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(svn r23527) -Codechange: unify colo(u)r as far as it goes
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@ -311,7 +311,7 @@ enum HouseCallbackMask {
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CBM_HOUSE_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
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CBM_HOUSE_ANIMATION_START_STOP = 2, ///< periodically start/stop the animation
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CBM_HOUSE_CONSTRUCTION_STATE_CHANGE = 3, ///< change animation when construction state changes
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CBM_HOUSE_COLOUR = 4, ///< decide the color of the building
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CBM_HOUSE_COLOUR = 4, ///< decide the colour of the building
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CBM_HOUSE_CARGO_ACCEPTANCE = 5, ///< decides amount of cargo acceptance
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CBM_HOUSE_ANIMATION_SPEED = 6, ///< decides animation speed
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CBM_HOUSE_DESTRUCTION = 7, ///< trigger destruction of building
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@ -377,7 +377,7 @@ enum ObjectCallbackMask {
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CBM_OBJ_SLOPE_CHECK = 0, ///< decides slope suitability
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CBM_OBJ_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
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CBM_OBJ_ANIMATION_SPEED = 2, ///< decides animation speed
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CBM_OBJ_COLOUR = 3, ///< decide the color of the building
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CBM_OBJ_COLOUR = 3, ///< decide the colour of the building
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CBM_OBJ_FUND_MORE_TEXT = 4, ///< additional text in fund window
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CBM_OBJ_AUTOSLOPE = 5, ///< decides allowance of autosloping
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};
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@ -191,8 +191,8 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
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dst[x].b = 0;
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/* Alpha channel is used from the original image (to allow transparency in remap colours) */
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extern const byte _palmap_w2d[];
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byte color = row_pointer[x * sizeof(uint8)];
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dst[x].m = win_palette ? _palmap_w2d[color] : color;
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byte colour = row_pointer[x * sizeof(uint8)];
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dst[x].m = win_palette ? _palmap_w2d[colour] : colour;
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}
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} else {
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dst[x].r = row_pointer[x * sizeof(uint32) + 0];
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@ -38,7 +38,7 @@ static const CmdStruct _cmd_structs[] = {
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{"TINY_FONT", EmitSingleChar, SCC_TINYFONT, 0, C_NONE},
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{"BIG_FONT", EmitSingleChar, SCC_BIGFONT, 0, C_NONE},
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/* Colors */
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/* Colours */
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{"BLUE", EmitSingleChar, SCC_BLUE, 0, C_NONE},
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{"SILVER", EmitSingleChar, SCC_SILVER, 0, C_NONE},
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{"GOLD", EmitSingleChar, SCC_GOLD, 0, C_NONE},
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@ -176,7 +176,7 @@ static void ClientSizeChanged(int w, int h)
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{
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/* allocate new dib section of the new size */
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if (AllocateDibSection(w, h)) {
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/* mark all palette colors dirty */
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/* mark all palette colours dirty */
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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_local_palette = _cur_palette;
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