mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r6280) -Codechange: Use the same naming for trains as for other vehicles:
CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT
This commit is contained in:
parent
d2c239b590
commit
fd09bd15b2
@ -305,7 +305,7 @@ static void AiHandleReplaceTrain(Player *p)
|
|||||||
|
|
||||||
// wait until the vehicle reaches the depot.
|
// wait until the vehicle reaches the depot.
|
||||||
if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
|
if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
|
||||||
AiHandleGotoDepot(p, CMD_TRAIN_GOTO_DEPOT);
|
AiHandleGotoDepot(p, CMD_SEND_TRAIN_TO_DEPOT);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3509,7 +3509,7 @@ static void AiStateSellVeh(Player *p)
|
|||||||
|
|
||||||
if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
|
if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
|
||||||
if (v->current_order.type != OT_GOTO_DEPOT)
|
if (v->current_order.type != OT_GOTO_DEPOT)
|
||||||
DoCommand(0, v->index, 0, DC_EXEC, CMD_TRAIN_GOTO_DEPOT);
|
DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_TRAIN_TO_DEPOT);
|
||||||
goto going_to_depot;
|
goto going_to_depot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -49,7 +49,7 @@ enum {
|
|||||||
|
|
||||||
CMD_SELL_RAIL_WAGON = 38,
|
CMD_SELL_RAIL_WAGON = 38,
|
||||||
|
|
||||||
CMD_TRAIN_GOTO_DEPOT = 39,
|
CMD_SEND_TRAIN_TO_DEPOT = 39,
|
||||||
CMD_FORCE_TRAIN_PROCEED = 40,
|
CMD_FORCE_TRAIN_PROCEED = 40,
|
||||||
CMD_REVERSE_TRAIN_DIRECTION = 41,
|
CMD_REVERSE_TRAIN_DIRECTION = 41,
|
||||||
|
|
||||||
|
@ -1025,7 +1025,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
|
|||||||
break;
|
break;
|
||||||
case 7: /* goto depot */
|
case 7: /* goto depot */
|
||||||
/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
|
/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
|
||||||
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, NULL, CMD_TRAIN_GOTO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT));
|
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, NULL, CMD_SEND_TRAIN_TO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT));
|
||||||
break;
|
break;
|
||||||
case 8: /* force proceed */
|
case 8: /* force proceed */
|
||||||
DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL));
|
DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL));
|
||||||
|
@ -68,7 +68,7 @@ static const uint32 _veh_refit_proc_table[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const uint32 _send_to_depot_proc_table[] = {
|
const uint32 _send_to_depot_proc_table[] = {
|
||||||
CMD_TRAIN_GOTO_DEPOT,
|
CMD_SEND_TRAIN_TO_DEPOT,
|
||||||
CMD_SEND_ROADVEH_TO_DEPOT,
|
CMD_SEND_ROADVEH_TO_DEPOT,
|
||||||
CMD_SEND_SHIP_TO_DEPOT,
|
CMD_SEND_SHIP_TO_DEPOT,
|
||||||
CMD_SEND_AIRCRAFT_TO_HANGAR,
|
CMD_SEND_AIRCRAFT_TO_HANGAR,
|
||||||
|
Loading…
Reference in New Issue
Block a user