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Codechange: Use constants for tree growth stages and tile update frequency (#12833)
This commit is contained in:
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1e0004bcd6
commit
f98b90ac2e
@ -1102,7 +1102,7 @@ void PlantRandomFarmField(const Industry *i)
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*/
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static bool SearchLumberMillTrees(TileIndex tile, void *)
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{
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if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
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if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) >= TreeGrowthStage::Grown) {
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/* found a tree */
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Backup<CompanyID> cur_company(_current_company, OWNER_NONE);
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@ -82,6 +82,9 @@ extern const uint8_t _slope_to_sprite_offset[32] = {
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0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
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};
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static const uint TILE_UPDATE_FREQUENCY_LOG = 8; ///< The logarithm of how many ticks it takes between tile updates (log base 2).
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static const uint TILE_UPDATE_FREQUENCY = 1 << TILE_UPDATE_FREQUENCY_LOG; ///< How many ticks it takes between tile updates (has to be a power of 2).
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/**
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* Description of the snow line throughout the year.
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*
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@ -759,7 +762,7 @@ std::tuple<CommandCost, Money> CmdClearArea(DoCommandFlag flags, TileIndex tile,
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TileIndex _cur_tileloop_tile;
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/**
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* Gradually iterate over all tiles on the map, calling their TileLoopProcs once every 256 ticks.
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* Gradually iterate over all tiles on the map, calling their TileLoopProcs once every TILE_UPDATE_FREQUENCY ticks.
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*/
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void RunTileLoop()
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{
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@ -777,15 +780,16 @@ void RunTileLoop()
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static_assert(lengthof(feedbacks) == 2 * MAX_MAP_SIZE_BITS - 2 * MIN_MAP_SIZE_BITS + 1);
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const uint32_t feedback = feedbacks[Map::LogX() + Map::LogY() - 2 * MIN_MAP_SIZE_BITS];
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/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
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uint count = 1 << (Map::LogX() + Map::LogY() - 8);
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/* We update every tile every TILE_UPDATE_FREQUENCY ticks, so divide the map size by 2^TILE_UPDATE_FREQUENCY_LOG = TILE_UPDATE_FREQUENCY */
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static_assert(2 * MIN_MAP_SIZE_BITS >= TILE_UPDATE_FREQUENCY_LOG);
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uint count = 1 << (Map::LogX() + Map::LogY() - TILE_UPDATE_FREQUENCY_LOG);
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TileIndex tile = _cur_tileloop_tile;
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/* The LFSR cannot have a zeroed state. */
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assert(tile != 0);
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/* Manually update tile 0 every 256 ticks - the LFSR never iterates over it itself. */
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if (TimerGameTick::counter % 256 == 0) {
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/* Manually update tile 0 every TILE_UPDATE_FREQUENCY ticks - the LFSR never iterates over it itself. */
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if (TimerGameTick::counter % TILE_UPDATE_FREQUENCY == 0) {
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_tile_type_procs[GetTileType(0)]->tile_loop_proc(0);
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count--;
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}
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@ -958,7 +962,7 @@ static void CreateDesertOrRainForest(uint desert_tropic_line)
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}
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}
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for (uint i = 0; i != 256; i++) {
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for (uint i = 0; i != TILE_UPDATE_FREQUENCY; i++) {
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if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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RunTileLoop();
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@ -1401,7 +1405,7 @@ static void CreateRivers()
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uint wells = Map::ScaleBySize(4 << _settings_game.game_creation.amount_of_rivers);
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const uint num_short_rivers = wells - std::max(1u, wells / 10);
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SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below.
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SetGeneratingWorldProgress(GWP_RIVER, wells + TILE_UPDATE_FREQUENCY / 64); // Include the tile loop calls below.
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/* Try to create long rivers. */
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for (; wells > num_short_rivers; wells--) {
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@ -1427,7 +1431,7 @@ static void CreateRivers()
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ConvertGroundTilesIntoWaterTiles();
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/* Run tile loop to update the ground density. */
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for (uint i = 0; i != 256; i++) {
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for (uint i = 0; i != TILE_UPDATE_FREQUENCY; i++) {
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if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);
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RunTileLoop();
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}
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@ -91,7 +91,7 @@ static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
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* @param count the number of trees (minus 1)
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* @param growth the growth status
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*/
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static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint growth)
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static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, TreeGrowthStage growth)
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{
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assert(treetype != TREE_INVALID);
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assert(CanPlantTreesOnTile(tile, true));
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@ -135,20 +135,20 @@ static TreeType GetRandomTreeType(TileIndex tile, uint seed)
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{
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switch (_settings_game.game_creation.landscape) {
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case LT_TEMPERATE:
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return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
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return static_cast<TreeType>(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
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case LT_ARCTIC:
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return (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
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return static_cast<TreeType>(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
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case LT_TROPIC:
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switch (GetTropicZone(tile)) {
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case TROPICZONE_NORMAL: return (TreeType)(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
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case TROPICZONE_DESERT: return (TreeType)((seed > 12) ? TREE_INVALID : TREE_CACTUS);
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default: return (TreeType)(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
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case TROPICZONE_NORMAL: return static_cast<TreeType>(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
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case TROPICZONE_DESERT: return static_cast<TreeType>((seed > 12) ? TREE_INVALID : TREE_CACTUS);
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default: return static_cast<TreeType>(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
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}
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default:
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return (TreeType)(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
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return static_cast<TreeType>(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
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}
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}
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@ -166,7 +166,7 @@ static void PlaceTree(TileIndex tile, uint32_t r)
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TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
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if (tree != TREE_INVALID) {
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PlantTreesOnTile(tile, tree, GB(r, 22, 2), std::min<uint8_t>(GB(r, 16, 3), 6));
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PlantTreesOnTile(tile, tree, GB(r, 22, 2), static_cast<TreeGrowthStage>(std::min<uint8_t>(GB(r, 16, 3), 6)));
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MarkTileDirtyByTile(tile);
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/* Rerandomize ground, if neither snow nor shore */
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@ -324,11 +324,11 @@ uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, ui
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if (tile_to_plant != INVALID_TILE) {
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if (IsTileType(tile_to_plant, MP_TREES) && GetTreeCount(tile_to_plant) < 4) {
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AddTreeCount(tile_to_plant, 1);
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SetTreeGrowth(tile_to_plant, 0);
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SetTreeGrowth(tile_to_plant, TreeGrowthStage::Growing1);
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MarkTileDirtyByTile(tile_to_plant, 0);
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planted++;
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} else if (CanPlantTreesOnTile(tile_to_plant, allow_desert)) {
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PlantTreesOnTile(tile_to_plant, treetype, 0, 3);
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PlantTreesOnTile(tile_to_plant, treetype, 0, TreeGrowthStage::Grown);
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MarkTileDirtyByTile(tile_to_plant, 0);
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planted++;
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}
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@ -482,7 +482,7 @@ CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_ti
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}
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/* Plant full grown trees in scenario editor */
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PlantTreesOnTile(current_tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0);
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PlantTreesOnTile(current_tile, treetype, 0, _game_mode == GM_EDITOR ? TreeGrowthStage::Grown : TreeGrowthStage::Growing1);
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MarkTileDirtyByTile(current_tile);
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if (c != nullptr) c->tree_limit -= 1 << 16;
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@ -551,7 +551,7 @@ static void DrawTile_Trees(TileInfo *ti)
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uint trees = GetTreeCount(ti->tile);
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for (uint i = 0; i < trees; i++) {
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SpriteID sprite = s[0].sprite + (i == trees - 1 ? GetTreeGrowth(ti->tile) : 3);
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SpriteID sprite = s[0].sprite + (i == trees - 1 ? static_cast<uint>(GetTreeGrowth(ti->tile)) : 3);
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PaletteID pal = s[0].pal;
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te[i].sprite = sprite;
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@ -723,10 +723,11 @@ static void TileLoop_Trees(TileIndex tile)
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if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;
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if ((cycle & 15) != 15) return;
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static const uint32_t TREE_UPDATE_FREQUENCY = 16; // How many tile updates happen for one tree update
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if (cycle % TREE_UPDATE_FREQUENCY != TREE_UPDATE_FREQUENCY - 1) return;
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switch (GetTreeGrowth(tile)) {
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case 3: // regular sized tree
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case TreeGrowthStage::Grown: // regular sized tree
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if (_settings_game.game_creation.landscape == LT_TROPIC &&
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GetTreeType(tile) != TREE_CACTUS &&
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GetTropicZone(tile) == TROPICZONE_DESERT) {
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@ -740,7 +741,7 @@ static void TileLoop_Trees(TileIndex tile)
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case 1: // add a tree
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if (GetTreeCount(tile) < 4 && CanPlantExtraTrees(tile)) {
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AddTreeCount(tile, 1);
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SetTreeGrowth(tile, 0);
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SetTreeGrowth(tile, TreeGrowthStage::Growing1);
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break;
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}
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[[fallthrough]];
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@ -750,7 +751,7 @@ static void TileLoop_Trees(TileIndex tile)
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TreeType treetype = GetTreeType(tile);
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tile += TileOffsByDir((Direction)(Random() & 7));
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tile += TileOffsByDir(static_cast<Direction>(Random() % DIR_END));
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/* Cacti don't spread */
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if (!CanPlantTreesOnTile(tile, false)) return;
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@ -758,7 +759,7 @@ static void TileLoop_Trees(TileIndex tile)
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/* Don't plant trees, if ground was freshly cleared */
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if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
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PlantTreesOnTile(tile, treetype, 0, 0);
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PlantTreesOnTile(tile, treetype, 0, TreeGrowthStage::Growing1);
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break;
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}
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@ -769,14 +770,14 @@ static void TileLoop_Trees(TileIndex tile)
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}
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break;
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case 6: // final stage of tree destruction
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case TreeGrowthStage::Dead: // final stage of tree destruction
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if (!CanPlantExtraTrees(tile)) {
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/* if trees can't spread just plant a new one to prevent deforestation */
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SetTreeGrowth(tile, 0);
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SetTreeGrowth(tile, TreeGrowthStage::Growing1);
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} else if (GetTreeCount(tile) > 1) {
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/* more than one tree, delete it */
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AddTreeCount(tile, -1);
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SetTreeGrowth(tile, 3);
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SetTreeGrowth(tile, TreeGrowthStage::Grown);
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} else {
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/* just one tree, change type into MP_CLEAR */
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switch (GetTreeGround(tile)) {
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@ -848,7 +849,7 @@ void OnTick_Trees()
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if ((r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
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CanPlantTreesOnTile(tile, false) &&
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(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
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PlantTreesOnTile(tile, tree, 0, 0);
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PlantTreesOnTile(tile, tree, 0, TreeGrowthStage::Growing1);
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}
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}
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}
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@ -859,7 +860,7 @@ void OnTick_Trees()
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r = Random();
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tile = RandomTileSeed(r);
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if (CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
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PlantTreesOnTile(tile, tree, 0, 0);
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PlantTreesOnTile(tile, tree, 0, TreeGrowthStage::Growing1);
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}
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}
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@ -57,6 +57,20 @@ enum TreeGround {
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TREE_GROUND_ROUGH_SNOW = 4, ///< A snow tile that is rough underneath.
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};
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/**
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* Enumeration for tree growth stages.
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*
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* This enumeration defines the stages of tree growth for tiles with trees on it.
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*/
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enum class TreeGrowthStage : uint {
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Growing1 = 0, ///< First stage of growth
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Growing2 = 1, ///< Second stage of growth
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Growing3 = 2, ///< Third stage of growth
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Grown = 3, ///< Fully grown tree
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Dying1 = 4, ///< First stage of dying
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Dying2 = 5, ///< Second stage of dying
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Dead = 6, ///< Dead tree
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};
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/**
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* Returns the treetype of a tile.
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@ -170,27 +184,27 @@ inline void AddTreeCount(Tile t, int c)
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}
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/**
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* Returns the tree growth status.
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* Returns the tree growth stage.
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*
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* This function returns the tree growth status of a tile with trees.
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* This function returns the tree growth stage of a tile with trees.
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*
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* @param t The tile to get the tree growth status
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* @return The tree growth status
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* @param t The tile to get the tree growth stage
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* @return The tree growth stage
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* @pre Tile must be of type MP_TREES
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*/
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inline uint GetTreeGrowth(Tile t)
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inline TreeGrowthStage GetTreeGrowth(Tile t)
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{
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assert(IsTileType(t, MP_TREES));
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return GB(t.m5(), 0, 3);
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return static_cast<TreeGrowthStage>(GB(t.m5(), 0, 3));
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}
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/**
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* Add a value to the tree growth status.
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* Add a value to the tree growth stage.
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*
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* This function adds a value to the tree grow status of a tile.
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* This function adds a value to the tree grow stage of a tile.
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*
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* @param t The tile to add the value on
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* @param a The value to add on the tree growth status
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* @param a The value to add on the tree growth stage
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* @pre Tile must be of type MP_TREES
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*/
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inline void AddTreeGrowth(Tile t, int a)
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@ -200,19 +214,19 @@ inline void AddTreeGrowth(Tile t, int a)
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}
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/**
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* Sets the tree growth status of a tile.
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* Sets the tree growth stage of a tile.
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*
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* This function sets the tree growth status of a tile directly with
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* This function sets the tree growth stage of a tile directly with
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* the given value.
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*
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* @param t The tile to change the tree growth status
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* @param t The tile to change the tree growth stage
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* @param g The new value
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* @pre Tile must be of type MP_TREES
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*/
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inline void SetTreeGrowth(Tile t, uint g)
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inline void SetTreeGrowth(Tile t, TreeGrowthStage g)
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{
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assert(IsTileType(t, MP_TREES)); // XXX incomplete
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SB(t.m5(), 0, 3, g);
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SB(t.m5(), 0, 3, static_cast<uint>(g));
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}
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/**
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@ -223,11 +237,11 @@ inline void SetTreeGrowth(Tile t, uint g)
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* @param t The tile to make a tree-tile from
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* @param type The type of the tree
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* @param count the number of trees
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* @param growth the growth status
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* @param growth the growth stage
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* @param ground the ground type
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* @param density the density (not the number of trees)
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*/
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inline void MakeTree(Tile t, TreeType type, uint count, uint growth, TreeGround ground, uint density)
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inline void MakeTree(Tile t, TreeType type, uint count, TreeGrowthStage growth, TreeGround ground, uint density)
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{
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SetTileType(t, MP_TREES);
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SetTileOwner(t, OWNER_NONE);
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@ -235,7 +249,7 @@ inline void MakeTree(Tile t, TreeType type, uint count, uint growth, TreeGround
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t.m2() = ground << 6 | density << 4 | 0;
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t.m3() = type;
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t.m4() = 0 << 5 | 0 << 2;
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t.m5() = count << 6 | growth;
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t.m5() = count << 6 | static_cast<uint>(growth);
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SB(t.m6(), 2, 4, 0);
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t.m7() = 0;
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}
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