(svn r4331) Replace some direction calculation magic with DiagDirection to make a bit more clear what's going on

This commit is contained in:
tron 2006-04-09 08:25:43 +00:00
parent 63e040966e
commit fade7a5997

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@ -2143,15 +2143,14 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
if (!(_patches.new_nonstop && v->current_order.flags & OF_NON_STOP) &&
v->current_order.type != OT_LEAVESTATION &&
v->last_station_visited != station_id) {
byte dir;
DiagDirection dir = DirToDiagDir(v->direction);
x &= 0xF;
y &= 0xF;
dir = v->direction & 6;
if (dir & 2) intswap(x,y);
if (DiagDirToAxis(dir) != AXIS_X) intswap(x, y);
if (y == 8) {
if (dir != 2 && dir != 4) x = ~x & 0xF;
if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = ~x & 0xF;
if (x == 12) return 2 | (station_id << 8); /* enter station */
if (x < 12) {
uint16 spd;