore(SLV_EXTEND_INDUSTRY_CARGO_SLOTS)) {
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@ -74,7 +74,7 @@ struct MAPTChunkHandler : ChunkHandler {
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std::array<uint8_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).type() = buf[j];
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}
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@ -86,7 +86,7 @@ struct MAPTChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).type();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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@ -101,7 +101,7 @@ struct MAPHChunkHandler : ChunkHandler {
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std::array<uint8_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).height() = buf[j];
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}
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@ -113,7 +113,7 @@ struct MAPHChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).height();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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@ -128,7 +128,7 @@ struct MAPOChunkHandler : ChunkHandler {
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std::array<uint8_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m1() = buf[j];
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}
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@ -140,7 +140,7 @@ struct MAPOChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m1();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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@ -155,7 +155,7 @@ struct MAP2ChunkHandler : ChunkHandler {
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std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE,
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/* In those versions the m2 was 8 bits */
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IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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@ -170,7 +170,7 @@ struct MAP2ChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(static_cast<uint32_t>(size) * sizeof(uint16_t));
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m2();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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@ -185,7 +185,7 @@ struct M3LOChunkHandler : ChunkHandler {
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std::array<uint8_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m3() = buf[j];
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}
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@ -197,7 +197,7 @@ struct M3LOChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m3();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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@ -212,7 +212,7 @@ struct M3HIChunkHandler : ChunkHandler {
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std::array<uint8_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m4() = buf[j];
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}
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@ -224,7 +224,7 @@ struct M3HIChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m4();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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@ -239,7 +239,7 @@ struct MAP5ChunkHandler : ChunkHandler {
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std::array<uint8_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m5() = buf[j];
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}
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@ -251,7 +251,7 @@ struct MAP5ChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m5();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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@ -267,7 +267,7 @@ struct MAPEChunkHandler : ChunkHandler {
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uint size = Map::Size();
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if (IsSavegameVersionBefore(SLV_42)) {
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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/* 1024, otherwise we overflow on 64x64 maps! */
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SlCopy(buf.data(), 1024, SLE_UINT8);
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for (uint j = 0; j != 1024; j++) {
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@ -278,7 +278,7 @@ struct MAPEChunkHandler : ChunkHandler {
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}
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}
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} else {
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m6() = buf[j];
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}
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@ -291,7 +291,7 @@ struct MAPEChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m6();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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@ -306,7 +306,7 @@ struct MAP7ChunkHandler : ChunkHandler {
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std::array<uint8_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m7() = buf[j];
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}
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@ -318,7 +318,7 @@ struct MAP7ChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m7();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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@ -333,7 +333,7 @@ struct MAP8ChunkHandler : ChunkHandler {
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std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m8() = buf[j];
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}
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@ -345,7 +345,7 @@ struct MAP8ChunkHandler : ChunkHandler {
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uint size = Map::Size();
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SlSetLength(static_cast<uint32_t>(size) * sizeof(uint16_t));
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for (TileIndex i = 0; i != size;) {
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for (TileIndex i{}; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m8();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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@ -538,7 +538,7 @@ static void ReadTTDPatchFlags()
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_bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
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/* The first 17 bytes are used by TTDP1, which translates to the first 9 m3s and first 8 m4s. */
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for (TileIndex i = 0; i <= 8; i++) { // check tile 0, too
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for (TileIndex i{}; i <= 8; i++) { // check tile 0, too
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Tile tile(i);
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if (tile.m3() != 0 || (i != 8 && tile.m4() != 0)) _savegame_type = SGT_TTDP1;
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}
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@ -555,7 +555,7 @@ static void ReadTTDPatchFlags()
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_old_extra_chunk_nums = extra_chunk_tile.m3() | extra_chunk_tile.m4() << 8;
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/* Clean the misused places */
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for (TileIndex i = 0; i < 9; i++) ClearOldMap3(i);
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for (TileIndex i{}; i < 9; i++) ClearOldMap3(i);
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for (TileIndex i = TileXY(0, Map::MaxY()); i < Map::Size(); i++) ClearOldMap3(i);
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if (_savegame_type == SGT_TTDP2) Debug(oldloader, 2, "Found TTDPatch game");
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@ -380,7 +380,7 @@ public:
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if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_145) && st->facilities & FACIL_AIRPORT) {
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/* Store the old persistent storage. The GRFID will be added later. */
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assert(PersistentStorage::CanAllocateItem());
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st->airport.psa = new PersistentStorage(0, 0, 0);
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st->airport.psa = new PersistentStorage(0, 0, TileIndex{});
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std::copy(std::begin(_old_st_persistent_storage.storage), std::end(_old_st_persistent_storage.storage), std::begin(st->airport.psa->storage));
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}
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@ -35,7 +35,7 @@ struct PSACChunkHandler : ChunkHandler {
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while ((index = SlIterateArray()) != -1) {
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assert(PersistentStorage::CanAllocateItem());
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PersistentStorage *ps = new (index) PersistentStorage(0, 0, 0);
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PersistentStorage *ps = new (index) PersistentStorage(0, 0, TileIndex{});
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SlObject(ps, slt);
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}
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}
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@ -134,7 +134,7 @@
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EnforcePrecondition(false, CanProspectIndustry(industry_type));
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uint32_t seed = ScriptBase::Rand();
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return ScriptObject::Command<CMD_BUILD_INDUSTRY>::Do(0, industry_type, 0, false, seed);
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return ScriptObject::Command<CMD_BUILD_INDUSTRY>::Do(TileIndex{}, industry_type, 0, false, seed);
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}
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/* static */ bool ScriptIndustryType::IsBuiltOnWater(IndustryType industry_type)
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@ -80,7 +80,7 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
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EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, type != SPET_GOAL || !(StoryPage::Get(story_page_id)->company == INVALID_COMPANY && Goal::Get(reference)->company != INVALID_COMPANY));
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uint32_t refid = 0;
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TileIndex reftile = 0;
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TileIndex reftile{};
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switch (type) {
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case SPET_LOCATION:
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reftile = reference;
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@ -129,7 +129,7 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
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EnforcePrecondition(false, type != ::SPET_GOAL || !(p->company == INVALID_COMPANY && Goal::Get(reference)->company != INVALID_COMPANY));
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uint32_t refid = 0;
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TileIndex reftile = 0;
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TileIndex reftile{};
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switch (type) {
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case ::SPET_LOCATION:
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reftile = reference;
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@ -324,7 +324,7 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
|
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return st->xy;
|
||||
} else {
|
||||
this->IncrementRealOrderIndex();
|
||||
return 0;
|
||||
return TileIndex{};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1838,7 +1838,7 @@ static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
|
||||
{
|
||||
/* if there is flooding, remove platforms tile by tile */
|
||||
if (_current_company == OWNER_WATER) {
|
||||
return Command<CMD_REMOVE_FROM_RAIL_STATION>::Do(DC_EXEC, tile, 0, false);
|
||||
return Command<CMD_REMOVE_FROM_RAIL_STATION>::Do(DC_EXEC, tile, TileIndex{}, false);
|
||||
}
|
||||
|
||||
Station *st = Station::GetByTile(tile);
|
||||
@ -1859,7 +1859,7 @@ static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags)
|
||||
{
|
||||
/* if there is flooding, remove waypoints tile by tile */
|
||||
if (_current_company == OWNER_WATER) {
|
||||
return Command<CMD_REMOVE_FROM_RAIL_WAYPOINT>::Do(DC_EXEC, tile, 0, false);
|
||||
return Command<CMD_REMOVE_FROM_RAIL_WAYPOINT>::Do(DC_EXEC, tile, TileIndex{}, false);
|
||||
}
|
||||
|
||||
return RemoveRailStation(Waypoint::GetByTile(tile), flags, _price[PR_CLEAR_WAYPOINT_RAIL]);
|
||||
|
@ -557,7 +557,7 @@ protected:
|
||||
this->SetTimeout();
|
||||
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
|
||||
|
||||
Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe.index, 0);
|
||||
Command<CMD_STORY_PAGE_BUTTON>::Post(TileIndex{}, pe.index, 0);
|
||||
break;
|
||||
|
||||
case SPET_BUTTON_TILE:
|
||||
@ -925,7 +925,7 @@ public:
|
||||
VehicleType wanted_vehtype = data.GetVehicleType();
|
||||
if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
|
||||
|
||||
Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe->index, v->index);
|
||||
Command<CMD_STORY_PAGE_BUTTON>::Post(TileIndex{}, pe->index, v->index);
|
||||
ResetObjectToPlace();
|
||||
return true;
|
||||
}
|
||||
|
@ -2956,7 +2956,7 @@ TileIndex Train::GetOrderStationLocation(StationID station)
|
||||
if (!(st->facilities & FACIL_TRAIN)) {
|
||||
/* The destination station has no trainstation tiles. */
|
||||
this->IncrementRealOrderIndex();
|
||||
return 0;
|
||||
return TileIndex{};
|
||||
}
|
||||
|
||||
return st->xy;
|
||||
|
@ -2217,7 +2217,7 @@ public:
|
||||
|
||||
case WID_VL_STOP_ALL:
|
||||
case WID_VL_START_ALL:
|
||||
Command<CMD_MASS_START_STOP>::Post(0, widget == WID_VL_START_ALL, true, this->vli);
|
||||
Command<CMD_MASS_START_STOP>::Post(TileIndex{}, widget == WID_VL_START_ALL, true, this->vli);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user