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(svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde)
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@ -50,7 +50,7 @@ const int AutorailTilehSprite[31][6] = {
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// maps each pixel of a tile (16x16) to a selection type
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// maps each pixel of a tile (16x16) to a selection type
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// (0,0) is the top corner, (16,16) the bottom corner
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// (0,0) is the top corner, (16,16) the bottom corner
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const int AutorailPiece[16][16] = {
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const byte AutorailPiece[16][16] = {
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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@ -1875,7 +1875,7 @@ void SetTileSelectBigSize(int ox, int oy, int sx, int sy) {
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/* returns the best autorail highlight type from map coordinates */
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/* returns the best autorail highlight type from map coordinates */
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static byte GetAutorailHT(int x, int y)
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static byte GetAutorailHT(int x, int y)
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{
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{
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int i;
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byte i;
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i = AutorailPiece[x&0xF][y&0xF];
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i = AutorailPiece[x&0xF][y&0xF];
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return HT_RAIL | i;
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return HT_RAIL | i;
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}
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}
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