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(svn r2990) Remove _engine_original_sprites and replace all uses with references to our (new) original engine/vehicle tables.
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2314431a59
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@ -97,7 +97,7 @@ int GetAircraftImage(const Vehicle *v, byte direction)
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int sprite = GetCustomVehicleSprite(v, direction);
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if (sprite) return sprite;
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spritenum = _engine_original_sprites[v->engine_type];
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spritenum = orig_aircraft_vehicle_info[v->engine_type - AIRCRAFT_ENGINES_INDEX].image_index;
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}
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return direction + _aircraft_sprite[spritenum];
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}
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@ -110,7 +110,7 @@ void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod)
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if (is_custom_sprite(spritenum)) {
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sprite = GetCustomVehicleIcon(engine, 6);
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if (!sprite)
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sprite = _engine_original_sprites[engine];
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spritenum = orig_aircraft_vehicle_info[engine - AIRCRAFT_ENGINES_INDEX].image_index;
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}
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DrawSprite(sprite | image_ormod, x, y);
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1
engine.h
1
engine.h
@ -172,7 +172,6 @@ VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
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VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
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VARDEF uint32 _engine_refit_masks[256];
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VARDEF byte _engine_original_sprites[256];
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void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
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// loaded is in percents, overriding_engine 0xffff is none
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17
newgrf.c
17
newgrf.c
@ -272,8 +272,6 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
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FOR_EACH_OBJECT {
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uint8 spriteid = grf_load_byte(&buf);
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if (spriteid == 0xFD && rvi[i].image_index != 0xFD)
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_engine_original_sprites[engine + i] = rvi[i].image_index;
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rvi[i].image_index = spriteid;
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}
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} break;
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@ -448,11 +446,6 @@ static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
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if (spriteid == 0xFF)
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spriteid = 0xFD; // cars have different custom id in the GRF file
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// This is currently not used but there's no reason
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// in not having it here for the future.
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if (spriteid == 0xFD && rvi[i].image_index != 0xFD)
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_engine_original_sprites[ROAD_ENGINES_INDEX + engine + i] = rvi[i].image_index;
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rvi[i].image_index = spriteid;
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}
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} break;
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@ -539,11 +532,6 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
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if (spriteid == 0xFF)
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spriteid = 0xFD; // ships have different custom id in the GRF file
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// This is currently not used but there's no reason
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// in not having it here for the future.
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if (spriteid == 0xFD && svi[i].image_index != 0xFD)
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_engine_original_sprites[SHIP_ENGINES_INDEX + engine + i] = svi[i].image_index;
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svi[i].image_index = spriteid;
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}
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} break;
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@ -646,11 +634,6 @@ static bool AircraftVehicleChangeInfo(uint engine, int numinfo, int prop, byte *
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if (spriteid == 0xFF)
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spriteid = 0xFD; // ships have different custom id in the GRF file
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// This is currently not used but there's no reason
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// in not having it here for the future.
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if (spriteid == 0xFD && avi[i].image_index != 0xFD)
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_engine_original_sprites[AIRCRAFT_ENGINES_INDEX + engine + i] = avi[i].image_index;
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avi[i].image_index = spriteid;
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}
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} break;
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@ -68,7 +68,7 @@ int GetRoadVehImage(const Vehicle *v, byte direction)
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if (is_custom_sprite(img)) {
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image = GetCustomVehicleSprite(v, direction);
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if (image) return image;
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img = _engine_original_sprites[v->engine_type];
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img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
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}
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image = direction + _roadveh_images[img];
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@ -88,7 +88,7 @@ void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod)
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DrawSprite(sprite | image_ormod, x, y);
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return;
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}
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spritenum = _engine_original_sprites[engine];
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spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
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}
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DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
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}
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@ -39,7 +39,7 @@ void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
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DrawSprite(sprite | image_ormod, x, y);
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return;
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}
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spritenum = _engine_original_sprites[engine];
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spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
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}
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DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
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}
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@ -52,7 +52,7 @@ int GetShipImage(const Vehicle *v, byte direction)
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int sprite = GetCustomVehicleSprite(v, direction);
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if (sprite) return sprite;
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spritenum = _engine_original_sprites[v->engine_type];
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spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index;
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}
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return _ship_sprites[spritenum] + direction;
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}
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@ -354,7 +354,7 @@ int GetTrainImage(const Vehicle *v, byte direction)
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if (is_custom_sprite(img)) {
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base = GetCustomVehicleSprite(v, direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img));
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if (base != 0) return base;
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img = _engine_original_sprites[v->engine_type];
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img = orig_rail_vehicle_info[v->engine_type].image_index;
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}
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base = _engine_sprite_base[img] + ((direction + _engine_sprite_add[img]) & _engine_sprite_and[img]);
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@ -373,7 +373,7 @@ void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod)
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if (is_custom_sprite(img)) {
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image = GetCustomVehicleIcon(engine, 6);
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if (image == 0) img = _engine_original_sprites[engine];
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if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
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}
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if (image == 0) {
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image = (6 & _engine_sprite_and[img]) + _engine_sprite_base[img];
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@ -385,7 +385,7 @@ void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod)
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image = 0;
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if (is_custom_sprite(img)) {
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image = GetCustomVehicleIcon(engine, 2);
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if (image == 0) img = _engine_original_sprites[engine];
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if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
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}
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if (image == 0) {
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image =
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