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(svn r4289) -Codechange: Make use of water_map accessors for ships. Make a mental note to clean ship_cmd
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13
ship_cmd.c
13
ship_cmd.c
@ -19,6 +19,7 @@
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "water_map.h"
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static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
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static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
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@ -324,20 +325,20 @@ static const TileIndexDiffC _ship_leave_depot_offs[] = {
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static void CheckShipLeaveDepot(Vehicle *v)
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{
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TileIndex tile;
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int d;
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Axis axis;
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uint m;
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if (v->u.ship.state != 0x80) return;
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tile = v->tile;
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d = (_m[tile].m5&2) ? 1 : 0;
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axis = GetShipDepotAxis(tile);
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// Check first side
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if (_ship_sometracks[d] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
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m = (d==0) ? 0x101 : 0x207;
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if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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m = (axis == AXIS_X) ? 0x101 : 0x207;
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// Check second side
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} else if (_ship_sometracks[d+2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
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m = (d==0) ? 0x105 : 0x203;
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} else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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m = (axis == AXIS_X) ? 0x105 : 0x203;
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} else {
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return;
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}
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